Searched refs:guiProjectionMatrix (Results 1 – 2 of 2) sorted by relevance
35 GLfloat guiProjectionMatrix[16]; variable262 Mat4_E_macro(guiProjectionMatrix); in Gui_SwitchGLMode()263 guiProjectionMatrix[0 * 4 + 0] = 2.0 / ((GLfloat)screen_info.w); in Gui_SwitchGLMode()264 guiProjectionMatrix[1 * 4 + 1] = 2.0 / ((GLfloat)screen_info.h); in Gui_SwitchGLMode()265 guiProjectionMatrix[2 * 4 + 2] =-2.0 / (far_dist - near_dist); in Gui_SwitchGLMode()266 guiProjectionMatrix[3 * 4 + 0] =-1.0; in Gui_SwitchGLMode()267 guiProjectionMatrix[3 * 4 + 1] =-1.0; in Gui_SwitchGLMode()268 guiProjectionMatrix[3 * 4 + 2] =-(far_dist + near_dist) / (far_dist - near_dist); in Gui_SwitchGLMode()272 memcpy(guiProjectionMatrix, engine_camera.gl_proj_mat, sizeof(guiProjectionMatrix)); in Gui_SwitchGLMode()
30 extern GLfloat guiProjectionMatrix[16];130 Mat4_Mat4_mul(mvpMatrix, guiProjectionMatrix, scaledMvMatrix); in Gui_RenderItem()139 Mat4_Mat4_mul(mvpMatrix, guiProjectionMatrix, mvMatrix); in Gui_RenderItem()