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Searched refs:guiProjectionMatrix (Results 1 – 2 of 2) sorted by relevance

/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/gui/
H A Dgui.cpp35 GLfloat guiProjectionMatrix[16]; variable
262 Mat4_E_macro(guiProjectionMatrix); in Gui_SwitchGLMode()
263 guiProjectionMatrix[0 * 4 + 0] = 2.0 / ((GLfloat)screen_info.w); in Gui_SwitchGLMode()
264 guiProjectionMatrix[1 * 4 + 1] = 2.0 / ((GLfloat)screen_info.h); in Gui_SwitchGLMode()
265 guiProjectionMatrix[2 * 4 + 2] =-2.0 / (far_dist - near_dist); in Gui_SwitchGLMode()
266 guiProjectionMatrix[3 * 4 + 0] =-1.0; in Gui_SwitchGLMode()
267 guiProjectionMatrix[3 * 4 + 1] =-1.0; in Gui_SwitchGLMode()
268 guiProjectionMatrix[3 * 4 + 2] =-(far_dist + near_dist) / (far_dist - near_dist); in Gui_SwitchGLMode()
272 memcpy(guiProjectionMatrix, engine_camera.gl_proj_mat, sizeof(guiProjectionMatrix)); in Gui_SwitchGLMode()
H A Dgui_inventory.cpp30 extern GLfloat guiProjectionMatrix[16];
130 Mat4_Mat4_mul(mvpMatrix, guiProjectionMatrix, scaledMvMatrix); in Gui_RenderItem()
139 Mat4_Mat4_mul(mvpMatrix, guiProjectionMatrix, mvMatrix); in Gui_RenderItem()