Searched refs:gunnerViewTag (Results 1 – 6 of 6) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_vehicles.h | 116 char *gunnerViewTag;//Where to put the view origin of the gunner (name) member
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H A D | bg_vehicleLoad.c | 572 {"turret1GunnerViewTag", VFOFS(turret[0].gunnerViewTag), VF_STRING}, 594 {"turret2GunnerViewTag", VFOFS(turret[1].gunnerViewTag), VF_STRING},
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H A D | g_client.c | 1881 if ( ent->m_pVehicle->m_pVehicleInfo->turret[i].gunnerViewTag ) in SetupGameGhoul2Model() 1883 … = trap->G2API_AddBolt( ent->ghoul2, 0, ent->m_pVehicle->m_pVehicleInfo->turret[i].gunnerViewTag ); in SetupGameGhoul2Model()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | bg_vehicleLoad.cpp | 676 {"turret1GunnerViewTag", VFOFS(turret[0].gunnerViewTag), VF_STRING}, 698 {"turret2GunnerViewTag", VFOFS(turret[1].gunnerViewTag), VF_STRING},
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H A D | g_vehicles.h | 124 char *gunnerViewTag;//Where to put the view origin of the gunner (name) member
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_players.c | 7171 if ( cent->m_pVehicle->m_pVehicleInfo->turret[i].gunnerViewTag ) in CG_G2AnimEntModelLoad() 7173 … trap->G2API_AddBolt( cent->ghoul2, 0, cent->m_pVehicle->m_pVehicleInfo->turret[i].gunnerViewTag ); in CG_G2AnimEntModelLoad()
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