/dports/lang/clover/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 58 DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 72 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 75 void APIENTRY VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 88 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 91 void APIENTRY GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 111 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 120 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 122 void APIENTRY PsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
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H A D | Shader.cpp | 299 Shader *pShader = CastShader(hShader); in DestroyShader() 547 Shader *pShader = CastShader(hShader); in CreateVertexShader() 573 D3D10DDI_HSHADER hShader) // IN in VsSetShader() argument 579 Shader *pShader = CastShader(hShader); in VsSetShader() 580 void *state = CastPipeShader(hShader); in VsSetShader() 683 Shader *pShader = CastShader(hShader); in CreateGeometryShader() 714 void *state = CastPipeShader(hShader); in GsSetShader() 715 Shader *pShader = CastShader(hShader); in GsSetShader() 844 Shader *pShader = CastShader(hShader); in CreateGeometryShaderWithStreamOutput() 999 Shader *pShader = CastShader(hShader); in CreatePixelShader() [all …]
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 58 DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 72 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 75 void APIENTRY VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 88 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 91 void APIENTRY GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 111 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 120 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 122 void APIENTRY PsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
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H A D | Shader.cpp | 299 Shader *pShader = CastShader(hShader); in DestroyShader() 547 Shader *pShader = CastShader(hShader); in CreateVertexShader() 573 D3D10DDI_HSHADER hShader) // IN in VsSetShader() argument 579 Shader *pShader = CastShader(hShader); in VsSetShader() 580 void *state = CastPipeShader(hShader); in VsSetShader() 683 Shader *pShader = CastShader(hShader); in CreateGeometryShader() 714 void *state = CastPipeShader(hShader); in GsSetShader() 715 Shader *pShader = CastShader(hShader); in GsSetShader() 844 Shader *pShader = CastShader(hShader); in CreateGeometryShaderWithStreamOutput() 999 Shader *pShader = CastShader(hShader); in CreatePixelShader() [all …]
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 58 DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 72 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 75 void APIENTRY VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 88 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 91 void APIENTRY GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 111 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 120 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 122 void APIENTRY PsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
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H A D | Shader.cpp | 299 Shader *pShader = CastShader(hShader); in DestroyShader() 547 Shader *pShader = CastShader(hShader); in CreateVertexShader() 573 D3D10DDI_HSHADER hShader) // IN in VsSetShader() argument 579 Shader *pShader = CastShader(hShader); in VsSetShader() 580 void *state = CastPipeShader(hShader); in VsSetShader() 683 Shader *pShader = CastShader(hShader); in CreateGeometryShader() 714 void *state = CastPipeShader(hShader); in GsSetShader() 715 Shader *pShader = CastShader(hShader); in GsSetShader() 844 Shader *pShader = CastShader(hShader); in CreateGeometryShaderWithStreamOutput() 999 Shader *pShader = CastShader(hShader); in CreatePixelShader() [all …]
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 58 DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 72 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 75 void APIENTRY VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 88 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 91 void APIENTRY GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 111 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 120 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 122 void APIENTRY PsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
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H A D | Shader.cpp | 299 Shader *pShader = CastShader(hShader); in DestroyShader() 547 Shader *pShader = CastShader(hShader); in CreateVertexShader() 573 D3D10DDI_HSHADER hShader) // IN in VsSetShader() argument 579 Shader *pShader = CastShader(hShader); in VsSetShader() 580 void *state = CastPipeShader(hShader); in VsSetShader() 683 Shader *pShader = CastShader(hShader); in CreateGeometryShader() 714 void *state = CastPipeShader(hShader); in GsSetShader() 715 Shader *pShader = CastShader(hShader); in GsSetShader() 844 Shader *pShader = CastShader(hShader); in CreateGeometryShaderWithStreamOutput() 999 Shader *pShader = CastShader(hShader); in CreatePixelShader() [all …]
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 58 DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 72 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 75 void APIENTRY VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 88 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 91 void APIENTRY GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 111 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 120 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 122 void APIENTRY PsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
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H A D | Shader.cpp | 299 Shader *pShader = CastShader(hShader); in DestroyShader() 547 Shader *pShader = CastShader(hShader); in CreateVertexShader() 573 D3D10DDI_HSHADER hShader) // IN in VsSetShader() argument 579 Shader *pShader = CastShader(hShader); in VsSetShader() 580 void *state = CastPipeShader(hShader); in VsSetShader() 683 Shader *pShader = CastShader(hShader); in CreateGeometryShader() 714 void *state = CastPipeShader(hShader); in GsSetShader() 715 Shader *pShader = CastShader(hShader); in GsSetShader() 844 Shader *pShader = CastShader(hShader); in CreateGeometryShaderWithStreamOutput() 999 Shader *pShader = CastShader(hShader); in CreatePixelShader() [all …]
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 58 DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 72 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 75 void APIENTRY VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 88 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 91 void APIENTRY GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 111 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 120 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 122 void APIENTRY PsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
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H A D | Shader.cpp | 299 Shader *pShader = CastShader(hShader); in DestroyShader() 547 Shader *pShader = CastShader(hShader); in CreateVertexShader() 573 D3D10DDI_HSHADER hShader) // IN in VsSetShader() argument 579 Shader *pShader = CastShader(hShader); in VsSetShader() 580 void *state = CastPipeShader(hShader); in VsSetShader() 683 Shader *pShader = CastShader(hShader); in CreateGeometryShader() 714 void *state = CastPipeShader(hShader); in GsSetShader() 715 Shader *pShader = CastShader(hShader); in GsSetShader() 844 Shader *pShader = CastShader(hShader); in CreateGeometryShaderWithStreamOutput() 999 Shader *pShader = CastShader(hShader); in CreatePixelShader() [all …]
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 58 DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 72 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 75 void APIENTRY VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 88 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 91 void APIENTRY GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 111 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 120 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 122 void APIENTRY PsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
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H A D | Shader.cpp | 299 Shader *pShader = CastShader(hShader); in DestroyShader() 547 Shader *pShader = CastShader(hShader); in CreateVertexShader() 573 D3D10DDI_HSHADER hShader) // IN in VsSetShader() argument 579 Shader *pShader = CastShader(hShader); in VsSetShader() 580 void *state = CastPipeShader(hShader); in VsSetShader() 683 Shader *pShader = CastShader(hShader); in CreateGeometryShader() 714 void *state = CastPipeShader(hShader); in GsSetShader() 715 Shader *pShader = CastShader(hShader); in GsSetShader() 844 Shader *pShader = CastShader(hShader); in CreateGeometryShaderWithStreamOutput() 999 Shader *pShader = CastShader(hShader); in CreatePixelShader() [all …]
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 58 DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 72 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 75 void APIENTRY VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 88 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 91 void APIENTRY GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 111 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 120 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 122 void APIENTRY PsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
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H A D | Shader.cpp | 299 Shader *pShader = CastShader(hShader); in DestroyShader() 547 Shader *pShader = CastShader(hShader); in CreateVertexShader() 573 D3D10DDI_HSHADER hShader) // IN in VsSetShader() argument 579 Shader *pShader = CastShader(hShader); in VsSetShader() 580 void *state = CastPipeShader(hShader); in VsSetShader() 683 Shader *pShader = CastShader(hShader); in CreateGeometryShader() 714 void *state = CastPipeShader(hShader); in GsSetShader() 715 Shader *pShader = CastShader(hShader); in GsSetShader() 844 Shader *pShader = CastShader(hShader); in CreateGeometryShaderWithStreamOutput() 999 Shader *pShader = CastShader(hShader); in CreatePixelShader() [all …]
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 58 DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 72 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 75 void APIENTRY VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 88 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 91 void APIENTRY GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 111 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 120 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 122 void APIENTRY PsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
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H A D | Shader.cpp | 299 Shader *pShader = CastShader(hShader); in DestroyShader() 547 Shader *pShader = CastShader(hShader); in CreateVertexShader() 573 D3D10DDI_HSHADER hShader) // IN in VsSetShader() argument 579 Shader *pShader = CastShader(hShader); in VsSetShader() 580 void *state = CastPipeShader(hShader); in VsSetShader() 683 Shader *pShader = CastShader(hShader); in CreateGeometryShader() 714 void *state = CastPipeShader(hShader); in GsSetShader() 715 Shader *pShader = CastShader(hShader); in GsSetShader() 844 Shader *pShader = CastShader(hShader); in CreateGeometryShaderWithStreamOutput() 999 Shader *pShader = CastShader(hShader); in CreatePixelShader() [all …]
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 58 DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 72 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 75 void APIENTRY VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 88 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 91 void APIENTRY GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 111 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 120 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 122 void APIENTRY PsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
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H A D | Shader.cpp | 299 Shader *pShader = CastShader(hShader); in DestroyShader() 547 Shader *pShader = CastShader(hShader); in CreateVertexShader() 573 D3D10DDI_HSHADER hShader) // IN in VsSetShader() argument 579 Shader *pShader = CastShader(hShader); in VsSetShader() 580 void *state = CastPipeShader(hShader); in VsSetShader() 683 Shader *pShader = CastShader(hShader); in CreateGeometryShader() 714 void *state = CastPipeShader(hShader); in GsSetShader() 715 Shader *pShader = CastShader(hShader); in GsSetShader() 844 Shader *pShader = CastShader(hShader); in CreateGeometryShaderWithStreamOutput() 999 Shader *pShader = CastShader(hShader); in CreatePixelShader() [all …]
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_drawtools.cpp | 64 void CG_DrawPic( float x, float y, float width, float height, qhandle_t hShader ) { in CG_DrawPic() argument 65 cgi_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader ); in CG_DrawPic() 77 …x, float y, float width, float height, float s1, float t1, float s2, float t2, qhandle_t hShader ) in CG_DrawPic2() argument 79 cgi_R_DrawStretchPic( x, y, width, height, s1, t1, s2, t2, hShader ); in CG_DrawPic2() 91 void CG_DrawRotatePic( float x, float y, float width, float height,float angle, qhandle_t hShader )… in CG_DrawRotatePic() argument 92 cgi_R_DrawRotatePic( x, y, width, height, 0, 0, 1, 1, angle, hShader ); in CG_DrawRotatePic() 104 void CG_DrawRotatePic2( float x, float y, float width, float height,float angle, qhandle_t hShader … in CG_DrawRotatePic2() argument 105 cgi_R_DrawRotatePic2( x, y, width, height, 0, 0, 1, 1, angle, hShader ); in CG_DrawRotatePic2() 249 static void CG_TileClearBox( int x, int y, int w, int h, qhandle_t hShader ) { in CG_TileClearBox() argument 256 cgi_R_DrawStretchPic( x, y, w, h, s1, t1, s2, t2, hShader ); in CG_TileClearBox()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_drawtools.cpp | 100 void CG_DrawPic( float x, float y, float width, float height, qhandle_t hShader ) { in CG_DrawPic() argument 101 cgi_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader ); in CG_DrawPic() 113 … x, float y, float width, float height, float s1, float t1, float s2, float t2, qhandle_t hShader ) in CG_DrawPic2() argument 115 cgi_R_DrawStretchPic( x, y, width, height, s1, t1, s2, t2, hShader ); in CG_DrawPic2() 127 void CG_DrawRotatePic( float x, float y, float width, float height,float angle, qhandle_t hShader )… in CG_DrawRotatePic() argument 128 cgi_R_DrawRotatePic( x, y, width, height, 0, 0, 1, 1, angle, hShader ); in CG_DrawRotatePic() 140 void CG_DrawRotatePic2( float x, float y, float width, float height,float angle, qhandle_t hShader … in CG_DrawRotatePic2() argument 141 cgi_R_DrawRotatePic2( x, y, width, height, 0, 0, 1, 1, angle, hShader ); in CG_DrawRotatePic2() 285 static void CG_TileClearBox( int x, int y, int w, int h, qhandle_t hShader ) { in CG_TileClearBox() argument 292 cgi_R_DrawStretchPic( x, y, w, h, s1, t1, s2, t2, hShader ); in CG_TileClearBox()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_drawtools.c | 169 void CG_DrawPic( float x, float y, float width, float height, qhandle_t hShader ) in CG_DrawPic() argument 172 trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader ); in CG_DrawPic() 185 vec4_t tcolor, float amount, qhandle_t hShader ) in CG_DrawFadePic() argument 200 trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader ); in CG_DrawFadePic() 238 static void CG_TileClearBox( int x, int y, int w, int h, qhandle_t hShader ) in CG_TileClearBox() argument 246 trap_R_DrawStretchPic( x, y, w, h, s1, t1, s2, t2, hShader ); in CG_TileClearBox()
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_scene.c | 114 sh = R_GetShaderByHandle( poly->hShader ); in R_AddPolygonSurfaces() 125 void RE_AddPolyToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts ) { in RE_AddPolyToScene() argument 136 if ( !hShader ) { in RE_AddPolyToScene() 147 poly->hShader = hShader; in RE_AddPolyToScene() 198 void RE_AddPolysToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts, int numPolys ) { in RE_AddPolysToScene() argument 210 if ( !hShader ) { in RE_AddPolysToScene() 223 poly->hShader = hShader; in RE_AddPolysToScene()
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_scene.c | 114 sh = R_GetShaderByHandle( poly->hShader ); in R_AddPolygonSurfaces() 126 void RE_AddPolyToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts ) { in RE_AddPolyToScene() argument 137 if ( !hShader ) { in RE_AddPolyToScene() 148 poly->hShader = hShader; in RE_AddPolyToScene() 199 void RE_AddPolysToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts, int numPolys ) { in RE_AddPolysToScene() argument 211 if ( !hShader ) { in RE_AddPolysToScene() 224 poly->hShader = hShader; in RE_AddPolysToScene()
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