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Searched refs:guardId (Results 1 – 4 of 4) sorted by relevance

/dports/games/keeperrl/keeperrl-alpha23/
H A Dsettlement_info.h58 optional<CreatureId> guardId; member
H A Denemy_factory.cpp191 c.guardId = CreatureId::WARRIOR; in getById()
227 c.guardId = CreatureId::KNIGHT; in getById()
H A Dlevel_maker.cpp1650 : guardTribe(_guardTribe), building(_building), guardId(_guardId) {} in CastleExit()
1666 builder->putCreature(loc + pos, CreatureFactory::fromId(guardId, guardTribe, in make()
1675 CreatureId guardId; member in __anonf3cf7e280111::CastleExit
1900 …e->addMaker(unique<Margin>(insideMargin, unique<CastleExit>(info.tribe, building, *info.guardId))); in castle()
1925 queue->addMaker(unique<CastleExit>(info.tribe, building, *info.guardId)); in castle2()
/dports/editors/vim/vim-8.2.3745/src/
H A Dnetbeans.c2047 static int guardId = GUARDEDOFFSET; in nb_do_cmd() local
2109 guardId++, lnum, GUARDED, in nb_do_cmd()