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Searched refs:hThread_ (Results 1 – 12 of 12) sorted by relevance

/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Windows/
H A DDSoundStream.cpp166 if (hThread_ != NULL) { in ~DSoundAudioBackend()
167 WaitForSingleObject(hThread_, 1000); in ~DSoundAudioBackend()
168 CloseHandle(hThread_); in ~DSoundAudioBackend()
169 hThread_ = NULL; in ~DSoundAudioBackend()
185 hThread_ = (HANDLE)_beginthreadex(0, 0, soundThread, (void *)this, 0, 0); in Init()
186 SetThreadPriority(hThread_, THREAD_PRIORITY_ABOVE_NORMAL); in Init()
H A DWASAPIStream.cpp205 if (hThread_) { in ~WASAPIAudioBackend()
206 WaitForSingleObject(hThread_, 1000); in ~WASAPIAudioBackend()
207 CloseHandle(hThread_); in ~WASAPIAudioBackend()
208 hThread_ = nullptr; in ~WASAPIAudioBackend()
225 hThread_ = (HANDLE)_beginthreadex(0, 0, soundThread, (void *)this, 0, 0); in Init()
226 SetThreadPriority(hThread_, THREAD_PRIORITY_ABOVE_NORMAL); in Init()
H A DWASAPIStream.h21 HANDLE hThread_ = nullptr; variable
H A DDSoundStream.h32 HANDLE hThread_ = nullptr; variable
/dports/emulators/ppsspp/ppsspp-1.12.3/Windows/
H A DDSoundStream.cpp166 if (hThread_ != NULL) { in ~DSoundAudioBackend()
167 WaitForSingleObject(hThread_, 1000); in ~DSoundAudioBackend()
168 CloseHandle(hThread_); in ~DSoundAudioBackend()
169 hThread_ = NULL; in ~DSoundAudioBackend()
185 hThread_ = (HANDLE)_beginthreadex(0, 0, soundThread, (void *)this, 0, 0); in Init()
186 SetThreadPriority(hThread_, THREAD_PRIORITY_ABOVE_NORMAL); in Init()
H A DWASAPIStream.cpp205 if (hThread_) { in ~WASAPIAudioBackend()
206 WaitForSingleObject(hThread_, 1000); in ~WASAPIAudioBackend()
207 CloseHandle(hThread_); in ~WASAPIAudioBackend()
208 hThread_ = nullptr; in ~WASAPIAudioBackend()
225 hThread_ = (HANDLE)_beginthreadex(0, 0, soundThread, (void *)this, 0, 0); in Init()
226 SetThreadPriority(hThread_, THREAD_PRIORITY_ABOVE_NORMAL); in Init()
H A DWASAPIStream.h21 HANDLE hThread_ = nullptr; variable
H A DDSoundStream.h32 HANDLE hThread_ = nullptr; variable
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Windows/
H A DDSoundStream.cpp166 if (hThread_ != NULL) { in ~DSoundAudioBackend()
167 WaitForSingleObject(hThread_, 1000); in ~DSoundAudioBackend()
168 CloseHandle(hThread_); in ~DSoundAudioBackend()
169 hThread_ = NULL; in ~DSoundAudioBackend()
185 hThread_ = (HANDLE)_beginthreadex(0, 0, soundThread, (void *)this, 0, 0); in Init()
186 SetThreadPriority(hThread_, THREAD_PRIORITY_ABOVE_NORMAL); in Init()
H A DWASAPIStream.cpp205 if (hThread_) { in ~WASAPIAudioBackend()
206 WaitForSingleObject(hThread_, 1000); in ~WASAPIAudioBackend()
207 CloseHandle(hThread_); in ~WASAPIAudioBackend()
208 hThread_ = nullptr; in ~WASAPIAudioBackend()
225 hThread_ = (HANDLE)_beginthreadex(0, 0, soundThread, (void *)this, 0, 0); in Init()
226 SetThreadPriority(hThread_, THREAD_PRIORITY_ABOVE_NORMAL); in Init()
H A DWASAPIStream.h21 HANDLE hThread_ = nullptr; variable
H A DDSoundStream.h32 HANDLE hThread_ = nullptr; variable