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Searched refs:gunpos (Results 1 – 5 of 5) sorted by relevance

/dports/devel/py-game/pygame-2.1.0/examples/
H A Daliens.py106 def gunpos(self): member in Player
346 Shot(player.gunpos())
/dports/games/avp/avp-20170505/src/avp/
H A Dbh_marin.c2210 VECTORCH *gunpos; in SetMarineElevation() local
2222 gunpos=&sbPtr->DynPtr->Position; in SetMarineElevation()
14991 VECTORCH *gunpos; local
14998 gunpos=&sbPtr->DynPtr->Position;
15342 VECTORCH *gunpos; local
15349 gunpos=&sbPtr->DynPtr->Position;
15651 VECTORCH *gunpos; local
15658 gunpos=&sbPtr->DynPtr->Position;
15945 VECTORCH *gunpos; local
16200 VECTORCH *gunpos; local
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H A Dbh_pred.c926 VECTORCH gunpos; in SetPredatorElevation() local
938 gunpos=predatorStatusPointer->My_Elevation_Section->World_Offset; in SetPredatorElevation()
940 GetTargetingPointOfObject_Far(sbPtr,&gunpos); in SetPredatorElevation()
945 offsetx=(predatorStatusPointer->weaponTarget.vx)-(gunpos.vx); in SetPredatorElevation()
946 offsety=(predatorStatusPointer->weaponTarget.vz)-(gunpos.vz); in SetPredatorElevation()
947 offseta=-((predatorStatusPointer->weaponTarget.vy)-(gunpos.vy)); in SetPredatorElevation()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DPlayer.cpp7112 idVec3 gunpos( g_gun_x.GetFloat(), g_gun_y.GetFloat(), g_gun_z.GetFloat() ); in CalculateViewWeaponPos() local
7116 origin = viewOrigin + ( gunpos + gunOfs ) * viewAxis; in CalculateViewWeaponPos()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DPlayer.cpp8480 idVec3 gunpos( g_gun_x.GetFloat(), g_gun_y.GetFloat(), g_gun_z.GetFloat() ); local
8484 origin = viewOrigin + ( gunpos + gunOfs ) * viewAxis;