/dports/graphics/embree/embree-3.13.2/tutorials/hair_geometry/ |
H A D | hair_geometry_device.cpp | 59 …eometryBuffer(geom,RTC_BUFFER_TYPE_INDEX,0,RTC_FORMAT_UINT,hair->hairs,0,sizeof(ISPCHair),hair->nu… in convertHairSet() 60 if (hair->flags) in convertHairSet() 61 …GeometryBuffer(geom,RTC_BUFFER_TYPE_FLAGS,0,RTC_FORMAT_UCHAR,hair->flags,0,sizeof(char),hair->numH… in convertHairSet() 203 const ISPCHair* hairs = hair->hairs; in evalBezier() 281 Vec3fa color = Vec3fa(0.0f); in renderPixelStandard() local 289 return color; in renderPixelStandard() 328 return color; in renderPixelStandard() 335 color = color + weight*c*T*Vec3fa(g_dirlight_intensity); in renderPixelStandard() 344 if (wi.w <= 0.0f) return color; in renderPixelStandard() 370 return color; in renderPixelStandard() [all …]
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H A D | hair_geometry_device.ispc | 26 /* hair material */ 58 if (hair->flags) 279 Vec3f color = make_Vec3f(0.0f); 287 return color; 326 return color; 333 color = color + weight*c*T*make_Vec3f(g_dirlight_intensity); 342 if (wi.w <= 0.0f) return color; 368 return color; 391 /* calculate pixel color */ 394 /* write color to framebuffer */ [all …]
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/dports/graphics/embree/embree-3.13.2/tutorials/viewer_anim/ |
H A D | viewer_anim_device.cpp | 91 for (unsigned int i=0;i<hair->numVertices;i++) vertices[i] = hair->positions[0][i]; in convertCurveGeometry() 92 …yBuffer(geom, RTC_BUFFER_TYPE_INDEX, 0, RTC_FORMAT_UINT, hair->hairs, 0, sizeof(ISPCHair), hair->n… in convertCurveGeometry() 93 if (hair->type != RTC_GEOMETRY_TYPE_FLAT_LINEAR_CURVE) in convertCurveGeometry() 96 hair->geom.geometry = geom; in convertCurveGeometry() 276 Vec3fa color = Vec3fa(0.0f,1.0f,0.0f); in renderTileStandard() local 297 color = Vec3fa(abs(dot(ray.dir,normalize(Ng)))); in renderTileStandard() 299 colors[N++] = color; in renderTileStandard() 340 Vec3fa& color = colors[N++]; in renderTileStandard() local 342 unsigned int r = (unsigned int) (255.0f * clamp(color.x,0.0f,1.0f)); in renderTileStandard() 343 unsigned int g = (unsigned int) (255.0f * clamp(color.y,0.0f,1.0f)); in renderTileStandard() [all …]
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H A D | viewer_anim_device.ispc | 85 RTCGeometry geom = rtcNewGeometry (g_device, hair->type); 89 for (unsigned int i=0;i<hair->numVertices;i++) vertices[i] = hair->positions[0][i]; 90 …fer(geom, RTC_BUFFER_TYPE_INDEX, 0, RTC_FORMAT_UINT, hair->hairs, 0, sizeof(uniform ISPCHair), hai… 91 if (hair->type != RTC_GEOMETRY_TYPE_FLAT_LINEAR_CURVE) 94 hair->geom.geometry = geom; 270 Vec3f color = make_Vec3f(0.0f,1.0f,0.0f); 291 color = make_Vec3f(abs(dot(ray.dir,normalize(Ng)))); 293 colors[N++] = color; 320 /* modify pixel color based on occlusion */ 334 Vec3f& color = colors[N++]; [all …]
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/ |
H A D | ParticleEditor.cpp | 73 hair = new Hair(20,12,32); in applyState() 74 hair->setTexture("eel-0001"); in applyState() 75 hair->followCamera = 1; in applyState() 76 addRenderObject(hair, LR_PARTICLES); in applyState() 77 hair->alpha = 0; in applyState() 80 test->color = 0; in applyState() 90 if (hair) in toggleHair() 92 hair->toggleAlpha(); in toggleHair() 111 if (hair) in update() 113 hair->setHeadPosition(core->mouse.position); in update() [all …]
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H A D | Entity.cpp | 224 hair = 0; in Entity() 600 if (hair) in destroy() 603 hair = 0; in destroy() 1716 if (hair) in onUpdate() 1718 hair->color.x = color.x * multColor.x; in onUpdate() 1719 hair->color.y = color.y * multColor.y; in onUpdate() 1720 hair->color.z = color.z * multColor.z; in onUpdate() 2827 InterpolatedVector bcolor = color; in render() 2833 color *= multColor; in render() 2864 color = bcolor; in render() [all …]
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H A D | Avatar.cpp | 305 this->color = color; in SongIconParticle() 596 q->color = 0; in openNote() 940 if (hair && b) in updateHair() 943 hair->color.x = color.x * multColor.x; in updateHair() 944 hair->color.y = color.y * multColor.y; in updateHair() 945 hair->color.z = color.z * multColor.z; in updateHair() 1487 if (!hair) return; in toggleCape() 1708 if (hair) in changeForm() 1764 if (hair) in changeForm() 3906 hair = new Hair(); in Avatar() [all …]
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/gui/ |
H A D | OutfitDialog.java | 128 hair.addListener(hairLabel); in OutfitDialog() 129 hair.addListener(outfitLabel); in OutfitDialog() 195 hair.setIndex(checkIndex(hairsIndex, hair)); in OutfitDialog() 247 partialsColumn1.add(createSelector(hair, hairLabel)); in initComponents() 672 Color color; in sendAction() local 694 code += hair.getIndex() * 1000000; in sendAction() 702 if (color != null) { in sendAction() 708 if (color != null) { in sendAction() 714 if (color != null) { in sendAction() 720 if (color != null) { in sendAction() [all …]
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/dports/math/R/R-4.1.2/src/library/datasets/man/ |
H A D | HairEyeColor.Rd | 11 Distribution of hair and eye color and sex in 592 statistics students. 39 \code{Sex} split of the \sQuote{Brown hair, Brown eye} cell was 76 mosaicplot(x, main = "Relation between hair and eye color")
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/dports/math/libRmath/R-4.1.1/src/library/datasets/man/ |
H A D | HairEyeColor.Rd | 11 Distribution of hair and eye color and sex in 592 statistics students. 39 \code{Sex} split of the \sQuote{Brown hair, Brown eye} cell was 76 mosaicplot(x, main = "Relation between hair and eye color")
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/gui/j2d/entity/ |
H A D | NPC2DView.java | 75 final OutfitColor color = OutfitColor.get(npc.getRPObject()); in getAnimationSprite() local 78 …sprite = OutfitStore.get().getAdjustedOutfit(strcode, color, info.getZoneColor(), info.getColorMet… in getAnimationSprite() 83 final int hair = (int) (code / Math.pow(100, 3) % 100); in getAnimationSprite() local 90 sb.append(",hair=" + hair); in getAnimationSprite() 93 sprite = OutfitStore.get().getAdjustedOutfit(sb.toString(), color, info.getZoneColor(), in getAnimationSprite()
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H A D | Player2DView.java | 147 OutfitColor color = OutfitColor.get(entity.getRPObject()); in getAnimationSprite() local 157 final int hair = (int) (code / Math.pow(100, 3) % 100); in getAnimationSprite() local 164 sb.append(",hair=" + hair); in getAnimationSprite() 167 …outfit = store.getAdjustedOutfit(sb.toString(), color, info.getZoneColor(), info.getColorMethod()); in getAnimationSprite() 169 outfit = store.getAdjustedOutfit(strcode, color, info.getZoneColor(), info.getColorMethod()); in getAnimationSprite()
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/draw/ |
H A D | draw_actor.c | 467 const color_t color); 497 color_t color = colorCyan; in DrawLaserSight() local 498 color.a = 64; in DrawLaserSight() 505 muzzlePos, radians - spreadHalf, range, color); in DrawLaserSight() 507 muzzlePos, radians + spreadHalf, range, color); in DrawLaserSight() 517 const color_t color) in DrawLaserSightSingle() argument 522 DrawLine(from, to, color); in DrawLaserSightSingle() 542 const char *hair, const direction_e dir, const bool isGrimacing, in GetHairPic() argument 545 if (hair == NULL) in GetHairPic() 553 sprintf(buf, "chars/hairs/%s", hair); in GetHairPic() [all …]
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/physics/ |
H A D | physics_bullet.cpp | 279 … virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& color) override in drawLine() argument 281 renderer.debugDrawer->DrawLine(from.m_floats, to.m_floats, color.m_floats, color.m_floats); in drawLine() 289 …PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color) override in drawContactPoint() argument 1830 hair->container->object = hair; in Hair_Create() 1848 hair->tail_index = hair->element_count - 1; in Hair_Create() 1893 hair->elements[i].body->setUserPointer(hair->container); in Hair_Create() 1987 return hair; in Hair_Create() 1993 if(hair) in Hair_Delete() 2033 free(hair); in Hair_Delete() 2040 if(hair && (hair->element_count > 0)) in Hair_Update() [all …]
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/dports/editors/texstudio/texstudio-4.1.2/completion/ |
H A D | tikzpeople.cwl | 53 hat=#%color 54 hair=#%color 55 shirt=#%color 56 cross=#%color 58 skin=#%color 61 veil=#%color 64 tie=#%color 70 vest=#%color 72 bill=#%color 89 tube=#%color [all …]
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/dports/textproc/xlnt/xlnt-1.5.0-92-g20f3dac2/include/xlnt/styles/ |
H A D | border.hpp | 63 hair, enumerator 106 optional<class color> color() const; 111 border_property &color(const xlnt::color &c); 137 optional<class color> color_;
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/dports/x11/grabc/grabc1.1/ |
H A D | README | 1 A simple program to determine the color string in hex by clicking on a pixel. 4 a cross hair and when the mouse is clicked, the color of the clicked 7 This program can be useful when you see a color and want to use the 8 color in xterm or your window manager's border but no clue what the 9 name of the color is. It's silly to use a image processing software
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/dports/math/R/R-4.1.2/src/library/graphics/man/ |
H A D | mosaicplot.Rd | 19 color = NULL, shade = FALSE, margin = NULL, 48 \item{color}{logical or (recycling) vector of colors for color 91 loglinear model for the table by color and outline of the mosaic's 159 mosaicplot(~ Sex + Age + Survived, data = Titanic, color = TRUE) 162 ## Independence model of hair and eye color and sex. Indicates that 170 ## Model of joint independence of sex from hair and eye color. Males 171 ## are underrepresented among people with brown hair and eyes, and are 172 ## overrepresented among people with brown hair and blue eyes. 179 mosaicplot(~ gear + carb, data = mtcars, color = TRUE, las = 1) 180 # color recycling [all …]
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/dports/math/libRmath/R-4.1.1/src/library/graphics/man/ |
H A D | mosaicplot.Rd | 19 color = NULL, shade = FALSE, margin = NULL, 48 \item{color}{logical or (recycling) vector of colors for color 91 loglinear model for the table by color and outline of the mosaic's 159 mosaicplot(~ Sex + Age + Survived, data = Titanic, color = TRUE) 162 ## Independence model of hair and eye color and sex. Indicates that 170 ## Model of joint independence of sex from hair and eye color. Males 171 ## are underrepresented among people with brown hair and eyes, and are 172 ## overrepresented among people with brown hair and blue eyes. 179 mosaicplot(~ gear + carb, data = mtcars, color = TRUE, las = 1) 180 # color recycling [all …]
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/dports/devel/py-twisted/Twisted-22.1.0/docs/core/howto/ |
H A D | components.rst | 67 color = None 68 def setColor(self, color): 69 self.color = color 72 return self.color 80 …is nice, because conceivably an object could have a color but not an area, or an area but not a co… 81 The problem, though, is that Square is not really an Area or a Color, but has an area and color. 91 Let's imagine another example. We have an electric appliance, say a hair dryer. 92 The hair dryer is American voltage. 95 …ng the hair dryer to support both ``plug120Volt`` and ``plug240Volt`` methods would be tedious, an… 106 print("now you have no hair dryer any more.") [all …]
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/dports/biology/p5-Bio-NEXUS/Bio-NEXUS-0.78/t/data/compliant/ |
H A D | 04_charactersblock_methods_05.nex | 12 charstatelabels 1 hair/absent present, 2 color/red blue, 3 size/small big;
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/intern/ |
H A D | draw_cache_impl_particles.c | 102 float color; member 644 const HairKey *hkeys = part->hair; in particle_key_weight() 680 seg_data->color = (weight < 1.0f) ? weight : 1.0f; in particle_batch_cache_fill_segments_edit() 684 seg_data->color = path[j].col[0]; in particle_batch_cache_fill_segments_edit() 1447 if (cache->hair.hairs == NULL) { in DRW_particles_batch_cache_get_hair() 1453 cache->hair.hairs = GPU_batch_create( in DRW_particles_batch_cache_get_hair() 1454 GPU_PRIM_LINE_STRIP, cache->hair.pos, cache->hair.indices); in DRW_particles_batch_cache_get_hair() 1456 return cache->hair.hairs; in DRW_particles_batch_cache_get_hair() 1566 float color = (key->flag & PEK_SELECT) ? 1.0f : 0.0f; in particle_batch_cache_ensure_edit_inner_pos() local 1623 float color = (key->flag & PEK_SELECT) ? 1.0f : 0.0f; in particle_batch_cache_ensure_edit_tip_pos() local [all …]
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/workbench/shaders/ |
H A D | workbench_prepass_hair_vert.glsl | 8 uniform samplerBuffer ac; /* active color layer */ 21 /* To "simulate" anisotropic shading, randomize hair normal per strand. */ 31 inout vec3 color, 41 /* Modulate by color intensity to reduce very high contrast when color is dark. */ 42 color = clamp(color + rand * (color + 0.05), 0.0, 1.0);
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/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/shaders/ |
H A D | node_principled_hair_bsdf.osl | 19 color log3(color a) 21 return color(log(a[0]), log(a[1]), log(a[2])); 24 color sigma_from_concentration(float eumelanin, float pheomelanin) 26 return eumelanin * color(0.506, 0.841, 1.653) + pheomelanin * color(0.343, 0.733, 1.924); 29 color sigma_from_reflectance(color c, float azimuthal_roughness) 34 color sigma = log3(c) / roughness_fac; 38 shader node_principled_hair_bsdf(color Color = color(0.017513, 0.005763, 0.002059), 42 color Tint = 1.0, 43 color AbsorptionCoefficient = color(0.245531, 0.52, 1.365), 74 color sigma; [all …]
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/dports/textproc/p5-XML-Mini/XML-Mini-1.38/t/ |
H A D | 06getelem.t | 19 Chomsky </last> </name> <hair color="brown" /> </person>
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