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Searched refs:gusAnimInst (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.h518 extern UINT16 gusAnimInst[MAX_ANIMATIONS][MAX_FRAMES_PER_ANIM];
H A DSoldier_Ani.cc123 sNewAniFrame = gusAnimInst[ pSoldier->usAnimState ][ pSoldier->usAniCode ]; in AdjustToNextAnimationFrame()
387 anAniFrame = gusAnimInst[ uiJumpAddress ][ pSoldier->usAniCode ]; in AdjustToNextAnimationFrame()
631 sLastAniFrame = gusAnimInst[ pSoldier->usAnimState ][ ( pSoldier->usAniCode - 2 ) ]; in AdjustToNextAnimationFrame()
H A DAnimation_Control.cc32 UINT16 gusAnimInst[MAX_ANIMATIONS][MAX_FRAMES_PER_ANIM]; variable
2408 FileRead(hFile, gusAnimInst, sizeof(gusAnimInst)); in LoadAnimationStateInstructions()
H A DOppList.cc3008 …MPrintStat(DEBUG_PAGE_SECOND_COLUMN, y += h, "PrevAniCode:", gusAnimInst[s->usOldAniState][… in DebugSoldierPage3()
3010 …MPrintStat(DEBUG_PAGE_SECOND_COLUMN, y += h, "AniCode:", gusAnimInst[s->usAnimState][s-… in DebugSoldierPage3()