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Searched refs:guardians_levels (Results 1 – 2 of 2) sorted by relevance

/dports/games/tecnoballz/tecnoballz-0.93.1/src/
H A Dhandler_levels.cc46 guardians_levels = NULL; in handler_levels()
82 guardians_levels = new guardians_level_desc[guardians_levels_counter]; in handler_levels()
409 guardians_levels[guardians_level_index].id = value; in parse()
422 guardians_levels[guardians_level_index].tilt_delay = in parse()
427 guardians_levels[guardians_level_index].scroll_delay = in parse()
432 guardians_levels[guardians_level_index].scroll_id = value; in parse()
441 guardians_levels[guardians_level_index].capsules_list = in parse()
471 guardians_level_desc *level = &guardians_levels[i]; in get_guardians_level()
550 if (NULL != guardians_levels) in ~handler_levels()
552 delete[]guardians_levels; in ~handler_levels()
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/dports/games/tecnoballz/tecnoballz-0.93.1/include/
H A Dhandler_levels.h162 guardians_level_desc *guardians_levels; variable