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Searched refs:h_arrays (Results 1 – 12 of 12) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dm32script.h182 extern hashtable_t h_arrays;
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32vars.cpp69 hash_init(&h_arrays); in Gv_Clear()
93 const int32_t i = hash_find(&h_arrays, pszLabel); in Gv_NewArray()
129 hash_add(&h_arrays, gar->szLabel, g_gameArrayCount, 1); in Gv_NewArray()
H A Dgamevars.cpp81 hash_init(&h_arrays); in Gv_Free()
637 int32_t i = hash_find(&h_arrays,pszLabel); in Gv_NewArray()
689 hash_add(&h_arrays, aGameArrays[i].szLabel, i, 1); in Gv_NewArray()
800 int const arrayIdx = hash_find(&h_arrays, szArrayLabel); in Gv_GetArrayIndex()
H A Dm32def.cpp587 hashtable_t h_arrays = { MAXGAMEARRAYS>>1, NULL }; variable
606 hash_init(&h_arrays); in C_InitHashes()
956 return hash_find(&h_arrays, szGameLabel); in GetGamearrayID()
H A Dgamedef.h89 extern hashtable_t h_arrays;
H A Dgamedef.cpp129 &h_arrays,
1039 hashtable_t h_arrays = { MAXGAMEARRAYS >> 1, NULL }; variable
1188 static inline int GetADefID(char const *label) { return hash_find(&h_arrays, label); } in GetADefID()
H A Dgame.cpp5914 hash_free(&h_arrays); in G_Cleanup()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32vars.cpp69 hash_init(&h_arrays); in Gv_Clear()
93 const int32_t i = hash_find(&h_arrays, pszLabel); in Gv_NewArray()
129 hash_add(&h_arrays, gar->szLabel, g_gameArrayCount, 1); in Gv_NewArray()
H A Dm32def.cpp586 hashtable_t h_arrays = { MAXGAMEARRAYS>>1, NULL }; variable
605 hash_init(&h_arrays); in C_InitHashes()
955 return hash_find(&h_arrays, szGameLabel); in GetGamearrayID()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32vars.cpp69 hash_init(&h_arrays); in Gv_Clear()
93 const int32_t i = hash_find(&h_arrays, pszLabel); in Gv_NewArray()
129 hash_add(&h_arrays, gar->szLabel, g_gameArrayCount, 1); in Gv_NewArray()
H A Dm32def.cpp582 hashtable_t h_arrays = { MAXGAMEARRAYS>>1, NULL }; variable
601 hash_init(&h_arrays); in C_InitHashes()
951 return hash_find(&h_arrays, szGameLabel); in GetGamearrayID()
/dports/deskutils/calibre/calibre-src-5.34.0/src/calibre/ebooks/pdf/
H A Dhtml_writer.py755 h_arrays = tuple(filter(None, (f['W2'] for f in descendant_fonts)))
756 glyph_ids |= all_glyph_ids_in_w_arrays(h_arrays, as_set=True)