Searched refs:h_screen_rows (Results 1 – 10 of 10) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/glk/zcode/ |
H A D | mem.cpp | 152 SET_BYTE(H_SCREEN_ROWS, h_screen_rows); in restart_header() 161 screen_y_size = (zword)h_screen_rows; in restart_header()
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H A D | zcode.cpp | 122 if (h_version > V3 && h_version != V6 && (h_screen_rows != old_screen_rows in loadGameState()
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H A D | glk_interface.cpp | 131 h_screen_rows = h_screen_height / h_font_height; in initialize() 373 h_screen_rows = height_upper + height_lower + 1; in gos_update_height() 374 SET_BYTE(H_SCREEN_ROWS, h_screen_rows); in gos_update_height()
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H A D | config.h | 199 zbyte h_screen_rows; member
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H A D | config.cpp | 76 h_interpreter_version(0), h_screen_rows(0), h_screen_cols(0), h_screen_width(0), in Header()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/frotz/ |
H A D | mem.cpp | 152 SET_BYTE(H_SCREEN_ROWS, h_screen_rows); in restart_header() 161 screen_y_size = (zword)h_screen_rows; in restart_header()
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H A D | frotz.cpp | 122 if (h_version > V3 && h_version != V6 && (h_screen_rows != old_screen_rows in loadGameState()
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H A D | glk_interface.cpp | 131 h_screen_rows = h_screen_height / h_font_height; in initialize() 373 h_screen_rows = height_upper + height_lower + 1; in gos_update_height() 374 SET_BYTE(H_SCREEN_ROWS, h_screen_rows); in gos_update_height()
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H A D | config.h | 199 zbyte h_screen_rows; member
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H A D | config.cpp | 75 h_interpreter_version(0), h_screen_rows(0), h_screen_cols(0), h_screen_width(0), in Header()
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