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Searched refs:gshader (Results 1 – 25 of 30) sorted by relevance

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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/auxiliary/draw/
H A Ddraw_pt_fetch_shade_pipeline_llvm.c570 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in llvm_pipeline_generic() local
691 if ((opt & PT_SHADE) && gshader) { in llvm_pipeline_generic()
693 draw_geometry_shader_run(gshader, in llvm_pipeline_generic()
734 … draw_pt_so_emit( fpme->so_emit, gshader ? gshader->num_vertex_streams : 1, vert_info, prim_info ); in llvm_pipeline_generic()
748 if ((opt & PT_SHADE) && (gshader || tes_shader || in llvm_pipeline_generic()
768 if (gshader && gshader->num_vertex_streams > 1) in llvm_pipeline_generic()
769 for (unsigned i = 1; i < gshader->num_vertex_streams; i++) in llvm_pipeline_generic()
H A Ddraw_pt_fetch_shade_pipeline.c239 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in fetch_pipeline_generic() local
295 if ((fpme->opt & PT_SHADE) && gshader) { in fetch_pipeline_generic()
296 draw_geometry_shader_run(gshader, in fetch_pipeline_generic()
308 num_vertex_streams = gshader->num_vertex_streams; in fetch_pipeline_generic()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/auxiliary/draw/
H A Ddraw_pt_fetch_shade_pipeline_llvm.c575 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in llvm_pipeline_generic() local
698 if ((opt & PT_SHADE) && gshader) { in llvm_pipeline_generic()
700 draw_geometry_shader_run(gshader, in llvm_pipeline_generic()
746 … draw_pt_so_emit( fpme->so_emit, gshader ? gshader->num_vertex_streams : 1, vert_info, prim_info ); in llvm_pipeline_generic()
760 if ((opt & PT_SHADE) && (gshader || tes_shader || in llvm_pipeline_generic()
780 if (gshader && gshader->num_vertex_streams > 1) in llvm_pipeline_generic()
781 for (unsigned i = 1; i < gshader->num_vertex_streams; i++) in llvm_pipeline_generic()
H A Ddraw_pt_fetch_shade_pipeline.c240 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in fetch_pipeline_generic() local
297 if ((fpme->opt & PT_SHADE) && gshader) { in fetch_pipeline_generic()
298 draw_geometry_shader_run(gshader, in fetch_pipeline_generic()
310 num_vertex_streams = gshader->num_vertex_streams; in fetch_pipeline_generic()
/dports/lang/clover/mesa-21.3.6/src/gallium/auxiliary/draw/
H A Ddraw_pt_fetch_shade_pipeline_llvm.c575 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in llvm_pipeline_generic() local
698 if ((opt & PT_SHADE) && gshader) { in llvm_pipeline_generic()
700 draw_geometry_shader_run(gshader, in llvm_pipeline_generic()
746 … draw_pt_so_emit( fpme->so_emit, gshader ? gshader->num_vertex_streams : 1, vert_info, prim_info ); in llvm_pipeline_generic()
760 if ((opt & PT_SHADE) && (gshader || tes_shader || in llvm_pipeline_generic()
780 if (gshader && gshader->num_vertex_streams > 1) in llvm_pipeline_generic()
781 for (unsigned i = 1; i < gshader->num_vertex_streams; i++) in llvm_pipeline_generic()
H A Ddraw_pt_fetch_shade_pipeline.c240 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in fetch_pipeline_generic() local
297 if ((fpme->opt & PT_SHADE) && gshader) { in fetch_pipeline_generic()
298 draw_geometry_shader_run(gshader, in fetch_pipeline_generic()
310 num_vertex_streams = gshader->num_vertex_streams; in fetch_pipeline_generic()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/auxiliary/draw/
H A Ddraw_pt_fetch_shade_pipeline_llvm.c575 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in llvm_pipeline_generic() local
698 if ((opt & PT_SHADE) && gshader) { in llvm_pipeline_generic()
700 draw_geometry_shader_run(gshader, in llvm_pipeline_generic()
746 … draw_pt_so_emit( fpme->so_emit, gshader ? gshader->num_vertex_streams : 1, vert_info, prim_info ); in llvm_pipeline_generic()
760 if ((opt & PT_SHADE) && (gshader || tes_shader || in llvm_pipeline_generic()
780 if (gshader && gshader->num_vertex_streams > 1) in llvm_pipeline_generic()
781 for (unsigned i = 1; i < gshader->num_vertex_streams; i++) in llvm_pipeline_generic()
H A Ddraw_pt_fetch_shade_pipeline.c240 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in fetch_pipeline_generic() local
297 if ((fpme->opt & PT_SHADE) && gshader) { in fetch_pipeline_generic()
298 draw_geometry_shader_run(gshader, in fetch_pipeline_generic()
310 num_vertex_streams = gshader->num_vertex_streams; in fetch_pipeline_generic()
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/auxiliary/draw/
H A Ddraw_pt_fetch_shade_pipeline_llvm.c575 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in llvm_pipeline_generic() local
698 if ((opt & PT_SHADE) && gshader) { in llvm_pipeline_generic()
700 draw_geometry_shader_run(gshader, in llvm_pipeline_generic()
746 … draw_pt_so_emit( fpme->so_emit, gshader ? gshader->num_vertex_streams : 1, vert_info, prim_info ); in llvm_pipeline_generic()
760 if ((opt & PT_SHADE) && (gshader || tes_shader || in llvm_pipeline_generic()
780 if (gshader && gshader->num_vertex_streams > 1) in llvm_pipeline_generic()
781 for (unsigned i = 1; i < gshader->num_vertex_streams; i++) in llvm_pipeline_generic()
H A Ddraw_pt_fetch_shade_pipeline.c240 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in fetch_pipeline_generic() local
297 if ((fpme->opt & PT_SHADE) && gshader) { in fetch_pipeline_generic()
298 draw_geometry_shader_run(gshader, in fetch_pipeline_generic()
310 num_vertex_streams = gshader->num_vertex_streams; in fetch_pipeline_generic()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/auxiliary/draw/
H A Ddraw_pt_fetch_shade_pipeline_llvm.c575 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in llvm_pipeline_generic() local
698 if ((opt & PT_SHADE) && gshader) { in llvm_pipeline_generic()
700 draw_geometry_shader_run(gshader, in llvm_pipeline_generic()
746 … draw_pt_so_emit( fpme->so_emit, gshader ? gshader->num_vertex_streams : 1, vert_info, prim_info ); in llvm_pipeline_generic()
760 if ((opt & PT_SHADE) && (gshader || tes_shader || in llvm_pipeline_generic()
780 if (gshader && gshader->num_vertex_streams > 1) in llvm_pipeline_generic()
781 for (unsigned i = 1; i < gshader->num_vertex_streams; i++) in llvm_pipeline_generic()
H A Ddraw_pt_fetch_shade_pipeline.c240 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in fetch_pipeline_generic() local
297 if ((fpme->opt & PT_SHADE) && gshader) { in fetch_pipeline_generic()
298 draw_geometry_shader_run(gshader, in fetch_pipeline_generic()
310 num_vertex_streams = gshader->num_vertex_streams; in fetch_pipeline_generic()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/auxiliary/draw/
H A Ddraw_pt_fetch_shade_pipeline_llvm.c575 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in llvm_pipeline_generic() local
698 if ((opt & PT_SHADE) && gshader) { in llvm_pipeline_generic()
700 draw_geometry_shader_run(gshader, in llvm_pipeline_generic()
746 … draw_pt_so_emit( fpme->so_emit, gshader ? gshader->num_vertex_streams : 1, vert_info, prim_info ); in llvm_pipeline_generic()
760 if ((opt & PT_SHADE) && (gshader || tes_shader || in llvm_pipeline_generic()
780 if (gshader && gshader->num_vertex_streams > 1) in llvm_pipeline_generic()
781 for (unsigned i = 1; i < gshader->num_vertex_streams; i++) in llvm_pipeline_generic()
H A Ddraw_pt_fetch_shade_pipeline.c240 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in fetch_pipeline_generic() local
297 if ((fpme->opt & PT_SHADE) && gshader) { in fetch_pipeline_generic()
298 draw_geometry_shader_run(gshader, in fetch_pipeline_generic()
310 num_vertex_streams = gshader->num_vertex_streams; in fetch_pipeline_generic()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/auxiliary/draw/
H A Ddraw_pt_fetch_shade_pipeline_llvm.c575 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in llvm_pipeline_generic() local
698 if ((opt & PT_SHADE) && gshader) { in llvm_pipeline_generic()
700 draw_geometry_shader_run(gshader, in llvm_pipeline_generic()
746 … draw_pt_so_emit( fpme->so_emit, gshader ? gshader->num_vertex_streams : 1, vert_info, prim_info ); in llvm_pipeline_generic()
760 if ((opt & PT_SHADE) && (gshader || tes_shader || in llvm_pipeline_generic()
780 if (gshader && gshader->num_vertex_streams > 1) in llvm_pipeline_generic()
781 for (unsigned i = 1; i < gshader->num_vertex_streams; i++) in llvm_pipeline_generic()
H A Ddraw_pt_fetch_shade_pipeline.c240 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in fetch_pipeline_generic() local
297 if ((fpme->opt & PT_SHADE) && gshader) { in fetch_pipeline_generic()
298 draw_geometry_shader_run(gshader, in fetch_pipeline_generic()
310 num_vertex_streams = gshader->num_vertex_streams; in fetch_pipeline_generic()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/auxiliary/draw/
H A Ddraw_pt_fetch_shade_pipeline_llvm.c575 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in llvm_pipeline_generic() local
698 if ((opt & PT_SHADE) && gshader) { in llvm_pipeline_generic()
700 draw_geometry_shader_run(gshader, in llvm_pipeline_generic()
746 … draw_pt_so_emit( fpme->so_emit, gshader ? gshader->num_vertex_streams : 1, vert_info, prim_info ); in llvm_pipeline_generic()
760 if ((opt & PT_SHADE) && (gshader || tes_shader || in llvm_pipeline_generic()
780 if (gshader && gshader->num_vertex_streams > 1) in llvm_pipeline_generic()
781 for (unsigned i = 1; i < gshader->num_vertex_streams; i++) in llvm_pipeline_generic()
H A Ddraw_pt_fetch_shade_pipeline.c240 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in fetch_pipeline_generic() local
297 if ((fpme->opt & PT_SHADE) && gshader) { in fetch_pipeline_generic()
298 draw_geometry_shader_run(gshader, in fetch_pipeline_generic()
310 num_vertex_streams = gshader->num_vertex_streams; in fetch_pipeline_generic()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/auxiliary/draw/
H A Ddraw_pt_fetch_shade_pipeline_llvm.c575 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in llvm_pipeline_generic() local
698 if ((opt & PT_SHADE) && gshader) { in llvm_pipeline_generic()
700 draw_geometry_shader_run(gshader, in llvm_pipeline_generic()
746 … draw_pt_so_emit( fpme->so_emit, gshader ? gshader->num_vertex_streams : 1, vert_info, prim_info ); in llvm_pipeline_generic()
760 if ((opt & PT_SHADE) && (gshader || tes_shader || in llvm_pipeline_generic()
780 if (gshader && gshader->num_vertex_streams > 1) in llvm_pipeline_generic()
781 for (unsigned i = 1; i < gshader->num_vertex_streams; i++) in llvm_pipeline_generic()
H A Ddraw_pt_fetch_shade_pipeline.c240 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in fetch_pipeline_generic() local
297 if ((fpme->opt & PT_SHADE) && gshader) { in fetch_pipeline_generic()
298 draw_geometry_shader_run(gshader, in fetch_pipeline_generic()
310 num_vertex_streams = gshader->num_vertex_streams; in fetch_pipeline_generic()
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/auxiliary/draw/
H A Ddraw_pt_fetch_shade_pipeline_llvm.c575 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in llvm_pipeline_generic() local
698 if ((opt & PT_SHADE) && gshader) { in llvm_pipeline_generic()
700 draw_geometry_shader_run(gshader, in llvm_pipeline_generic()
746 … draw_pt_so_emit( fpme->so_emit, gshader ? gshader->num_vertex_streams : 1, vert_info, prim_info ); in llvm_pipeline_generic()
760 if ((opt & PT_SHADE) && (gshader || tes_shader || in llvm_pipeline_generic()
780 if (gshader && gshader->num_vertex_streams > 1) in llvm_pipeline_generic()
781 for (unsigned i = 1; i < gshader->num_vertex_streams; i++) in llvm_pipeline_generic()
H A Ddraw_pt_fetch_shade_pipeline.c240 struct draw_geometry_shader *gshader = draw->gs.geometry_shader; in fetch_pipeline_generic() local
297 if ((fpme->opt & PT_SHADE) && gshader) { in fetch_pipeline_generic()
298 draw_geometry_shader_run(gshader, in fetch_pipeline_generic()
310 num_vertex_streams = gshader->num_vertex_streams; in fetch_pipeline_generic()
/dports/emulators/pcem/pcem_emulator-pcem-faf5d6423060/src/
H A Dwx-sdl2-video-gl3.c567 struct glsl_shader* gshader = &glsl->shaders[num_shader]; in load_glslp() local
569 strcpy(gshader->name, p->name); in load_glslp()
572 gshader->num_lut_textures = p->num_textures; in load_glslp()
580 struct shader_lut_texture* tex = &gshader->lut_textures[i]; in load_glslp()
615 gshader->input_filter_linear = p->input_filter_linear; in load_glslp()
617 gshader->num_parameters = p->num_parameters; in load_glslp()
618 for (j = 0; j < gshader->num_parameters; ++j) in load_glslp()
621 gshader->num_passes = p->num_shaders; in load_glslp()
626 struct shader_pass* pass = &gshader->passes[i]; in load_glslp()
658 find_uniforms(gshader, i); in load_glslp()
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/common/subgroups/
H A DglcSubgroupsTestsUtils.cpp174 const GlslSource * gshader, in makeGraphicsPipeline() argument
223 if (gshader) in makeGraphicsPipeline()
226 tcu::StringTemplate shaderTemplate(gshader->sources[glu::SHADERTYPE_GEOMETRY][0]); in makeGraphicsPipeline()
258 if (gshader) in makeGraphicsPipeline()
274 if (gshader) in makeGraphicsPipeline()
1275 const GlslSource& gshader = context.getSourceCollection().get("geometry"); in makeGeometryFrameBufferTest() local
1318 &vshader, &fshader, &gshader, DE_NULL, DE_NULL)); in makeGeometryFrameBufferTest()
1478 const GlslSource *gshader = DE_NULL; in allStages() local
1492 gshader = &context.getSourceCollection().get("geometry_lines"); in allStages()
1497 gshader = &context.getSourceCollection().get("geometry_points"); in allStages()
[all …]
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_ghoul2.cpp2388 shader_t *gshader; in RenderSurfaces() local
2391 gshader=R_GetShaderByHandle((*kcur).second.shader); in RenderSurfaces()
2395 gshader=R_GetShaderByHandle(goreShader); in RenderSurfaces()
2419 R_AddDrawSurf( (surfaceType_t *)newSurf2,gshader, RS.fogNum, qfalse ); in RenderSurfaces()

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