Searched refs:hadPreScene (Results 1 – 6 of 6) sorted by relevance
151 …hadPreScene = hadPostScene = killRequested = skipCallouts = cancelRender = skipNextFrame = skipAll… in ShelloutProcessing()273 if (!hadPreScene) in HandleProcessEvent()283 if (hadPreScene) in HandleProcessEvent()285 hadPreScene = true; in HandleProcessEvent()
154 bool HadPreScene(void) const { return hadPreScene; } in HadPreScene()246 bool hadPreScene; variable
154 …hadPreScene = hadPostScene = killRequested = skipCallouts = cancelRender = skipNextFrame = skipAll… in ShelloutProcessing()276 if (!hadPreScene) in HandleProcessEvent()286 if (hadPreScene) in HandleProcessEvent()288 hadPreScene = true; in HandleProcessEvent()
148 bool HadPreScene(void) const { return hadPreScene; } in HadPreScene()240 bool hadPreScene; variable
968 bool hadPreScene = shelloutProcessing->HadPreScene(); in Process() local991 state = hadPreScene ? kPreFrameShellout : kPreSceneShellout; in Process()
948 bool hadPreScene = shelloutProcessing->HadPreScene(); in Process() local971 state = hadPreScene ? kPreFrameShellout : kPreSceneShellout; in Process()