/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | SmokeParticles.cpp | 81 renderEntity.hModel = renderModelManager->AllocModel(); in Init() 82 renderEntity.hModel->InitEmpty( smokeParticle_SnapshotName ); in Init() 111 if ( renderEntity.hModel != NULL ) { in Shutdown() 112 renderModelManager->FreeModel( renderEntity.hModel ); in Shutdown() 113 renderEntity.hModel = NULL; in Shutdown() 292 renderEntity->hModel->InitEmpty( smokeParticle_SnapshotName ); in UpdateRenderEntity() 327 srfTriangles_t *tri = renderEntity->hModel->AllocSurfaceTriangles( quads * 4, quads * 6 ); in UpdateRenderEntity() 378 renderEntity->hModel->FreeSurfaceTriangles( tri ); in UpdateRenderEntity() 404 renderEntity->hModel->AddSurface( surf ); in UpdateRenderEntity()
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_ents.c | 184 ent.hModel = cgs.gameModels[s1->modelindex]; in CG_General() 352 barrel.hModel = wi->barrelModel; in CG_Item() 473 ent.hModel = weapon->missileModel; in CG_Missile() 479 ent.hModel = cgs.media.blueProxMine; in CG_Missile() 546 ent.hModel = weapon->missileModel; in CG_Grapple() 583 ent.hModel = cgs.gameModels[s1->modelindex]; in CG_Mover() 796 model.hModel = cgs.media.redFlagBaseModel; 799 model.hModel = cgs.media.blueFlagBaseModel; 815 model.hModel = cgs.media.overloadBaseModel; 910 model.hModel = cgs.media.harvesterModel; [all …]
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H A D | cg_effects.c | 193 re->hModel = cgs.media.teleportEffectModel; in CG_SpawnEffect() 256 re->hModel = cgs.media.kamikazeEffectModel; in CG_KamikazeEffect() 331 re->hModel = cgs.media.invulnerabilityImpactModel; in CG_InvulnerabilityImpact() 371 re->hModel = cgs.media.invulnerabilityJuicedModel; in CG_InvulnerabilityJuiced() 434 qhandle_t hModel, qhandle_t shader, in CG_MakeExplosion() argument 476 ex->refEntity.hModel = hModel; in CG_MakeExplosion() 529 void CG_LaunchGib( vec3_t origin, vec3_t velocity, qhandle_t hModel ) { in CG_LaunchGib() argument 542 re->hModel = hModel; in CG_LaunchGib() 646 void CG_LaunchExplode( vec3_t origin, vec3_t velocity, qhandle_t hModel ) { in CG_LaunchExplode() argument 659 re->hModel = hModel; in CG_LaunchExplode()
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H A D | cg_players.c | 1633 ent.hModel = hModel; in CG_TrailItem() 1653 pole.hModel = cgs.media.flagPoleModel; in CG_PlayerFlag() 1662 flag.hModel = cgs.media.flagFlapModel; in CG_PlayerFlag() 1799 ent.hModel = cgs.media.redCubeModel; in CG_PlayerTokens() 1801 ent.hModel = cgs.media.blueCubeModel; in CG_PlayerTokens() 2306 legs.hModel = ci->legsModel; in CG_Player() 2319 if (!legs.hModel) { in CG_Player() 2326 torso.hModel = ci->torsoModel; in CG_Player() 2327 if (!torso.hModel) { in CG_Player() 2549 head.hModel = ci->headModel; in CG_Player() [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_ents.c | 184 ent.hModel = cgs.gameModels[s1->modelindex]; in CG_General() 352 barrel.hModel = wi->barrelModel; in CG_Item() 473 ent.hModel = weapon->missileModel; in CG_Missile() 479 ent.hModel = cgs.media.blueProxMine; in CG_Missile() 546 ent.hModel = weapon->missileModel; in CG_Grapple() 583 ent.hModel = cgs.gameModels[s1->modelindex]; in CG_Mover() 796 model.hModel = cgs.media.redFlagBaseModel; 799 model.hModel = cgs.media.blueFlagBaseModel; 815 model.hModel = cgs.media.overloadBaseModel; 910 model.hModel = cgs.media.harvesterModel; [all …]
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H A D | cg_effects.c | 193 re->hModel = cgs.media.teleportEffectModel; in CG_SpawnEffect() 256 re->hModel = cgs.media.kamikazeEffectModel; in CG_KamikazeEffect() 331 re->hModel = cgs.media.invulnerabilityImpactModel; in CG_InvulnerabilityImpact() 371 re->hModel = cgs.media.invulnerabilityJuicedModel; in CG_InvulnerabilityJuiced() 434 qhandle_t hModel, qhandle_t shader, in CG_MakeExplosion() argument 476 ex->refEntity.hModel = hModel; in CG_MakeExplosion() 529 void CG_LaunchGib( vec3_t origin, vec3_t velocity, qhandle_t hModel ) { in CG_LaunchGib() argument 542 re->hModel = hModel; in CG_LaunchGib() 646 void CG_LaunchExplode( vec3_t origin, vec3_t velocity, qhandle_t hModel ) { in CG_LaunchExplode() argument 659 re->hModel = hModel; in CG_LaunchExplode()
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H A D | cg_players.c | 1633 ent.hModel = hModel; in CG_TrailItem() 1653 pole.hModel = cgs.media.flagPoleModel; in CG_PlayerFlag() 1662 flag.hModel = cgs.media.flagFlapModel; in CG_PlayerFlag() 1799 ent.hModel = cgs.media.redCubeModel; in CG_PlayerTokens() 1801 ent.hModel = cgs.media.blueCubeModel; in CG_PlayerTokens() 2306 legs.hModel = ci->legsModel; in CG_Player() 2319 if (!legs.hModel) { in CG_Player() 2326 torso.hModel = ci->torsoModel; in CG_Player() 2327 if (!torso.hModel) { in CG_Player() 2549 head.hModel = ci->headModel; in CG_Player() [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_ents.c | 184 ent.hModel = cgs.gameModels[s1->modelindex]; in CG_General() 352 barrel.hModel = wi->barrelModel; in CG_Item() 473 ent.hModel = weapon->missileModel; in CG_Missile() 479 ent.hModel = cgs.media.blueProxMine; in CG_Missile() 546 ent.hModel = weapon->missileModel; in CG_Grapple() 583 ent.hModel = cgs.gameModels[s1->modelindex]; in CG_Mover() 796 model.hModel = cgs.media.redFlagBaseModel; 799 model.hModel = cgs.media.blueFlagBaseModel; 815 model.hModel = cgs.media.overloadBaseModel; 910 model.hModel = cgs.media.harvesterModel; [all …]
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H A D | cg_effects.c | 193 re->hModel = cgs.media.teleportEffectModel; in CG_SpawnEffect() 256 re->hModel = cgs.media.kamikazeEffectModel; in CG_KamikazeEffect() 331 re->hModel = cgs.media.invulnerabilityImpactModel; in CG_InvulnerabilityImpact() 371 re->hModel = cgs.media.invulnerabilityJuicedModel; in CG_InvulnerabilityJuiced() 434 qhandle_t hModel, qhandle_t shader, in CG_MakeExplosion() argument 476 ex->refEntity.hModel = hModel; in CG_MakeExplosion() 529 void CG_LaunchGib( vec3_t origin, vec3_t velocity, qhandle_t hModel ) { in CG_LaunchGib() argument 542 re->hModel = hModel; in CG_LaunchGib() 646 void CG_LaunchExplode( vec3_t origin, vec3_t velocity, qhandle_t hModel ) { in CG_LaunchExplode() argument 659 re->hModel = hModel; in CG_LaunchExplode()
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H A D | cg_players.c | 1633 ent.hModel = hModel; in CG_TrailItem() 1653 pole.hModel = cgs.media.flagPoleModel; in CG_PlayerFlag() 1662 flag.hModel = cgs.media.flagFlapModel; in CG_PlayerFlag() 1799 ent.hModel = cgs.media.redCubeModel; in CG_PlayerTokens() 1801 ent.hModel = cgs.media.blueCubeModel; in CG_PlayerTokens() 2306 legs.hModel = ci->legsModel; in CG_Player() 2319 if (!legs.hModel) { in CG_Player() 2326 torso.hModel = ci->torsoModel; in CG_Player() 2327 if (!torso.hModel) { in CG_Player() 2549 head.hModel = ci->headModel; in CG_Player() [all …]
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_ents.c | 184 ent.hModel = cgs.gameModels[s1->modelindex]; in CG_General() 352 barrel.hModel = wi->barrelModel; in CG_Item() 473 ent.hModel = weapon->missileModel; in CG_Missile() 479 ent.hModel = cgs.media.blueProxMine; in CG_Missile() 546 ent.hModel = weapon->missileModel; in CG_Grapple() 583 ent.hModel = cgs.gameModels[s1->modelindex]; in CG_Mover() 796 model.hModel = cgs.media.redFlagBaseModel; 799 model.hModel = cgs.media.blueFlagBaseModel; 815 model.hModel = cgs.media.overloadBaseModel; 910 model.hModel = cgs.media.harvesterModel; [all …]
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H A D | cg_effects.c | 193 re->hModel = cgs.media.teleportEffectModel; in CG_SpawnEffect() 256 re->hModel = cgs.media.kamikazeEffectModel; in CG_KamikazeEffect() 331 re->hModel = cgs.media.invulnerabilityImpactModel; in CG_InvulnerabilityImpact() 371 re->hModel = cgs.media.invulnerabilityJuicedModel; in CG_InvulnerabilityJuiced() 434 qhandle_t hModel, qhandle_t shader, in CG_MakeExplosion() argument 476 ex->refEntity.hModel = hModel; in CG_MakeExplosion() 529 void CG_LaunchGib( vec3_t origin, vec3_t velocity, qhandle_t hModel ) { in CG_LaunchGib() argument 542 re->hModel = hModel; in CG_LaunchGib() 646 void CG_LaunchExplode( vec3_t origin, vec3_t velocity, qhandle_t hModel ) { in CG_LaunchExplode() argument 659 re->hModel = hModel; in CG_LaunchExplode()
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H A D | cg_players.c | 1633 ent.hModel = hModel; in CG_TrailItem() 1653 pole.hModel = cgs.media.flagPoleModel; in CG_PlayerFlag() 1662 flag.hModel = cgs.media.flagFlapModel; in CG_PlayerFlag() 1799 ent.hModel = cgs.media.redCubeModel; in CG_PlayerTokens() 1801 ent.hModel = cgs.media.blueCubeModel; in CG_PlayerTokens() 2306 legs.hModel = ci->legsModel; in CG_Player() 2319 if (!legs.hModel) { in CG_Player() 2326 torso.hModel = ci->torsoModel; in CG_Player() 2327 if (!torso.hModel) { in CG_Player() 2549 head.hModel = ci->headModel; in CG_Player() [all …]
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | SmokeParticles.cpp | 82 renderEntity.hModel = renderModelManager->AllocModel(); in Init() 83 renderEntity.hModel->InitEmpty( smokeParticle_SnapshotName ); in Init() 112 if ( renderEntity.hModel != NULL ) { in Shutdown() 113 renderModelManager->FreeModel( renderEntity.hModel ); in Shutdown() 114 renderEntity.hModel = NULL; in Shutdown() 310 renderEntity->hModel->InitEmpty( smokeParticle_SnapshotName ); in UpdateRenderEntity() 345 srfTriangles_t *tri = renderEntity->hModel->AllocSurfaceTriangles( quads * 4, quads * 6 ); in UpdateRenderEntity() 405 renderEntity->hModel->FreeSurfaceTriangles( tri ); in UpdateRenderEntity() 431 renderEntity->hModel->AddSurface( surf ); in UpdateRenderEntity()
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_ents.c | 402 ent.hModel = cgs.gameModels[s1->modelindex]; in CG_General() 821 stand.hModel = weaponInfo->standModel; in CG_Item() 1091 ent.hModel = cgs.media.flamebarrel; in CG_Missile() 1094 ent.hModel = 0; in CG_Missile() 1096 ent.hModel = 0; in CG_Missile() 1100 ent.hModel = weapon->missileModel; in CG_Missile() 1118 if ( ent.hModel ) { in CG_Missile() 1299 ent.hModel = cgs.gameModels[cs->modelindex]; in CG_Trap() 1624 propeller.hModel = propellerModel; in CG_Mover() 1644 flash.hModel = cgs.media.planemuzzleflash; in CG_Mover() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_ents.c | 201 re->hModel = models[index + dynamicparts]; in CG_LoseArmor() 518 ent.hModel = cgs.gameModels[s1->modelindex]; in CG_General() 924 stand.hModel = weaponInfo->standModel; in CG_Item() 1161 ent.hModel = cgs.media.flamebarrel; in CG_Missile() 1164 ent.hModel = 0; in CG_Missile() 1166 ent.hModel = 0; in CG_Missile() 1170 ent.hModel = weapon->missileModel; in CG_Missile() 1188 if ( ent.hModel ) { in CG_Missile() 1222 ent.hModel = cgs.media.zombieLoogie; in CG_ZombieSpit() 1303 ent.hModel = cgs.media.crowbar; in CG_Crowbar() [all …]
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/dports/graphics/lcms/lcms-1.19/src/ |
H A D | cmscam02.c | 31 LCMSAPI void LCMSEXPORT cmsCIECAM02Done(LCMSHANDLE hModel); 32 LCMSAPI void LCMSEXPORT cmsCIECAM02Forward(LCMSHANDLE hModel, LPcmsCIEXYZ pIn, LPcmsJCh pOut); 33 LCMSAPI void LCMSEXPORT cmsCIECAM02Reverse(LCMSHANDLE hModel, LPcmsJCh pIn, LPcmsCIEXYZ pO… 442 void LCMSEXPORT cmsCIECAM02Done(LCMSHANDLE hModel) in cmsCIECAM02Done() argument 444 LPcmsCIECAM02 lpMod = (LPcmsCIECAM02) (LPSTR) hModel; in cmsCIECAM02Done() 449 void LCMSEXPORT cmsCIECAM02Forward(LCMSHANDLE hModel, LPcmsCIEXYZ pIn, LPcmsJCh pOut) in cmsCIECAM02Forward() argument 452 LPcmsCIECAM02 lpMod = (LPcmsCIECAM02) (LPSTR) hModel; in cmsCIECAM02Forward() 469 void LCMSEXPORT cmsCIECAM02Reverse(LCMSHANDLE hModel, LPcmsJCh pIn, LPcmsCIEXYZ pOut) in cmsCIECAM02Reverse() argument 472 LPcmsCIECAM02 lpMod = (LPcmsCIECAM02) (LPSTR) hModel; in cmsCIECAM02Reverse()
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/dports/games/q2pro/q2pro/ref_newgl/ |
H A D | gl_models.c | 696 void GL_GetModelSize( qhandle_t hModel, vec3_t mins, vec3_t maxs ) { in GL_GetModelSize() argument 790 modelType_t *GL_ModelForHandle( qhandle_t hModel ) { in GL_ModelForHandle() argument 794 if( !hModel ) { in GL_ModelForHandle() 798 if( hModel & 0x80000000 ) { in GL_ModelForHandle() 799 hModel = ~hModel; in GL_ModelForHandle() 801 if( hModel < 1 || hModel >= r_world.numSubmodels ) { in GL_ModelForHandle() 803 "GL_ModelForHandle: submodel %d out of range", hModel ); in GL_ModelForHandle() 807 submodel = &r_world.submodels[hModel]; in GL_ModelForHandle() 811 if( hModel > r_numModels ) { in GL_ModelForHandle() 812 Com_Error( ERR_FATAL, "GL_ModelForHandle: %d out of range", hModel ); in GL_ModelForHandle() [all …]
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/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/ |
H A D | RenderWorld_demo.cpp | 551 session->writeDemo->WriteInt( ent->hModel ? 1 : 0); in WriteRenderEntity() 588 if ( ent->hModel ) { in WriteRenderEntity() 589 session->writeDemo->WriteHashString( ent->hModel->Name() ); in WriteRenderEntity() 632 …common->Printf( "write DC_UPDATE_ENTITYDEF: %i = %s\n", handle, ent->hModel ? ent->hModel->Name() … in WriteRenderEntity() 643 int index, i, tmp, hModel, customShader, referenceShader; in ReadRenderEntity() local 651 session->readDemo->ReadInt( hModel ); in ReadRenderEntity() 692 if ( hModel ) in ReadRenderEntity() 693 ent.hModel = renderModelManager->FindModel( session->readDemo->ReadHashString() ); in ReadRenderEntity() 695 ent.hModel = NULL; in ReadRenderEntity() 753 …common->Printf( "DC_UPDATE_ENTITYDEF: %i = %s\n", index, ent.hModel ? ent.hModel->Name() : "NULL" … in ReadRenderEntity()
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H A D | RenderWorld_load.cpp | 648 def->parms.hModel = renderModelManager->FindModel( va("_area%i", i ) ); in AddWorldModelEntities() 649 if ( def->parms.hModel->IsDefaultModel() || !def->parms.hModel->IsStaticWorldModel() ) { in AddWorldModelEntities() 653 idRenderModel *hModel = def->parms.hModel; in AddWorldModelEntities() local 655 for ( int j = 0; j < hModel->NumSurfaces(); j++ ) { in AddWorldModelEntities() 656 const modelSurface_t *surf = hModel->Surface( j ); in AddWorldModelEntities() 663 def->referenceBounds = def->parms.hModel->Bounds(); in AddWorldModelEntities()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/ui/ |
H A D | RenderWindow.cpp | 75 worldEntity.numJoints = worldEntity.hModel->NumJoints(); in BuildAnimation() 106 if ( worldEntity.hModel ) { in PreRender() 125 if ( worldEntity.hModel ) { in Render() 133 …gameEdit->ANIM_CreateAnimFrame(worldEntity.hModel, modelAnim, worldEntity.numJoints, worldEntity.j… in Render()
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/dports/games/q2pro/q2pro/ref_soft/ |
H A D | sw_model.c | 51 model_t *R_ModelForHandle( qhandle_t hModel ) { in R_ModelForHandle() argument 52 if( !hModel ) { in R_ModelForHandle() 56 if( hModel < 0 ) { in R_ModelForHandle() 61 hModel = -hModel; in R_ModelForHandle() 62 if( hModel >= r_worldmodel->numsubmodels ) { in R_ModelForHandle() 65 return &mod_inline[hModel]; in R_ModelForHandle() 68 if( hModel >= mod_numknown + 1 ) { in R_ModelForHandle() 71 return &mod_known[hModel - 1]; in R_ModelForHandle() 1145 qhandle_t hModel; in R_RegisterModel() local 1150 hModel = Mod_ForName (name, qfalse); in R_RegisterModel() [all …]
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/dports/graphics/lcms/lcms-1.19/Delphi/ |
H A D | lcmsdll.pas | 416 PROCEDURE cmsCIECAM97sDone(hModel : Pointer); StdCall; 418 PROCEDURE cmsCIECAM97sForward(hModel: Pointer; pIn: LPcmsCIEXYZ; pOut: LPcmsJCh ); StdCall; 419 PROCEDURE cmsCIECAM97sReverse(hModel: Pointer; pIn: LPcmsJCh; pOut: LPcmsCIEXYZ ); StdCall; 424 PROCEDURE cmsCIECAM02Done(hModel : Pointer); StdCall; 426 PROCEDURE cmsCIECAM02Forward(hModel: Pointer; pIn: LPcmsCIEXYZ; pOut: LPcmsJCh ); StdCall; 427 PROCEDURE cmsCIECAM02Reverse(hModel: Pointer; pIn: LPcmsJCh; pOut: LPcmsCIEXYZ ); StdCall; 879 PROCEDURE cmsCIECAM97sDone(hModel : Pointer); EXTERNAL 'lcms.dll'; 881 PROCEDURE cmsCIECAM97sForward(hModel: Pointer; pIn: LPcmsCIEXYZ; pOut: LPcmsJCh ); EXTERNAL 'lcms… 882 PROCEDURE cmsCIECAM97sReverse(hModel: Pointer; pIn: LPcmsJCh; pOut: LPcmsCIEXYZ ); EXTERNAL 'lc… 887 PROCEDURE cmsCIECAM02Done(hModel : Pointer); EXTERNAL 'lcms.dll'; [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_players.c | 1630 if( !flash.hModel ) in CG_PlayerUpgrades() 2128 legs.hModel = ci->legsModel; in CG_Player() 2194 if( !legs.hModel ) in CG_Player() 2209 if( !torso.hModel ) in CG_Player() 2224 head.hModel = ci->headModel; in CG_Player() 2231 if( !head.hModel ) in CG_Player() 2359 legs.hModel = ci->legsModel; in CG_Corpse() 2392 if( !legs.hModel ) in CG_Corpse() 2401 if( !torso.hModel ) in CG_Corpse() 2419 head.hModel = ci->headModel; in CG_Corpse() [all …]
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/dports/graphics/dssim/dssim-3.1.2/cargo-crates/lcms2-sys-3.1.9/vendor/src/ |
H A D | cmscam02.c | 428 void CMSEXPORT cmsCIECAM02Done(cmsHANDLE hModel) in cmsCIECAM02Done() argument 430 cmsCIECAM02* lpMod = (cmsCIECAM02*) hModel; in cmsCIECAM02Done() 436 void CMSEXPORT cmsCIECAM02Forward(cmsHANDLE hModel, const cmsCIEXYZ* pIn, cmsJCh* pOut) in cmsCIECAM02Forward() argument 439 cmsCIECAM02* lpMod = (cmsCIECAM02*) hModel; in cmsCIECAM02Forward() 462 void CMSEXPORT cmsCIECAM02Reverse(cmsHANDLE hModel, const cmsJCh* pIn, cmsCIEXYZ* pOut) in cmsCIECAM02Reverse() argument 465 cmsCIECAM02* lpMod = (cmsCIECAM02*) hModel; in cmsCIECAM02Reverse()
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