/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/auxiliary/draw/ |
H A D | draw_pt_fetch_shade_pipeline_llvm.c | 570 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in llvm_pipeline_generic() local 691 if ((opt & PT_SHADE) && gshader) { in llvm_pipeline_generic() 693 draw_geometry_shader_run(gshader, in llvm_pipeline_generic() 734 … draw_pt_so_emit( fpme->so_emit, gshader ? gshader->num_vertex_streams : 1, vert_info, prim_info ); in llvm_pipeline_generic() 748 if ((opt & PT_SHADE) && (gshader || tes_shader || in llvm_pipeline_generic() 768 if (gshader && gshader->num_vertex_streams > 1) in llvm_pipeline_generic() 769 for (unsigned i = 1; i < gshader->num_vertex_streams; i++) in llvm_pipeline_generic()
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H A D | draw_pt_fetch_shade_pipeline.c | 239 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in fetch_pipeline_generic() local 295 if ((fpme->opt & PT_SHADE) && gshader) { in fetch_pipeline_generic() 296 draw_geometry_shader_run(gshader, in fetch_pipeline_generic() 308 num_vertex_streams = gshader->num_vertex_streams; in fetch_pipeline_generic()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/auxiliary/draw/ |
H A D | draw_pt_fetch_shade_pipeline_llvm.c | 575 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in llvm_pipeline_generic() local 698 if ((opt & PT_SHADE) && gshader) { in llvm_pipeline_generic() 700 draw_geometry_shader_run(gshader, in llvm_pipeline_generic() 746 … draw_pt_so_emit( fpme->so_emit, gshader ? gshader->num_vertex_streams : 1, vert_info, prim_info ); in llvm_pipeline_generic() 760 if ((opt & PT_SHADE) && (gshader || tes_shader || in llvm_pipeline_generic() 780 if (gshader && gshader->num_vertex_streams > 1) in llvm_pipeline_generic() 781 for (unsigned i = 1; i < gshader->num_vertex_streams; i++) in llvm_pipeline_generic()
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H A D | draw_pt_fetch_shade_pipeline.c | 240 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in fetch_pipeline_generic() local 297 if ((fpme->opt & PT_SHADE) && gshader) { in fetch_pipeline_generic() 298 draw_geometry_shader_run(gshader, in fetch_pipeline_generic() 310 num_vertex_streams = gshader->num_vertex_streams; in fetch_pipeline_generic()
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/dports/lang/clover/mesa-21.3.6/src/gallium/auxiliary/draw/ |
H A D | draw_pt_fetch_shade_pipeline_llvm.c | 575 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in llvm_pipeline_generic() local 698 if ((opt & PT_SHADE) && gshader) { in llvm_pipeline_generic() 700 draw_geometry_shader_run(gshader, in llvm_pipeline_generic() 746 … draw_pt_so_emit( fpme->so_emit, gshader ? gshader->num_vertex_streams : 1, vert_info, prim_info ); in llvm_pipeline_generic() 760 if ((opt & PT_SHADE) && (gshader || tes_shader || in llvm_pipeline_generic() 780 if (gshader && gshader->num_vertex_streams > 1) in llvm_pipeline_generic() 781 for (unsigned i = 1; i < gshader->num_vertex_streams; i++) in llvm_pipeline_generic()
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H A D | draw_pt_fetch_shade_pipeline.c | 240 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in fetch_pipeline_generic() local 297 if ((fpme->opt & PT_SHADE) && gshader) { in fetch_pipeline_generic() 298 draw_geometry_shader_run(gshader, in fetch_pipeline_generic() 310 num_vertex_streams = gshader->num_vertex_streams; in fetch_pipeline_generic()
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/auxiliary/draw/ |
H A D | draw_pt_fetch_shade_pipeline_llvm.c | 575 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in llvm_pipeline_generic() local 698 if ((opt & PT_SHADE) && gshader) { in llvm_pipeline_generic() 700 draw_geometry_shader_run(gshader, in llvm_pipeline_generic() 746 … draw_pt_so_emit( fpme->so_emit, gshader ? gshader->num_vertex_streams : 1, vert_info, prim_info ); in llvm_pipeline_generic() 760 if ((opt & PT_SHADE) && (gshader || tes_shader || in llvm_pipeline_generic() 780 if (gshader && gshader->num_vertex_streams > 1) in llvm_pipeline_generic() 781 for (unsigned i = 1; i < gshader->num_vertex_streams; i++) in llvm_pipeline_generic()
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H A D | draw_pt_fetch_shade_pipeline.c | 240 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in fetch_pipeline_generic() local 297 if ((fpme->opt & PT_SHADE) && gshader) { in fetch_pipeline_generic() 298 draw_geometry_shader_run(gshader, in fetch_pipeline_generic() 310 num_vertex_streams = gshader->num_vertex_streams; in fetch_pipeline_generic()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/auxiliary/draw/ |
H A D | draw_pt_fetch_shade_pipeline_llvm.c | 575 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in llvm_pipeline_generic() local 698 if ((opt & PT_SHADE) && gshader) { in llvm_pipeline_generic() 700 draw_geometry_shader_run(gshader, in llvm_pipeline_generic() 746 … draw_pt_so_emit( fpme->so_emit, gshader ? gshader->num_vertex_streams : 1, vert_info, prim_info ); in llvm_pipeline_generic() 760 if ((opt & PT_SHADE) && (gshader || tes_shader || in llvm_pipeline_generic() 780 if (gshader && gshader->num_vertex_streams > 1) in llvm_pipeline_generic() 781 for (unsigned i = 1; i < gshader->num_vertex_streams; i++) in llvm_pipeline_generic()
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H A D | draw_pt_fetch_shade_pipeline.c | 240 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in fetch_pipeline_generic() local 297 if ((fpme->opt & PT_SHADE) && gshader) { in fetch_pipeline_generic() 298 draw_geometry_shader_run(gshader, in fetch_pipeline_generic() 310 num_vertex_streams = gshader->num_vertex_streams; in fetch_pipeline_generic()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/auxiliary/draw/ |
H A D | draw_pt_fetch_shade_pipeline_llvm.c | 575 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in llvm_pipeline_generic() local 698 if ((opt & PT_SHADE) && gshader) { in llvm_pipeline_generic() 700 draw_geometry_shader_run(gshader, in llvm_pipeline_generic() 746 … draw_pt_so_emit( fpme->so_emit, gshader ? gshader->num_vertex_streams : 1, vert_info, prim_info ); in llvm_pipeline_generic() 760 if ((opt & PT_SHADE) && (gshader || tes_shader || in llvm_pipeline_generic() 780 if (gshader && gshader->num_vertex_streams > 1) in llvm_pipeline_generic() 781 for (unsigned i = 1; i < gshader->num_vertex_streams; i++) in llvm_pipeline_generic()
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H A D | draw_pt_fetch_shade_pipeline.c | 240 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in fetch_pipeline_generic() local 297 if ((fpme->opt & PT_SHADE) && gshader) { in fetch_pipeline_generic() 298 draw_geometry_shader_run(gshader, in fetch_pipeline_generic() 310 num_vertex_streams = gshader->num_vertex_streams; in fetch_pipeline_generic()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/auxiliary/draw/ |
H A D | draw_pt_fetch_shade_pipeline_llvm.c | 575 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in llvm_pipeline_generic() local 698 if ((opt & PT_SHADE) && gshader) { in llvm_pipeline_generic() 700 draw_geometry_shader_run(gshader, in llvm_pipeline_generic() 746 … draw_pt_so_emit( fpme->so_emit, gshader ? gshader->num_vertex_streams : 1, vert_info, prim_info ); in llvm_pipeline_generic() 760 if ((opt & PT_SHADE) && (gshader || tes_shader || in llvm_pipeline_generic() 780 if (gshader && gshader->num_vertex_streams > 1) in llvm_pipeline_generic() 781 for (unsigned i = 1; i < gshader->num_vertex_streams; i++) in llvm_pipeline_generic()
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H A D | draw_pt_fetch_shade_pipeline.c | 240 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in fetch_pipeline_generic() local 297 if ((fpme->opt & PT_SHADE) && gshader) { in fetch_pipeline_generic() 298 draw_geometry_shader_run(gshader, in fetch_pipeline_generic() 310 num_vertex_streams = gshader->num_vertex_streams; in fetch_pipeline_generic()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/auxiliary/draw/ |
H A D | draw_pt_fetch_shade_pipeline_llvm.c | 575 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in llvm_pipeline_generic() local 698 if ((opt & PT_SHADE) && gshader) { in llvm_pipeline_generic() 700 draw_geometry_shader_run(gshader, in llvm_pipeline_generic() 746 … draw_pt_so_emit( fpme->so_emit, gshader ? gshader->num_vertex_streams : 1, vert_info, prim_info ); in llvm_pipeline_generic() 760 if ((opt & PT_SHADE) && (gshader || tes_shader || in llvm_pipeline_generic() 780 if (gshader && gshader->num_vertex_streams > 1) in llvm_pipeline_generic() 781 for (unsigned i = 1; i < gshader->num_vertex_streams; i++) in llvm_pipeline_generic()
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H A D | draw_pt_fetch_shade_pipeline.c | 240 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in fetch_pipeline_generic() local 297 if ((fpme->opt & PT_SHADE) && gshader) { in fetch_pipeline_generic() 298 draw_geometry_shader_run(gshader, in fetch_pipeline_generic() 310 num_vertex_streams = gshader->num_vertex_streams; in fetch_pipeline_generic()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/auxiliary/draw/ |
H A D | draw_pt_fetch_shade_pipeline_llvm.c | 575 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in llvm_pipeline_generic() local 698 if ((opt & PT_SHADE) && gshader) { in llvm_pipeline_generic() 700 draw_geometry_shader_run(gshader, in llvm_pipeline_generic() 746 … draw_pt_so_emit( fpme->so_emit, gshader ? gshader->num_vertex_streams : 1, vert_info, prim_info ); in llvm_pipeline_generic() 760 if ((opt & PT_SHADE) && (gshader || tes_shader || in llvm_pipeline_generic() 780 if (gshader && gshader->num_vertex_streams > 1) in llvm_pipeline_generic() 781 for (unsigned i = 1; i < gshader->num_vertex_streams; i++) in llvm_pipeline_generic()
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H A D | draw_pt_fetch_shade_pipeline.c | 240 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in fetch_pipeline_generic() local 297 if ((fpme->opt & PT_SHADE) && gshader) { in fetch_pipeline_generic() 298 draw_geometry_shader_run(gshader, in fetch_pipeline_generic() 310 num_vertex_streams = gshader->num_vertex_streams; in fetch_pipeline_generic()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/auxiliary/draw/ |
H A D | draw_pt_fetch_shade_pipeline_llvm.c | 575 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in llvm_pipeline_generic() local 698 if ((opt & PT_SHADE) && gshader) { in llvm_pipeline_generic() 700 draw_geometry_shader_run(gshader, in llvm_pipeline_generic() 746 … draw_pt_so_emit( fpme->so_emit, gshader ? gshader->num_vertex_streams : 1, vert_info, prim_info ); in llvm_pipeline_generic() 760 if ((opt & PT_SHADE) && (gshader || tes_shader || in llvm_pipeline_generic() 780 if (gshader && gshader->num_vertex_streams > 1) in llvm_pipeline_generic() 781 for (unsigned i = 1; i < gshader->num_vertex_streams; i++) in llvm_pipeline_generic()
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H A D | draw_pt_fetch_shade_pipeline.c | 240 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in fetch_pipeline_generic() local 297 if ((fpme->opt & PT_SHADE) && gshader) { in fetch_pipeline_generic() 298 draw_geometry_shader_run(gshader, in fetch_pipeline_generic() 310 num_vertex_streams = gshader->num_vertex_streams; in fetch_pipeline_generic()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/auxiliary/draw/ |
H A D | draw_pt_fetch_shade_pipeline_llvm.c | 575 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in llvm_pipeline_generic() local 698 if ((opt & PT_SHADE) && gshader) { in llvm_pipeline_generic() 700 draw_geometry_shader_run(gshader, in llvm_pipeline_generic() 746 … draw_pt_so_emit( fpme->so_emit, gshader ? gshader->num_vertex_streams : 1, vert_info, prim_info ); in llvm_pipeline_generic() 760 if ((opt & PT_SHADE) && (gshader || tes_shader || in llvm_pipeline_generic() 780 if (gshader && gshader->num_vertex_streams > 1) in llvm_pipeline_generic() 781 for (unsigned i = 1; i < gshader->num_vertex_streams; i++) in llvm_pipeline_generic()
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H A D | draw_pt_fetch_shade_pipeline.c | 240 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in fetch_pipeline_generic() local 297 if ((fpme->opt & PT_SHADE) && gshader) { in fetch_pipeline_generic() 298 draw_geometry_shader_run(gshader, in fetch_pipeline_generic() 310 num_vertex_streams = gshader->num_vertex_streams; in fetch_pipeline_generic()
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/dports/emulators/pcem/pcem_emulator-pcem-faf5d6423060/src/ |
H A D | wx-sdl2-video-gl3.c | 567 struct glsl_shader* gshader = &glsl->shaders[num_shader]; in load_glslp() local 569 strcpy(gshader->name, p->name); in load_glslp() 572 gshader->num_lut_textures = p->num_textures; in load_glslp() 580 struct shader_lut_texture* tex = &gshader->lut_textures[i]; in load_glslp() 615 gshader->input_filter_linear = p->input_filter_linear; in load_glslp() 617 gshader->num_parameters = p->num_parameters; in load_glslp() 618 for (j = 0; j < gshader->num_parameters; ++j) in load_glslp() 621 gshader->num_passes = p->num_shaders; in load_glslp() 626 struct shader_pass* pass = &gshader->passes[i]; in load_glslp() 658 find_uniforms(gshader, i); in load_glslp() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/common/subgroups/ |
H A D | glcSubgroupsTestsUtils.cpp | 174 const GlslSource * gshader, in makeGraphicsPipeline() argument 223 if (gshader) in makeGraphicsPipeline() 226 tcu::StringTemplate shaderTemplate(gshader->sources[glu::SHADERTYPE_GEOMETRY][0]); in makeGraphicsPipeline() 258 if (gshader) in makeGraphicsPipeline() 274 if (gshader) in makeGraphicsPipeline() 1275 const GlslSource& gshader = context.getSourceCollection().get("geometry"); in makeGeometryFrameBufferTest() local 1318 &vshader, &fshader, &gshader, DE_NULL, DE_NULL)); in makeGeometryFrameBufferTest() 1478 const GlslSource *gshader = DE_NULL; in allStages() local 1492 gshader = &context.getSourceCollection().get("geometry_lines"); in allStages() 1497 gshader = &context.getSourceCollection().get("geometry_points"); in allStages() [all …]
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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | tr_ghoul2.cpp | 2388 shader_t *gshader; in RenderSurfaces() local 2391 gshader=R_GetShaderByHandle((*kcur).second.shader); in RenderSurfaces() 2395 gshader=R_GetShaderByHandle(goreShader); in RenderSurfaces() 2419 R_AddDrawSurf( (surfaceType_t *)newSurf2,gshader, RS.fogNum, qfalse ); in RenderSurfaces()
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