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Searched refs:gunnerViewTag (Results 1 – 6 of 6) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_vehicles.h116 char *gunnerViewTag;//Where to put the view origin of the gunner (name) member
H A Dbg_vehicleLoad.c572 {"turret1GunnerViewTag", VFOFS(turret[0].gunnerViewTag), VF_STRING},
594 {"turret2GunnerViewTag", VFOFS(turret[1].gunnerViewTag), VF_STRING},
H A Dg_client.c1881 if ( ent->m_pVehicle->m_pVehicleInfo->turret[i].gunnerViewTag ) in SetupGameGhoul2Model()
1883 … = trap->G2API_AddBolt( ent->ghoul2, 0, ent->m_pVehicle->m_pVehicleInfo->turret[i].gunnerViewTag ); in SetupGameGhoul2Model()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dbg_vehicleLoad.cpp676 {"turret1GunnerViewTag", VFOFS(turret[0].gunnerViewTag), VF_STRING},
698 {"turret2GunnerViewTag", VFOFS(turret[1].gunnerViewTag), VF_STRING},
H A Dg_vehicles.h124 char *gunnerViewTag;//Where to put the view origin of the gunner (name) member
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_players.c7171 if ( cent->m_pVehicle->m_pVehicleInfo->turret[i].gunnerViewTag ) in CG_G2AnimEntModelLoad()
7173 … trap->G2API_AddBolt( cent->ghoul2, 0, cent->m_pVehicle->m_pVehicleInfo->turret[i].gunnerViewTag ); in CG_G2AnimEntModelLoad()