Home
last modified time | relevance | path

Searched refs:gunMenu (Results 1 – 2 of 2) sorted by relevance

/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/
H A Dweapon_menu.c238 menu->gunMenu = CreateGunMenu(weapons, size, false, data); in WeaponMenuCreate()
269 menu_t *gunMenu; in CreateGunMenu() local
273 gunMenu = MenuCreateNormal((*wc)->name, "", MENU_TYPE_NORMAL, 0); in CreateGunMenu()
277 MenuAddSubmenu(gunMenu, MenuCreateBack(buf)); in CreateGunMenu()
279 gunMenu->u.normal.isSubmenusAlt = true; in CreateGunMenu()
280 MenuSetCustomDisplay(gunMenu, DisplayDescriptionGunIcon, *wc); in CreateGunMenu()
284 gunMenu = MenuCreate((*wc)->name, MENU_TYPE_BASIC); in CreateGunMenu()
286 MenuAddSubmenu(menu, gunMenu); in CreateGunMenu()
348 ? menu->gunMenu in WeaponMenuUpdate()
414 equipSlot < MAX_GUNS ? menu->gunMenu : menu->grenadeMenu; in WeaponMenuUpdate()
H A Dweapon_menu.h52 menu_t *gunMenu; member