Searched refs:gusAnimInst (Results 1 – 4 of 4) sorted by relevance
518 extern UINT16 gusAnimInst[MAX_ANIMATIONS][MAX_FRAMES_PER_ANIM];
123 sNewAniFrame = gusAnimInst[ pSoldier->usAnimState ][ pSoldier->usAniCode ]; in AdjustToNextAnimationFrame()387 anAniFrame = gusAnimInst[ uiJumpAddress ][ pSoldier->usAniCode ]; in AdjustToNextAnimationFrame()631 sLastAniFrame = gusAnimInst[ pSoldier->usAnimState ][ ( pSoldier->usAniCode - 2 ) ]; in AdjustToNextAnimationFrame()
32 UINT16 gusAnimInst[MAX_ANIMATIONS][MAX_FRAMES_PER_ANIM]; variable2408 FileRead(hFile, gusAnimInst, sizeof(gusAnimInst)); in LoadAnimationStateInstructions()
3008 …MPrintStat(DEBUG_PAGE_SECOND_COLUMN, y += h, "PrevAniCode:", gusAnimInst[s->usOldAniState][… in DebugSoldierPage3()3010 …MPrintStat(DEBUG_PAGE_SECOND_COLUMN, y += h, "AniCode:", gusAnimInst[s->usAnimState][s-… in DebugSoldierPage3()