Searched refs:gunlerp_frame_to (Results 1 – 2 of 2) sorted by relevance
2305 cl.gunlerp_frame_to = ps->gunframe; in CL_AddViewWeapon()2307 if (cl.gunlerp_frame_to == 0) in CL_AddViewWeapon()2316 gun.frame = cl.gunlerp_frame_to; in CL_AddViewWeapon()2323 …if (cl.gunlerp_frame_to != 0 && (ps->gunframe != cl.gunlerp_frame_to || ops->gunframe != cl.gunler… in CL_AddViewWeapon()2327 gun.frame = cl.gunlerp_frame_to; in CL_AddViewWeapon()2340 gun.frame = cl.gunlerp_frame_to; in CL_AddViewWeapon()
290 int gunlerp_start, gunlerp_end, gunlerp_frame_from, gunlerp_frame_to; member