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Searched refs:gunsmoke_d806_w (Results 1 – 12 of 12) sorted by relevance

/dports/emulators/mess/mame-mame0226/src/mame/includes/
H A Dgunsmoke.h52 void gunsmoke_d806_w(uint8_t data);
/dports/emulators/mame/mame-mame0226/src/mame/includes/
H A Dgunsmoke.h52 void gunsmoke_d806_w(uint8_t data);
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/drivers/
H A Dgunsmoke.c24 WRITE_HANDLER( gunsmoke_d806_w ); /* in vidhrdw/c1943.c */
80 { 0xd806, 0xd806, gunsmoke_d806_w }, /* sprites and bg enable */
/dports/emulators/mess/mame-mame0226/src/mame/video/
H A Dgunsmoke.cpp90 void gunsmoke_state::gunsmoke_d806_w(uint8_t data) in gunsmoke_d806_w() function in gunsmoke_state
/dports/emulators/mame/mame-mame0226/src/mame/video/
H A Dgunsmoke.cpp90 void gunsmoke_state::gunsmoke_d806_w(uint8_t data) in gunsmoke_d806_w() function in gunsmoke_state
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/vidhrdw/
H A Dgunsmoke.c147 WRITE_HANDLER( gunsmoke_d806_w ) in WRITE_HANDLER() argument
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/
H A Dgunsmoke_vidhrdw.c136 WRITE_HANDLER( gunsmoke_d806_w ) in WRITE_HANDLER() argument
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/
H A Dgunsmoke_vidhrdw.c136 WRITE_HANDLER( gunsmoke_d806_w ) in WRITE_HANDLER() argument
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/drivers/
H A Dgunsmoke.c71 WRITE_HANDLER( gunsmoke_d806_w ); /* in vidhrdw/c1943.c */
140 { 0xd806, 0xd806, gunsmoke_d806_w }, /* sprites and bg enable */
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/drivers/
H A Dgunsmoke.c71 WRITE_HANDLER( gunsmoke_d806_w ); /* in vidhrdw/c1943.c */
140 { 0xd806, 0xd806, gunsmoke_d806_w }, /* sprites and bg enable */
/dports/emulators/mess/mame-mame0226/src/mame/drivers/
H A Dgunsmoke.cpp131 map(0xd806, 0xd806).w(FUNC(gunsmoke_state::gunsmoke_d806_w)); // sprites and bg enable in gunsmoke_map()
/dports/emulators/mame/mame-mame0226/src/mame/drivers/
H A Dgunsmoke.cpp131 map(0xd806, 0xd806).w(FUNC(gunsmoke_state::gunsmoke_d806_w)); // sprites and bg enable in gunsmoke_map()