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Searched refs:gunlerp_frame_to (Results 1 – 2 of 2) sorted by relevance

/dports/games/r1q2/r1q2-8012_5/client/
H A Dcl_ents.c2305 cl.gunlerp_frame_to = ps->gunframe; in CL_AddViewWeapon()
2307 if (cl.gunlerp_frame_to == 0) in CL_AddViewWeapon()
2316 gun.frame = cl.gunlerp_frame_to; in CL_AddViewWeapon()
2323 …if (cl.gunlerp_frame_to != 0 && (ps->gunframe != cl.gunlerp_frame_to || ops->gunframe != cl.gunler… in CL_AddViewWeapon()
2327 gun.frame = cl.gunlerp_frame_to; in CL_AddViewWeapon()
2340 gun.frame = cl.gunlerp_frame_to; in CL_AddViewWeapon()
H A Dclient.h290 int gunlerp_start, gunlerp_end, gunlerp_frame_from, gunlerp_frame_to; member