Searched refs:gunnerGrenadeSfx (Results 1 – 3 of 3) sorted by relevance
81 struct sfx_s *gunnerGrenadeSfx; member
521 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz2.gunnerGrenadeSfx, 1, ATTN_NORM, 0); in CG_ParseMuzzleFlash2()
663 cgMedia.sfx.mz2.gunnerGrenadeSfx = cgi.Snd_RegisterSound ("gunner/gunatck3.wav"); in CG_SoundMediaInit()