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Searched refs:gz_bot (Results 1 – 2 of 2) sorted by relevance

/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dr_things.c1317 if(lightheight <= sprite->gz_bot) in R_Split_Sprite_over_FFloor()
1332 sprite->gz_bot = lightheight; in R_Split_Sprite_over_FFloor()
1334 newsprite->gz_top = sprite->gz_bot; in R_Split_Sprite_over_FFloor()
1347 newsprite->mobj_bot_z = newsprite->gz_bot; in R_Split_Sprite_over_FFloor()
1628 vis->gz_bot = gz_top - sprlump->height; in R_ProjectSprite()
1642 vis->sz_bot = (centeryfrac - FixedMul(vis->gz_bot - viewz, yscale)) >> FRACBITS; in R_ProjectSprite()
2193 && vsp->gz_bot > *dnp->ffloor->bottomheight)) in R_Create_DrawNodes()
2937 fixed_t g_midy = (vis->gz_bot + vis->gz_top)>>1; // mid of sprite in Draw_Sprite_Corona_Light()
2942 fixed_t g_midy = vismobj->z + ((vis->gz_top - vis->gz_bot)>>1); in Draw_Sprite_Corona_Light()
3103 if (spr->gz_bot >= ds->sil_bottom_height) in R_DrawSprite()
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H A Dr_defs.h961 fixed_t gz_bot; member