Searched refs:gunMenu (Results 1 – 2 of 2) sorted by relevance
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/ |
H A D | weapon_menu.c | 238 menu->gunMenu = CreateGunMenu(weapons, size, false, data); in WeaponMenuCreate() 269 menu_t *gunMenu; in CreateGunMenu() local 273 gunMenu = MenuCreateNormal((*wc)->name, "", MENU_TYPE_NORMAL, 0); in CreateGunMenu() 277 MenuAddSubmenu(gunMenu, MenuCreateBack(buf)); in CreateGunMenu() 279 gunMenu->u.normal.isSubmenusAlt = true; in CreateGunMenu() 280 MenuSetCustomDisplay(gunMenu, DisplayDescriptionGunIcon, *wc); in CreateGunMenu() 284 gunMenu = MenuCreate((*wc)->name, MENU_TYPE_BASIC); in CreateGunMenu() 286 MenuAddSubmenu(menu, gunMenu); in CreateGunMenu() 348 ? menu->gunMenu in WeaponMenuUpdate() 414 equipSlot < MAX_GUNS ? menu->gunMenu : menu->grenadeMenu; in WeaponMenuUpdate()
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H A D | weapon_menu.h | 52 menu_t *gunMenu; member
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