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Searched refs:gubTacticalDirection (Results 1 – 2 of 2) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DStrategicMap.cc149 UINT8 gubTacticalDirection; variable
1506 gubTacticalDirection = ubTacticalDirection; in JumpIntoAdjacentSector()
1672 SetInsertionDataFromAdjacentMoveDirection(s, gubTacticalDirection, gsAdditionalData); in AllMercsWalkedToExitGrid()
1715 …SetInsertionDataFromAdjacentMoveDirection(*pPlayer->pSoldier, gubTacticalDirection, gsAdditionalDa… in AllMercsWalkedToExitGrid()
1744 SetInsertionDataFromAdjacentMoveDirection(s, gubTacticalDirection, gsAdditionalData); in SetupTacticalTraversalInformation()
1756 switch( gubTacticalDirection ) in SetupTacticalTraversalInformation()
1915 …ubDirection = GetStrategicInsertionDataFromAdjacentMoveDirection( gubTacticalDirection, gsAddition… in DoneFadeOutAdjacentSector()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DMap_Edgepoints.cc59 extern UINT8 gubTacticalDirection;
1351 switch( gubTacticalDirection ) in CalcMapEdgepointClassInsertionCode()