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Searched refs:hShader (Results 1 – 25 of 251) sorted by relevance

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/dports/lang/clover/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DShader.h58 DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
72 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
75 void APIENTRY VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
88 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
91 void APIENTRY GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
111 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
120 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
122 void APIENTRY PsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
H A DShader.cpp299 Shader *pShader = CastShader(hShader); in DestroyShader()
547 Shader *pShader = CastShader(hShader); in CreateVertexShader()
573 D3D10DDI_HSHADER hShader) // IN in VsSetShader() argument
579 Shader *pShader = CastShader(hShader); in VsSetShader()
580 void *state = CastPipeShader(hShader); in VsSetShader()
683 Shader *pShader = CastShader(hShader); in CreateGeometryShader()
714 void *state = CastPipeShader(hShader); in GsSetShader()
715 Shader *pShader = CastShader(hShader); in GsSetShader()
844 Shader *pShader = CastShader(hShader); in CreateGeometryShaderWithStreamOutput()
999 Shader *pShader = CastShader(hShader); in CreatePixelShader()
[all …]
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DShader.h58 DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
72 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
75 void APIENTRY VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
88 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
91 void APIENTRY GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
111 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
120 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
122 void APIENTRY PsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
H A DShader.cpp299 Shader *pShader = CastShader(hShader); in DestroyShader()
547 Shader *pShader = CastShader(hShader); in CreateVertexShader()
573 D3D10DDI_HSHADER hShader) // IN in VsSetShader() argument
579 Shader *pShader = CastShader(hShader); in VsSetShader()
580 void *state = CastPipeShader(hShader); in VsSetShader()
683 Shader *pShader = CastShader(hShader); in CreateGeometryShader()
714 void *state = CastPipeShader(hShader); in GsSetShader()
715 Shader *pShader = CastShader(hShader); in GsSetShader()
844 Shader *pShader = CastShader(hShader); in CreateGeometryShaderWithStreamOutput()
999 Shader *pShader = CastShader(hShader); in CreatePixelShader()
[all …]
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DShader.h58 DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
72 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
75 void APIENTRY VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
88 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
91 void APIENTRY GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
111 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
120 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
122 void APIENTRY PsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
H A DShader.cpp299 Shader *pShader = CastShader(hShader); in DestroyShader()
547 Shader *pShader = CastShader(hShader); in CreateVertexShader()
573 D3D10DDI_HSHADER hShader) // IN in VsSetShader() argument
579 Shader *pShader = CastShader(hShader); in VsSetShader()
580 void *state = CastPipeShader(hShader); in VsSetShader()
683 Shader *pShader = CastShader(hShader); in CreateGeometryShader()
714 void *state = CastPipeShader(hShader); in GsSetShader()
715 Shader *pShader = CastShader(hShader); in GsSetShader()
844 Shader *pShader = CastShader(hShader); in CreateGeometryShaderWithStreamOutput()
999 Shader *pShader = CastShader(hShader); in CreatePixelShader()
[all …]
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DShader.h58 DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
72 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
75 void APIENTRY VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
88 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
91 void APIENTRY GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
111 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
120 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
122 void APIENTRY PsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
H A DShader.cpp299 Shader *pShader = CastShader(hShader); in DestroyShader()
547 Shader *pShader = CastShader(hShader); in CreateVertexShader()
573 D3D10DDI_HSHADER hShader) // IN in VsSetShader() argument
579 Shader *pShader = CastShader(hShader); in VsSetShader()
580 void *state = CastPipeShader(hShader); in VsSetShader()
683 Shader *pShader = CastShader(hShader); in CreateGeometryShader()
714 void *state = CastPipeShader(hShader); in GsSetShader()
715 Shader *pShader = CastShader(hShader); in GsSetShader()
844 Shader *pShader = CastShader(hShader); in CreateGeometryShaderWithStreamOutput()
999 Shader *pShader = CastShader(hShader); in CreatePixelShader()
[all …]
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DShader.h58 DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
72 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
75 void APIENTRY VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
88 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
91 void APIENTRY GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
111 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
120 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
122 void APIENTRY PsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
H A DShader.cpp299 Shader *pShader = CastShader(hShader); in DestroyShader()
547 Shader *pShader = CastShader(hShader); in CreateVertexShader()
573 D3D10DDI_HSHADER hShader) // IN in VsSetShader() argument
579 Shader *pShader = CastShader(hShader); in VsSetShader()
580 void *state = CastPipeShader(hShader); in VsSetShader()
683 Shader *pShader = CastShader(hShader); in CreateGeometryShader()
714 void *state = CastPipeShader(hShader); in GsSetShader()
715 Shader *pShader = CastShader(hShader); in GsSetShader()
844 Shader *pShader = CastShader(hShader); in CreateGeometryShaderWithStreamOutput()
999 Shader *pShader = CastShader(hShader); in CreatePixelShader()
[all …]
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DShader.h58 DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
72 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
75 void APIENTRY VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
88 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
91 void APIENTRY GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
111 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
120 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
122 void APIENTRY PsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
H A DShader.cpp299 Shader *pShader = CastShader(hShader); in DestroyShader()
547 Shader *pShader = CastShader(hShader); in CreateVertexShader()
573 D3D10DDI_HSHADER hShader) // IN in VsSetShader() argument
579 Shader *pShader = CastShader(hShader); in VsSetShader()
580 void *state = CastPipeShader(hShader); in VsSetShader()
683 Shader *pShader = CastShader(hShader); in CreateGeometryShader()
714 void *state = CastPipeShader(hShader); in GsSetShader()
715 Shader *pShader = CastShader(hShader); in GsSetShader()
844 Shader *pShader = CastShader(hShader); in CreateGeometryShaderWithStreamOutput()
999 Shader *pShader = CastShader(hShader); in CreatePixelShader()
[all …]
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DShader.h58 DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
72 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
75 void APIENTRY VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
88 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
91 void APIENTRY GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
111 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
120 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
122 void APIENTRY PsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
H A DShader.cpp299 Shader *pShader = CastShader(hShader); in DestroyShader()
547 Shader *pShader = CastShader(hShader); in CreateVertexShader()
573 D3D10DDI_HSHADER hShader) // IN in VsSetShader() argument
579 Shader *pShader = CastShader(hShader); in VsSetShader()
580 void *state = CastPipeShader(hShader); in VsSetShader()
683 Shader *pShader = CastShader(hShader); in CreateGeometryShader()
714 void *state = CastPipeShader(hShader); in GsSetShader()
715 Shader *pShader = CastShader(hShader); in GsSetShader()
844 Shader *pShader = CastShader(hShader); in CreateGeometryShaderWithStreamOutput()
999 Shader *pShader = CastShader(hShader); in CreatePixelShader()
[all …]
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DShader.h58 DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
72 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
75 void APIENTRY VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
88 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
91 void APIENTRY GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
111 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
120 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
122 void APIENTRY PsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
H A DShader.cpp299 Shader *pShader = CastShader(hShader); in DestroyShader()
547 Shader *pShader = CastShader(hShader); in CreateVertexShader()
573 D3D10DDI_HSHADER hShader) // IN in VsSetShader() argument
579 Shader *pShader = CastShader(hShader); in VsSetShader()
580 void *state = CastPipeShader(hShader); in VsSetShader()
683 Shader *pShader = CastShader(hShader); in CreateGeometryShader()
714 void *state = CastPipeShader(hShader); in GsSetShader()
715 Shader *pShader = CastShader(hShader); in GsSetShader()
844 Shader *pShader = CastShader(hShader); in CreateGeometryShaderWithStreamOutput()
999 Shader *pShader = CastShader(hShader); in CreatePixelShader()
[all …]
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/frontends/d3d10umd/
H A DShader.h58 DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
72 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
75 void APIENTRY VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
88 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
91 void APIENTRY GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
111 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
120 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
122 void APIENTRY PsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
H A DShader.cpp299 Shader *pShader = CastShader(hShader); in DestroyShader()
547 Shader *pShader = CastShader(hShader); in CreateVertexShader()
573 D3D10DDI_HSHADER hShader) // IN in VsSetShader() argument
579 Shader *pShader = CastShader(hShader); in VsSetShader()
580 void *state = CastPipeShader(hShader); in VsSetShader()
683 Shader *pShader = CastShader(hShader); in CreateGeometryShader()
714 void *state = CastPipeShader(hShader); in GsSetShader()
715 Shader *pShader = CastShader(hShader); in GsSetShader()
844 Shader *pShader = CastShader(hShader); in CreateGeometryShaderWithStreamOutput()
999 Shader *pShader = CastShader(hShader); in CreatePixelShader()
[all …]
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DShader.h58 DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
72 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
75 void APIENTRY VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
88 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
91 void APIENTRY GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
111 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
120 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
122 void APIENTRY PsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
H A DShader.cpp299 Shader *pShader = CastShader(hShader); in DestroyShader()
547 Shader *pShader = CastShader(hShader); in CreateVertexShader()
573 D3D10DDI_HSHADER hShader) // IN in VsSetShader() argument
579 Shader *pShader = CastShader(hShader); in VsSetShader()
580 void *state = CastPipeShader(hShader); in VsSetShader()
683 Shader *pShader = CastShader(hShader); in CreateGeometryShader()
714 void *state = CastPipeShader(hShader); in GsSetShader()
715 Shader *pShader = CastShader(hShader); in GsSetShader()
844 Shader *pShader = CastShader(hShader); in CreateGeometryShaderWithStreamOutput()
999 Shader *pShader = CastShader(hShader); in CreatePixelShader()
[all …]
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_drawtools.cpp64 void CG_DrawPic( float x, float y, float width, float height, qhandle_t hShader ) { in CG_DrawPic() argument
65 cgi_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader ); in CG_DrawPic()
77 …x, float y, float width, float height, float s1, float t1, float s2, float t2, qhandle_t hShader ) in CG_DrawPic2() argument
79 cgi_R_DrawStretchPic( x, y, width, height, s1, t1, s2, t2, hShader ); in CG_DrawPic2()
91 void CG_DrawRotatePic( float x, float y, float width, float height,float angle, qhandle_t hShader )… in CG_DrawRotatePic() argument
92 cgi_R_DrawRotatePic( x, y, width, height, 0, 0, 1, 1, angle, hShader ); in CG_DrawRotatePic()
104 void CG_DrawRotatePic2( float x, float y, float width, float height,float angle, qhandle_t hShader in CG_DrawRotatePic2() argument
105 cgi_R_DrawRotatePic2( x, y, width, height, 0, 0, 1, 1, angle, hShader ); in CG_DrawRotatePic2()
249 static void CG_TileClearBox( int x, int y, int w, int h, qhandle_t hShader ) { in CG_TileClearBox() argument
256 cgi_R_DrawStretchPic( x, y, w, h, s1, t1, s2, t2, hShader ); in CG_TileClearBox()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_drawtools.cpp100 void CG_DrawPic( float x, float y, float width, float height, qhandle_t hShader ) { in CG_DrawPic() argument
101 cgi_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader ); in CG_DrawPic()
113 … x, float y, float width, float height, float s1, float t1, float s2, float t2, qhandle_t hShader ) in CG_DrawPic2() argument
115 cgi_R_DrawStretchPic( x, y, width, height, s1, t1, s2, t2, hShader ); in CG_DrawPic2()
127 void CG_DrawRotatePic( float x, float y, float width, float height,float angle, qhandle_t hShader )… in CG_DrawRotatePic() argument
128 cgi_R_DrawRotatePic( x, y, width, height, 0, 0, 1, 1, angle, hShader ); in CG_DrawRotatePic()
140 void CG_DrawRotatePic2( float x, float y, float width, float height,float angle, qhandle_t hShader in CG_DrawRotatePic2() argument
141 cgi_R_DrawRotatePic2( x, y, width, height, 0, 0, 1, 1, angle, hShader ); in CG_DrawRotatePic2()
285 static void CG_TileClearBox( int x, int y, int w, int h, qhandle_t hShader ) { in CG_TileClearBox() argument
292 cgi_R_DrawStretchPic( x, y, w, h, s1, t1, s2, t2, hShader ); in CG_TileClearBox()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_drawtools.c169 void CG_DrawPic( float x, float y, float width, float height, qhandle_t hShader ) in CG_DrawPic() argument
172 trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader ); in CG_DrawPic()
185 vec4_t tcolor, float amount, qhandle_t hShader ) in CG_DrawFadePic() argument
200 trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader ); in CG_DrawFadePic()
238 static void CG_TileClearBox( int x, int y, int w, int h, qhandle_t hShader ) in CG_TileClearBox() argument
246 trap_R_DrawStretchPic( x, y, w, h, s1, t1, s2, t2, hShader ); in CG_TileClearBox()
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_scene.c114 sh = R_GetShaderByHandle( poly->hShader ); in R_AddPolygonSurfaces()
125 void RE_AddPolyToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts ) { in RE_AddPolyToScene() argument
136 if ( !hShader ) { in RE_AddPolyToScene()
147 poly->hShader = hShader; in RE_AddPolyToScene()
198 void RE_AddPolysToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts, int numPolys ) { in RE_AddPolysToScene() argument
210 if ( !hShader ) { in RE_AddPolysToScene()
223 poly->hShader = hShader; in RE_AddPolysToScene()
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_scene.c114 sh = R_GetShaderByHandle( poly->hShader ); in R_AddPolygonSurfaces()
126 void RE_AddPolyToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts ) { in RE_AddPolyToScene() argument
137 if ( !hShader ) { in RE_AddPolyToScene()
148 poly->hShader = hShader; in RE_AddPolyToScene()
199 void RE_AddPolysToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts, int numPolys ) { in RE_AddPolysToScene() argument
211 if ( !hShader ) { in RE_AddPolysToScene()
224 poly->hShader = hShader; in RE_AddPolysToScene()

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