Searched refs:gz_top (Results 1 – 3 of 3) sorted by relevance
1334 newsprite->gz_top = sprite->gz_bot; in R_Split_Sprite_over_FFloor()1348 newsprite->mobj_top_z = newsprite->gz_top; in R_Split_Sprite_over_FFloor()1426 fixed_t gz_top; in R_ProjectSprite() local1547 gz_top = thing->z + sprlump->topoffset; in R_ProjectSprite()1553 ff_light = R_GetPlaneLight(thingsector, gz_top); in R_ProjectSprite()1586 : (gz_top < thingmodsecp->floorheight) in R_ProjectSprite()1627 vis->gz_top = gz_top; in R_ProjectSprite()1628 vis->gz_bot = gz_top - sprlump->height; in R_ProjectSprite()1629 vis->texturemid = vis->gz_top - viewz; in R_ProjectSprite()2191 && vsp->gz_top < *dnp->ffloor->topheight) in R_Create_DrawNodes()[all …]
962 fixed_t gz_top; member
3612 fixed_t gz_top = thing->z + fig_topoffset; // Adjusted topoffset. in HWR_ProjectSprite() local3615 fixed_t gz_top = thing->z + sprlump->topoffset; in HWR_ProjectSprite() local3620 ff_light_t * ff_light = R_GetPlaneLight(thingsector, gz_top); in HWR_ProjectSprite()3646 : (gz_top < thingmodsecp->floorheight) in HWR_ProjectSprite()3650 ((gz_top < thingmodsecp->ceilingheight) && (viewz > thingmodsecp->ceilingheight)) in HWR_ProjectSprite()