Searched refs:gubAdjacentJumpCode (Results 1 – 1 of 1) sorted by relevance
147 static UINT8 gubAdjacentJumpCode; variable1504 gubAdjacentJumpCode = ubJumpCode; in JumpIntoAdjacentSector()1666 if( gubAdjacentJumpCode == JUMP_ALL_NO_LOAD || gubAdjacentJumpCode == JUMP_SINGLE_NO_LOAD ) in AllMercsWalkedToExitGrid()1726 if( gubAdjacentJumpCode == JUMP_ALL_NO_LOAD || gubAdjacentJumpCode == JUMP_SINGLE_NO_LOAD ) in AllMercsWalkedToExitGrid()1775 if( gubAdjacentJumpCode == JUMP_SINGLE_LOAD_NEW || gubAdjacentJumpCode == JUMP_ALL_LOAD_NEW ) in SetupTacticalTraversalInformation()1781 if( gubAdjacentJumpCode == JUMP_ALL_NO_LOAD || gubAdjacentJumpCode == JUMP_SINGLE_NO_LOAD ) in SetupTacticalTraversalInformation()1828 if( ( gubAdjacentJumpCode == JUMP_ALL_NO_LOAD || gubAdjacentJumpCode == JUMP_SINGLE_NO_LOAD ) ) in AllMercsHaveWalkedOffSector()