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Searched refs:guiFACE (Results 1 – 1 of 1) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Laptop/
H A DPersonnel.cc480 { AutoSGPVObject guiFACE(LoadBigPortrait(p)); in RenderPersonnelFace() local
483guiFACE->pShades[0] = Create16BPPPaletteShaded(guiFACE->Palette(), DEAD_MERC_COLOR_RED, DEAD_MERC_… in RenderPersonnelFace()
485 guiFACE->CurrentShade(0); in RenderPersonnelFace()
955 { AutoSGPVObject guiFACE(LoadSmallPortrait(GetProfile(s->ubProfile))); in DisplayPicturesOfCurrentTeam() local
958guiFACE->pShades[0] = Create16BPPPaletteShaded(guiFACE->Palette(), DEAD_MERC_COLOR_RED, DEAD_MERC_… in DisplayPicturesOfCurrentTeam()
960 guiFACE->CurrentShade(0); in DisplayPicturesOfCurrentTeam()
962 BltVideoObject(FRAME_BUFFER, guiFACE.get(), 0, x, y); in DisplayPicturesOfCurrentTeam()
1868 AutoSGPVObject guiFACE(LoadSmallPortrait(GetProfile(iId))); in DisplayPortraitOfPastMerc() local
1872guiFACE->pShades[0] = Create16BPPPaletteShaded(guiFACE->Palette(), DEAD_MERC_COLOR_RED, DEAD_MERC_… in DisplayPortraitOfPastMerc()
1874 guiFACE->CurrentShade(0); in DisplayPortraitOfPastMerc()
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