Searched refs:guardId (Results 1 – 4 of 4) sorted by relevance
/dports/games/keeperrl/keeperrl-alpha23/ |
H A D | settlement_info.h | 58 optional<CreatureId> guardId; member
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H A D | enemy_factory.cpp | 191 c.guardId = CreatureId::WARRIOR; in getById() 227 c.guardId = CreatureId::KNIGHT; in getById()
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H A D | level_maker.cpp | 1650 : guardTribe(_guardTribe), building(_building), guardId(_guardId) {} in CastleExit() 1666 builder->putCreature(loc + pos, CreatureFactory::fromId(guardId, guardTribe, in make() 1675 CreatureId guardId; member in __anonf3cf7e280111::CastleExit 1900 …e->addMaker(unique<Margin>(insideMargin, unique<CastleExit>(info.tribe, building, *info.guardId))); in castle() 1925 queue->addMaker(unique<CastleExit>(info.tribe, building, *info.guardId)); in castle2()
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/dports/editors/vim/vim-8.2.3745/src/ |
H A D | netbeans.c | 2047 static int guardId = GUARDEDOFFSET; in nb_do_cmd() local 2109 guardId++, lnum, GUARDED, in nb_do_cmd()
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