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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DSmokeParticles.cpp81 renderEntity.hModel = renderModelManager->AllocModel(); in Init()
82 renderEntity.hModel->InitEmpty( smokeParticle_SnapshotName ); in Init()
111 if ( renderEntity.hModel != NULL ) { in Shutdown()
112 renderModelManager->FreeModel( renderEntity.hModel ); in Shutdown()
113 renderEntity.hModel = NULL; in Shutdown()
292 renderEntity->hModel->InitEmpty( smokeParticle_SnapshotName ); in UpdateRenderEntity()
327 srfTriangles_t *tri = renderEntity->hModel->AllocSurfaceTriangles( quads * 4, quads * 6 ); in UpdateRenderEntity()
378 renderEntity->hModel->FreeSurfaceTriangles( tri ); in UpdateRenderEntity()
404 renderEntity->hModel->AddSurface( surf ); in UpdateRenderEntity()
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_ents.c184 ent.hModel = cgs.gameModels[s1->modelindex]; in CG_General()
352 barrel.hModel = wi->barrelModel; in CG_Item()
473 ent.hModel = weapon->missileModel; in CG_Missile()
479 ent.hModel = cgs.media.blueProxMine; in CG_Missile()
546 ent.hModel = weapon->missileModel; in CG_Grapple()
583 ent.hModel = cgs.gameModels[s1->modelindex]; in CG_Mover()
796 model.hModel = cgs.media.redFlagBaseModel;
799 model.hModel = cgs.media.blueFlagBaseModel;
815 model.hModel = cgs.media.overloadBaseModel;
910 model.hModel = cgs.media.harvesterModel;
[all …]
H A Dcg_effects.c193 re->hModel = cgs.media.teleportEffectModel; in CG_SpawnEffect()
256 re->hModel = cgs.media.kamikazeEffectModel; in CG_KamikazeEffect()
331 re->hModel = cgs.media.invulnerabilityImpactModel; in CG_InvulnerabilityImpact()
371 re->hModel = cgs.media.invulnerabilityJuicedModel; in CG_InvulnerabilityJuiced()
434 qhandle_t hModel, qhandle_t shader, in CG_MakeExplosion() argument
476 ex->refEntity.hModel = hModel; in CG_MakeExplosion()
529 void CG_LaunchGib( vec3_t origin, vec3_t velocity, qhandle_t hModel ) { in CG_LaunchGib() argument
542 re->hModel = hModel; in CG_LaunchGib()
646 void CG_LaunchExplode( vec3_t origin, vec3_t velocity, qhandle_t hModel ) { in CG_LaunchExplode() argument
659 re->hModel = hModel; in CG_LaunchExplode()
H A Dcg_players.c1633 ent.hModel = hModel; in CG_TrailItem()
1653 pole.hModel = cgs.media.flagPoleModel; in CG_PlayerFlag()
1662 flag.hModel = cgs.media.flagFlapModel; in CG_PlayerFlag()
1799 ent.hModel = cgs.media.redCubeModel; in CG_PlayerTokens()
1801 ent.hModel = cgs.media.blueCubeModel; in CG_PlayerTokens()
2306 legs.hModel = ci->legsModel; in CG_Player()
2319 if (!legs.hModel) { in CG_Player()
2326 torso.hModel = ci->torsoModel; in CG_Player()
2327 if (!torso.hModel) { in CG_Player()
2549 head.hModel = ci->headModel; in CG_Player()
[all …]
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_ents.c184 ent.hModel = cgs.gameModels[s1->modelindex]; in CG_General()
352 barrel.hModel = wi->barrelModel; in CG_Item()
473 ent.hModel = weapon->missileModel; in CG_Missile()
479 ent.hModel = cgs.media.blueProxMine; in CG_Missile()
546 ent.hModel = weapon->missileModel; in CG_Grapple()
583 ent.hModel = cgs.gameModels[s1->modelindex]; in CG_Mover()
796 model.hModel = cgs.media.redFlagBaseModel;
799 model.hModel = cgs.media.blueFlagBaseModel;
815 model.hModel = cgs.media.overloadBaseModel;
910 model.hModel = cgs.media.harvesterModel;
[all …]
H A Dcg_effects.c193 re->hModel = cgs.media.teleportEffectModel; in CG_SpawnEffect()
256 re->hModel = cgs.media.kamikazeEffectModel; in CG_KamikazeEffect()
331 re->hModel = cgs.media.invulnerabilityImpactModel; in CG_InvulnerabilityImpact()
371 re->hModel = cgs.media.invulnerabilityJuicedModel; in CG_InvulnerabilityJuiced()
434 qhandle_t hModel, qhandle_t shader, in CG_MakeExplosion() argument
476 ex->refEntity.hModel = hModel; in CG_MakeExplosion()
529 void CG_LaunchGib( vec3_t origin, vec3_t velocity, qhandle_t hModel ) { in CG_LaunchGib() argument
542 re->hModel = hModel; in CG_LaunchGib()
646 void CG_LaunchExplode( vec3_t origin, vec3_t velocity, qhandle_t hModel ) { in CG_LaunchExplode() argument
659 re->hModel = hModel; in CG_LaunchExplode()
H A Dcg_players.c1633 ent.hModel = hModel; in CG_TrailItem()
1653 pole.hModel = cgs.media.flagPoleModel; in CG_PlayerFlag()
1662 flag.hModel = cgs.media.flagFlapModel; in CG_PlayerFlag()
1799 ent.hModel = cgs.media.redCubeModel; in CG_PlayerTokens()
1801 ent.hModel = cgs.media.blueCubeModel; in CG_PlayerTokens()
2306 legs.hModel = ci->legsModel; in CG_Player()
2319 if (!legs.hModel) { in CG_Player()
2326 torso.hModel = ci->torsoModel; in CG_Player()
2327 if (!torso.hModel) { in CG_Player()
2549 head.hModel = ci->headModel; in CG_Player()
[all …]
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_ents.c184 ent.hModel = cgs.gameModels[s1->modelindex]; in CG_General()
352 barrel.hModel = wi->barrelModel; in CG_Item()
473 ent.hModel = weapon->missileModel; in CG_Missile()
479 ent.hModel = cgs.media.blueProxMine; in CG_Missile()
546 ent.hModel = weapon->missileModel; in CG_Grapple()
583 ent.hModel = cgs.gameModels[s1->modelindex]; in CG_Mover()
796 model.hModel = cgs.media.redFlagBaseModel;
799 model.hModel = cgs.media.blueFlagBaseModel;
815 model.hModel = cgs.media.overloadBaseModel;
910 model.hModel = cgs.media.harvesterModel;
[all …]
H A Dcg_effects.c193 re->hModel = cgs.media.teleportEffectModel; in CG_SpawnEffect()
256 re->hModel = cgs.media.kamikazeEffectModel; in CG_KamikazeEffect()
331 re->hModel = cgs.media.invulnerabilityImpactModel; in CG_InvulnerabilityImpact()
371 re->hModel = cgs.media.invulnerabilityJuicedModel; in CG_InvulnerabilityJuiced()
434 qhandle_t hModel, qhandle_t shader, in CG_MakeExplosion() argument
476 ex->refEntity.hModel = hModel; in CG_MakeExplosion()
529 void CG_LaunchGib( vec3_t origin, vec3_t velocity, qhandle_t hModel ) { in CG_LaunchGib() argument
542 re->hModel = hModel; in CG_LaunchGib()
646 void CG_LaunchExplode( vec3_t origin, vec3_t velocity, qhandle_t hModel ) { in CG_LaunchExplode() argument
659 re->hModel = hModel; in CG_LaunchExplode()
H A Dcg_players.c1633 ent.hModel = hModel; in CG_TrailItem()
1653 pole.hModel = cgs.media.flagPoleModel; in CG_PlayerFlag()
1662 flag.hModel = cgs.media.flagFlapModel; in CG_PlayerFlag()
1799 ent.hModel = cgs.media.redCubeModel; in CG_PlayerTokens()
1801 ent.hModel = cgs.media.blueCubeModel; in CG_PlayerTokens()
2306 legs.hModel = ci->legsModel; in CG_Player()
2319 if (!legs.hModel) { in CG_Player()
2326 torso.hModel = ci->torsoModel; in CG_Player()
2327 if (!torso.hModel) { in CG_Player()
2549 head.hModel = ci->headModel; in CG_Player()
[all …]
/dports/games/evq3/evq3/code/cgame/
H A Dcg_ents.c184 ent.hModel = cgs.gameModels[s1->modelindex]; in CG_General()
352 barrel.hModel = wi->barrelModel; in CG_Item()
473 ent.hModel = weapon->missileModel; in CG_Missile()
479 ent.hModel = cgs.media.blueProxMine; in CG_Missile()
546 ent.hModel = weapon->missileModel; in CG_Grapple()
583 ent.hModel = cgs.gameModels[s1->modelindex]; in CG_Mover()
796 model.hModel = cgs.media.redFlagBaseModel;
799 model.hModel = cgs.media.blueFlagBaseModel;
815 model.hModel = cgs.media.overloadBaseModel;
910 model.hModel = cgs.media.harvesterModel;
[all …]
H A Dcg_effects.c193 re->hModel = cgs.media.teleportEffectModel; in CG_SpawnEffect()
256 re->hModel = cgs.media.kamikazeEffectModel; in CG_KamikazeEffect()
331 re->hModel = cgs.media.invulnerabilityImpactModel; in CG_InvulnerabilityImpact()
371 re->hModel = cgs.media.invulnerabilityJuicedModel; in CG_InvulnerabilityJuiced()
434 qhandle_t hModel, qhandle_t shader, in CG_MakeExplosion() argument
476 ex->refEntity.hModel = hModel; in CG_MakeExplosion()
529 void CG_LaunchGib( vec3_t origin, vec3_t velocity, qhandle_t hModel ) { in CG_LaunchGib() argument
542 re->hModel = hModel; in CG_LaunchGib()
646 void CG_LaunchExplode( vec3_t origin, vec3_t velocity, qhandle_t hModel ) { in CG_LaunchExplode() argument
659 re->hModel = hModel; in CG_LaunchExplode()
H A Dcg_players.c1633 ent.hModel = hModel; in CG_TrailItem()
1653 pole.hModel = cgs.media.flagPoleModel; in CG_PlayerFlag()
1662 flag.hModel = cgs.media.flagFlapModel; in CG_PlayerFlag()
1799 ent.hModel = cgs.media.redCubeModel; in CG_PlayerTokens()
1801 ent.hModel = cgs.media.blueCubeModel; in CG_PlayerTokens()
2306 legs.hModel = ci->legsModel; in CG_Player()
2319 if (!legs.hModel) { in CG_Player()
2326 torso.hModel = ci->torsoModel; in CG_Player()
2327 if (!torso.hModel) { in CG_Player()
2549 head.hModel = ci->headModel; in CG_Player()
[all …]
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DSmokeParticles.cpp82 renderEntity.hModel = renderModelManager->AllocModel(); in Init()
83 renderEntity.hModel->InitEmpty( smokeParticle_SnapshotName ); in Init()
112 if ( renderEntity.hModel != NULL ) { in Shutdown()
113 renderModelManager->FreeModel( renderEntity.hModel ); in Shutdown()
114 renderEntity.hModel = NULL; in Shutdown()
310 renderEntity->hModel->InitEmpty( smokeParticle_SnapshotName ); in UpdateRenderEntity()
345 srfTriangles_t *tri = renderEntity->hModel->AllocSurfaceTriangles( quads * 4, quads * 6 ); in UpdateRenderEntity()
405 renderEntity->hModel->FreeSurfaceTriangles( tri ); in UpdateRenderEntity()
431 renderEntity->hModel->AddSurface( surf ); in UpdateRenderEntity()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_ents.c402 ent.hModel = cgs.gameModels[s1->modelindex]; in CG_General()
821 stand.hModel = weaponInfo->standModel; in CG_Item()
1091 ent.hModel = cgs.media.flamebarrel; in CG_Missile()
1094 ent.hModel = 0; in CG_Missile()
1096 ent.hModel = 0; in CG_Missile()
1100 ent.hModel = weapon->missileModel; in CG_Missile()
1118 if ( ent.hModel ) { in CG_Missile()
1299 ent.hModel = cgs.gameModels[cs->modelindex]; in CG_Trap()
1624 propeller.hModel = propellerModel; in CG_Mover()
1644 flash.hModel = cgs.media.planemuzzleflash; in CG_Mover()
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_ents.c201 re->hModel = models[index + dynamicparts]; in CG_LoseArmor()
518 ent.hModel = cgs.gameModels[s1->modelindex]; in CG_General()
924 stand.hModel = weaponInfo->standModel; in CG_Item()
1161 ent.hModel = cgs.media.flamebarrel; in CG_Missile()
1164 ent.hModel = 0; in CG_Missile()
1166 ent.hModel = 0; in CG_Missile()
1170 ent.hModel = weapon->missileModel; in CG_Missile()
1188 if ( ent.hModel ) { in CG_Missile()
1222 ent.hModel = cgs.media.zombieLoogie; in CG_ZombieSpit()
1303 ent.hModel = cgs.media.crowbar; in CG_Crowbar()
[all …]
/dports/graphics/lcms/lcms-1.19/src/
H A Dcmscam02.c31 LCMSAPI void LCMSEXPORT cmsCIECAM02Done(LCMSHANDLE hModel);
32 LCMSAPI void LCMSEXPORT cmsCIECAM02Forward(LCMSHANDLE hModel, LPcmsCIEXYZ pIn, LPcmsJCh pOut);
33 LCMSAPI void LCMSEXPORT cmsCIECAM02Reverse(LCMSHANDLE hModel, LPcmsJCh pIn, LPcmsCIEXYZ pO…
442 void LCMSEXPORT cmsCIECAM02Done(LCMSHANDLE hModel) in cmsCIECAM02Done() argument
444 LPcmsCIECAM02 lpMod = (LPcmsCIECAM02) (LPSTR) hModel; in cmsCIECAM02Done()
449 void LCMSEXPORT cmsCIECAM02Forward(LCMSHANDLE hModel, LPcmsCIEXYZ pIn, LPcmsJCh pOut) in cmsCIECAM02Forward() argument
452 LPcmsCIECAM02 lpMod = (LPcmsCIECAM02) (LPSTR) hModel; in cmsCIECAM02Forward()
469 void LCMSEXPORT cmsCIECAM02Reverse(LCMSHANDLE hModel, LPcmsJCh pIn, LPcmsCIEXYZ pOut) in cmsCIECAM02Reverse() argument
472 LPcmsCIECAM02 lpMod = (LPcmsCIECAM02) (LPSTR) hModel; in cmsCIECAM02Reverse()
/dports/games/q2pro/q2pro/ref_newgl/
H A Dgl_models.c696 void GL_GetModelSize( qhandle_t hModel, vec3_t mins, vec3_t maxs ) { in GL_GetModelSize() argument
790 modelType_t *GL_ModelForHandle( qhandle_t hModel ) { in GL_ModelForHandle() argument
794 if( !hModel ) { in GL_ModelForHandle()
798 if( hModel & 0x80000000 ) { in GL_ModelForHandle()
799 hModel = ~hModel; in GL_ModelForHandle()
801 if( hModel < 1 || hModel >= r_world.numSubmodels ) { in GL_ModelForHandle()
803 "GL_ModelForHandle: submodel %d out of range", hModel ); in GL_ModelForHandle()
807 submodel = &r_world.submodels[hModel]; in GL_ModelForHandle()
811 if( hModel > r_numModels ) { in GL_ModelForHandle()
812 Com_Error( ERR_FATAL, "GL_ModelForHandle: %d out of range", hModel ); in GL_ModelForHandle()
[all …]
/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DRenderWorld_demo.cpp551 session->writeDemo->WriteInt( ent->hModel ? 1 : 0); in WriteRenderEntity()
588 if ( ent->hModel ) { in WriteRenderEntity()
589 session->writeDemo->WriteHashString( ent->hModel->Name() ); in WriteRenderEntity()
632 …common->Printf( "write DC_UPDATE_ENTITYDEF: %i = %s\n", handle, ent->hModel ? ent->hModel->Name() … in WriteRenderEntity()
643 int index, i, tmp, hModel, customShader, referenceShader; in ReadRenderEntity() local
651 session->readDemo->ReadInt( hModel ); in ReadRenderEntity()
692 if ( hModel ) in ReadRenderEntity()
693 ent.hModel = renderModelManager->FindModel( session->readDemo->ReadHashString() ); in ReadRenderEntity()
695 ent.hModel = NULL; in ReadRenderEntity()
753 …common->Printf( "DC_UPDATE_ENTITYDEF: %i = %s\n", index, ent.hModel ? ent.hModel->Name() : "NULL" … in ReadRenderEntity()
H A DRenderWorld_load.cpp648 def->parms.hModel = renderModelManager->FindModel( va("_area%i", i ) ); in AddWorldModelEntities()
649 if ( def->parms.hModel->IsDefaultModel() || !def->parms.hModel->IsStaticWorldModel() ) { in AddWorldModelEntities()
653 idRenderModel *hModel = def->parms.hModel; in AddWorldModelEntities() local
655 for ( int j = 0; j < hModel->NumSurfaces(); j++ ) { in AddWorldModelEntities()
656 const modelSurface_t *surf = hModel->Surface( j ); in AddWorldModelEntities()
663 def->referenceBounds = def->parms.hModel->Bounds(); in AddWorldModelEntities()
/dports/games/dhewm3/dhewm3-1.5.1/neo/ui/
H A DRenderWindow.cpp75 worldEntity.numJoints = worldEntity.hModel->NumJoints(); in BuildAnimation()
106 if ( worldEntity.hModel ) { in PreRender()
125 if ( worldEntity.hModel ) { in Render()
133 …gameEdit->ANIM_CreateAnimFrame(worldEntity.hModel, modelAnim, worldEntity.numJoints, worldEntity.j… in Render()
/dports/games/q2pro/q2pro/ref_soft/
H A Dsw_model.c51 model_t *R_ModelForHandle( qhandle_t hModel ) { in R_ModelForHandle() argument
52 if( !hModel ) { in R_ModelForHandle()
56 if( hModel < 0 ) { in R_ModelForHandle()
61 hModel = -hModel; in R_ModelForHandle()
62 if( hModel >= r_worldmodel->numsubmodels ) { in R_ModelForHandle()
65 return &mod_inline[hModel]; in R_ModelForHandle()
68 if( hModel >= mod_numknown + 1 ) { in R_ModelForHandle()
71 return &mod_known[hModel - 1]; in R_ModelForHandle()
1145 qhandle_t hModel; in R_RegisterModel() local
1150 hModel = Mod_ForName (name, qfalse); in R_RegisterModel()
[all …]
/dports/graphics/lcms/lcms-1.19/Delphi/
H A Dlcmsdll.pas416 PROCEDURE cmsCIECAM97sDone(hModel : Pointer); StdCall;
418 PROCEDURE cmsCIECAM97sForward(hModel: Pointer; pIn: LPcmsCIEXYZ; pOut: LPcmsJCh ); StdCall;
419 PROCEDURE cmsCIECAM97sReverse(hModel: Pointer; pIn: LPcmsJCh; pOut: LPcmsCIEXYZ ); StdCall;
424 PROCEDURE cmsCIECAM02Done(hModel : Pointer); StdCall;
426 PROCEDURE cmsCIECAM02Forward(hModel: Pointer; pIn: LPcmsCIEXYZ; pOut: LPcmsJCh ); StdCall;
427 PROCEDURE cmsCIECAM02Reverse(hModel: Pointer; pIn: LPcmsJCh; pOut: LPcmsCIEXYZ ); StdCall;
879 PROCEDURE cmsCIECAM97sDone(hModel : Pointer); EXTERNAL 'lcms.dll';
881 PROCEDURE cmsCIECAM97sForward(hModel: Pointer; pIn: LPcmsCIEXYZ; pOut: LPcmsJCh ); EXTERNAL 'lcms…
882 PROCEDURE cmsCIECAM97sReverse(hModel: Pointer; pIn: LPcmsJCh; pOut: LPcmsCIEXYZ ); EXTERNAL 'lc…
887 PROCEDURE cmsCIECAM02Done(hModel : Pointer); EXTERNAL 'lcms.dll';
[all …]
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_players.c1630 if( !flash.hModel ) in CG_PlayerUpgrades()
2128 legs.hModel = ci->legsModel; in CG_Player()
2194 if( !legs.hModel ) in CG_Player()
2209 if( !torso.hModel ) in CG_Player()
2224 head.hModel = ci->headModel; in CG_Player()
2231 if( !head.hModel ) in CG_Player()
2359 legs.hModel = ci->legsModel; in CG_Corpse()
2392 if( !legs.hModel ) in CG_Corpse()
2401 if( !torso.hModel ) in CG_Corpse()
2419 head.hModel = ci->headModel; in CG_Corpse()
[all …]
/dports/graphics/dssim/dssim-3.1.2/cargo-crates/lcms2-sys-3.1.9/vendor/src/
H A Dcmscam02.c428 void CMSEXPORT cmsCIECAM02Done(cmsHANDLE hModel) in cmsCIECAM02Done() argument
430 cmsCIECAM02* lpMod = (cmsCIECAM02*) hModel; in cmsCIECAM02Done()
436 void CMSEXPORT cmsCIECAM02Forward(cmsHANDLE hModel, const cmsCIEXYZ* pIn, cmsJCh* pOut) in cmsCIECAM02Forward() argument
439 cmsCIECAM02* lpMod = (cmsCIECAM02*) hModel; in cmsCIECAM02Forward()
462 void CMSEXPORT cmsCIECAM02Reverse(cmsHANDLE hModel, const cmsJCh* pIn, cmsCIEXYZ* pOut) in cmsCIECAM02Reverse() argument
465 cmsCIECAM02* lpMod = (cmsCIECAM02*) hModel; in cmsCIECAM02Reverse()

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