/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Windows/ |
H A D | DSoundStream.cpp | 166 if (hThread_ != NULL) { in ~DSoundAudioBackend() 167 WaitForSingleObject(hThread_, 1000); in ~DSoundAudioBackend() 168 CloseHandle(hThread_); in ~DSoundAudioBackend() 169 hThread_ = NULL; in ~DSoundAudioBackend() 185 hThread_ = (HANDLE)_beginthreadex(0, 0, soundThread, (void *)this, 0, 0); in Init() 186 SetThreadPriority(hThread_, THREAD_PRIORITY_ABOVE_NORMAL); in Init()
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H A D | WASAPIStream.cpp | 205 if (hThread_) { in ~WASAPIAudioBackend() 206 WaitForSingleObject(hThread_, 1000); in ~WASAPIAudioBackend() 207 CloseHandle(hThread_); in ~WASAPIAudioBackend() 208 hThread_ = nullptr; in ~WASAPIAudioBackend() 225 hThread_ = (HANDLE)_beginthreadex(0, 0, soundThread, (void *)this, 0, 0); in Init() 226 SetThreadPriority(hThread_, THREAD_PRIORITY_ABOVE_NORMAL); in Init()
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H A D | WASAPIStream.h | 21 HANDLE hThread_ = nullptr; variable
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H A D | DSoundStream.h | 32 HANDLE hThread_ = nullptr; variable
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/dports/emulators/ppsspp/ppsspp-1.12.3/Windows/ |
H A D | DSoundStream.cpp | 166 if (hThread_ != NULL) { in ~DSoundAudioBackend() 167 WaitForSingleObject(hThread_, 1000); in ~DSoundAudioBackend() 168 CloseHandle(hThread_); in ~DSoundAudioBackend() 169 hThread_ = NULL; in ~DSoundAudioBackend() 185 hThread_ = (HANDLE)_beginthreadex(0, 0, soundThread, (void *)this, 0, 0); in Init() 186 SetThreadPriority(hThread_, THREAD_PRIORITY_ABOVE_NORMAL); in Init()
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H A D | WASAPIStream.cpp | 205 if (hThread_) { in ~WASAPIAudioBackend() 206 WaitForSingleObject(hThread_, 1000); in ~WASAPIAudioBackend() 207 CloseHandle(hThread_); in ~WASAPIAudioBackend() 208 hThread_ = nullptr; in ~WASAPIAudioBackend() 225 hThread_ = (HANDLE)_beginthreadex(0, 0, soundThread, (void *)this, 0, 0); in Init() 226 SetThreadPriority(hThread_, THREAD_PRIORITY_ABOVE_NORMAL); in Init()
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H A D | WASAPIStream.h | 21 HANDLE hThread_ = nullptr; variable
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H A D | DSoundStream.h | 32 HANDLE hThread_ = nullptr; variable
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Windows/ |
H A D | DSoundStream.cpp | 166 if (hThread_ != NULL) { in ~DSoundAudioBackend() 167 WaitForSingleObject(hThread_, 1000); in ~DSoundAudioBackend() 168 CloseHandle(hThread_); in ~DSoundAudioBackend() 169 hThread_ = NULL; in ~DSoundAudioBackend() 185 hThread_ = (HANDLE)_beginthreadex(0, 0, soundThread, (void *)this, 0, 0); in Init() 186 SetThreadPriority(hThread_, THREAD_PRIORITY_ABOVE_NORMAL); in Init()
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H A D | WASAPIStream.cpp | 205 if (hThread_) { in ~WASAPIAudioBackend() 206 WaitForSingleObject(hThread_, 1000); in ~WASAPIAudioBackend() 207 CloseHandle(hThread_); in ~WASAPIAudioBackend() 208 hThread_ = nullptr; in ~WASAPIAudioBackend() 225 hThread_ = (HANDLE)_beginthreadex(0, 0, soundThread, (void *)this, 0, 0); in Init() 226 SetThreadPriority(hThread_, THREAD_PRIORITY_ABOVE_NORMAL); in Init()
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H A D | WASAPIStream.h | 21 HANDLE hThread_ = nullptr; variable
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H A D | DSoundStream.h | 32 HANDLE hThread_ = nullptr; variable
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