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Searched refs:gv4Color (Results 1 – 2 of 2) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_credits.cpp40 vec4_t gv4Color = {0}; variable
244 memcpy(gv4Color,pv4Color,sizeof(gv4Color)); // memcpy so we can poke into alpha channel in CG_Credits_Init()
535 gv4Color[3] = fSecondsElapsed / fCARD_FADESECONDS; in CG_Credits_Draw()
544 gv4Color[3] = 1.0f - (fFadeDownSeconds / fCARD_FADESECONDS); in CG_Credits_Draw()
549 gv4Color[3] = 1.0f; in CG_Credits_Draw()
552 if (gv4Color[3] < 0.0f) in CG_Credits_Draw()
566 …cgi_R_Font_DrawString(iXpos, iYpos, CreditCard.strTitle.c_str(), gv4Color, ghFontHandle, -1, gfFon… in CG_Credits_Draw()
575 …cgi_R_Font_DrawString(iXpos, iYpos, StringAndSize.c_str(), gv4Color, ghFontHandle, -1, gfFontScale… in CG_Credits_Draw()
637 gv4Color[3] = 1.0f; in CG_Credits_Draw()
639 …cgi_R_Font_DrawString(iXpos, iYpos, CreditLine.strText.c_str(), gv4Color, ghFontHandle, -1, gfFont… in CG_Credits_Draw()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_credits.cpp40 vec4_t gv4Color = {0}; variable
231 memcpy(gv4Color,pv4Color,sizeof(gv4Color)); // memcpy so we can poke into alpha channel in CG_Credits_Init()
517 gv4Color[3] = fSecondsElapsed / fCARD_FADESECONDS; in CG_Credits_Draw()
526 gv4Color[3] = 1.0f - (fFadeDownSeconds / fCARD_FADESECONDS); in CG_Credits_Draw()
531 gv4Color[3] = 1.0f; in CG_Credits_Draw()
534 if (gv4Color[3] < 0.0f) in CG_Credits_Draw()
548 …cgi_R_Font_DrawString(iXpos, iYpos, CreditCard.strTitle.c_str(), gv4Color, ghFontHandle, -1, gfFon… in CG_Credits_Draw()
557 …cgi_R_Font_DrawString(iXpos, iYpos, StringAndSize.c_str(), gv4Color, ghFontHandle, -1, gfFontScale… in CG_Credits_Draw()
619 gv4Color[3] = 1.0f; in CG_Credits_Draw()
621 …cgi_R_Font_DrawString(iXpos, iYpos, CreditLine.strText.c_str(), gv4Color, ghFontHandle, -1, gfFont… in CG_Credits_Draw()
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