Home
last modified time | relevance | path

Searched +refs:hair +refs:color (Results 1 – 25 of 1323) sorted by relevance

12345678910>>...53

/dports/graphics/embree/embree-3.13.2/tutorials/hair_geometry/
H A Dhair_geometry_device.cpp59 …eometryBuffer(geom,RTC_BUFFER_TYPE_INDEX,0,RTC_FORMAT_UINT,hair->hairs,0,sizeof(ISPCHair),hair->nu… in convertHairSet()
60 if (hair->flags) in convertHairSet()
61 …GeometryBuffer(geom,RTC_BUFFER_TYPE_FLAGS,0,RTC_FORMAT_UCHAR,hair->flags,0,sizeof(char),hair->numH… in convertHairSet()
203 const ISPCHair* hairs = hair->hairs; in evalBezier()
281 Vec3fa color = Vec3fa(0.0f); in renderPixelStandard() local
289 return color; in renderPixelStandard()
328 return color; in renderPixelStandard()
335 color = color + weight*c*T*Vec3fa(g_dirlight_intensity); in renderPixelStandard()
344 if (wi.w <= 0.0f) return color; in renderPixelStandard()
370 return color; in renderPixelStandard()
[all …]
H A Dhair_geometry_device.ispc26 /* hair material */
58 if (hair->flags)
279 Vec3f color = make_Vec3f(0.0f);
287 return color;
326 return color;
333 color = color + weight*c*T*make_Vec3f(g_dirlight_intensity);
342 if (wi.w <= 0.0f) return color;
368 return color;
391 /* calculate pixel color */
394 /* write color to framebuffer */
[all …]
/dports/graphics/embree/embree-3.13.2/tutorials/viewer_anim/
H A Dviewer_anim_device.cpp91 for (unsigned int i=0;i<hair->numVertices;i++) vertices[i] = hair->positions[0][i]; in convertCurveGeometry()
92 …yBuffer(geom, RTC_BUFFER_TYPE_INDEX, 0, RTC_FORMAT_UINT, hair->hairs, 0, sizeof(ISPCHair), hair->n… in convertCurveGeometry()
93 if (hair->type != RTC_GEOMETRY_TYPE_FLAT_LINEAR_CURVE) in convertCurveGeometry()
96 hair->geom.geometry = geom; in convertCurveGeometry()
276 Vec3fa color = Vec3fa(0.0f,1.0f,0.0f); in renderTileStandard() local
297 color = Vec3fa(abs(dot(ray.dir,normalize(Ng)))); in renderTileStandard()
299 colors[N++] = color; in renderTileStandard()
340 Vec3fa& color = colors[N++]; in renderTileStandard() local
342 unsigned int r = (unsigned int) (255.0f * clamp(color.x,0.0f,1.0f)); in renderTileStandard()
343 unsigned int g = (unsigned int) (255.0f * clamp(color.y,0.0f,1.0f)); in renderTileStandard()
[all …]
H A Dviewer_anim_device.ispc85 RTCGeometry geom = rtcNewGeometry (g_device, hair->type);
89 for (unsigned int i=0;i<hair->numVertices;i++) vertices[i] = hair->positions[0][i];
90 …fer(geom, RTC_BUFFER_TYPE_INDEX, 0, RTC_FORMAT_UINT, hair->hairs, 0, sizeof(uniform ISPCHair), hai…
91 if (hair->type != RTC_GEOMETRY_TYPE_FLAT_LINEAR_CURVE)
94 hair->geom.geometry = geom;
270 Vec3f color = make_Vec3f(0.0f,1.0f,0.0f);
291 color = make_Vec3f(abs(dot(ray.dir,normalize(Ng))));
293 colors[N++] = color;
320 /* modify pixel color based on occlusion */
334 Vec3f& color = colors[N++];
[all …]
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DParticleEditor.cpp73 hair = new Hair(20,12,32); in applyState()
74 hair->setTexture("eel-0001"); in applyState()
75 hair->followCamera = 1; in applyState()
76 addRenderObject(hair, LR_PARTICLES); in applyState()
77 hair->alpha = 0; in applyState()
80 test->color = 0; in applyState()
90 if (hair) in toggleHair()
92 hair->toggleAlpha(); in toggleHair()
111 if (hair) in update()
113 hair->setHeadPosition(core->mouse.position); in update()
[all …]
H A DEntity.cpp224 hair = 0; in Entity()
600 if (hair) in destroy()
603 hair = 0; in destroy()
1716 if (hair) in onUpdate()
1718 hair->color.x = color.x * multColor.x; in onUpdate()
1719 hair->color.y = color.y * multColor.y; in onUpdate()
1720 hair->color.z = color.z * multColor.z; in onUpdate()
2827 InterpolatedVector bcolor = color; in render()
2833 color *= multColor; in render()
2864 color = bcolor; in render()
[all …]
H A DAvatar.cpp305 this->color = color; in SongIconParticle()
596 q->color = 0; in openNote()
940 if (hair && b) in updateHair()
943 hair->color.x = color.x * multColor.x; in updateHair()
944 hair->color.y = color.y * multColor.y; in updateHair()
945 hair->color.z = color.z * multColor.z; in updateHair()
1487 if (!hair) return; in toggleCape()
1708 if (hair) in changeForm()
1764 if (hair) in changeForm()
3906 hair = new Hair(); in Avatar()
[all …]
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/gui/
H A DOutfitDialog.java128 hair.addListener(hairLabel); in OutfitDialog()
129 hair.addListener(outfitLabel); in OutfitDialog()
195 hair.setIndex(checkIndex(hairsIndex, hair)); in OutfitDialog()
247 partialsColumn1.add(createSelector(hair, hairLabel)); in initComponents()
672 Color color; in sendAction() local
694 code += hair.getIndex() * 1000000; in sendAction()
702 if (color != null) { in sendAction()
708 if (color != null) { in sendAction()
714 if (color != null) { in sendAction()
720 if (color != null) { in sendAction()
[all …]
/dports/math/R/R-4.1.2/src/library/datasets/man/
H A DHairEyeColor.Rd11 Distribution of hair and eye color and sex in 592 statistics students.
39 \code{Sex} split of the \sQuote{Brown hair, Brown eye} cell was
76 mosaicplot(x, main = "Relation between hair and eye color")
/dports/math/libRmath/R-4.1.1/src/library/datasets/man/
H A DHairEyeColor.Rd11 Distribution of hair and eye color and sex in 592 statistics students.
39 \code{Sex} split of the \sQuote{Brown hair, Brown eye} cell was
76 mosaicplot(x, main = "Relation between hair and eye color")
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/gui/j2d/entity/
H A DNPC2DView.java75 final OutfitColor color = OutfitColor.get(npc.getRPObject()); in getAnimationSprite() local
78 …sprite = OutfitStore.get().getAdjustedOutfit(strcode, color, info.getZoneColor(), info.getColorMet… in getAnimationSprite()
83 final int hair = (int) (code / Math.pow(100, 3) % 100); in getAnimationSprite() local
90 sb.append(",hair=" + hair); in getAnimationSprite()
93 sprite = OutfitStore.get().getAdjustedOutfit(sb.toString(), color, info.getZoneColor(), in getAnimationSprite()
H A DPlayer2DView.java147 OutfitColor color = OutfitColor.get(entity.getRPObject()); in getAnimationSprite() local
157 final int hair = (int) (code / Math.pow(100, 3) % 100); in getAnimationSprite() local
164 sb.append(",hair=" + hair); in getAnimationSprite()
167 …outfit = store.getAdjustedOutfit(sb.toString(), color, info.getZoneColor(), info.getColorMethod()); in getAnimationSprite()
169 outfit = store.getAdjustedOutfit(strcode, color, info.getZoneColor(), info.getColorMethod()); in getAnimationSprite()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/draw/
H A Ddraw_actor.c467 const color_t color);
497 color_t color = colorCyan; in DrawLaserSight() local
498 color.a = 64; in DrawLaserSight()
505 muzzlePos, radians - spreadHalf, range, color); in DrawLaserSight()
507 muzzlePos, radians + spreadHalf, range, color); in DrawLaserSight()
517 const color_t color) in DrawLaserSightSingle() argument
522 DrawLine(from, to, color); in DrawLaserSightSingle()
542 const char *hair, const direction_e dir, const bool isGrimacing, in GetHairPic() argument
545 if (hair == NULL) in GetHairPic()
553 sprintf(buf, "chars/hairs/%s", hair); in GetHairPic()
[all …]
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/physics/
H A Dphysics_bullet.cpp279 … virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& color) override in drawLine() argument
281 renderer.debugDrawer->DrawLine(from.m_floats, to.m_floats, color.m_floats, color.m_floats); in drawLine()
289 …PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color) override in drawContactPoint() argument
1830 hair->container->object = hair; in Hair_Create()
1848 hair->tail_index = hair->element_count - 1; in Hair_Create()
1893 hair->elements[i].body->setUserPointer(hair->container); in Hair_Create()
1987 return hair; in Hair_Create()
1993 if(hair) in Hair_Delete()
2033 free(hair); in Hair_Delete()
2040 if(hair && (hair->element_count > 0)) in Hair_Update()
[all …]
/dports/editors/texstudio/texstudio-4.1.2/completion/
H A Dtikzpeople.cwl53 hat=#%color
54 hair=#%color
55 shirt=#%color
56 cross=#%color
58 skin=#%color
61 veil=#%color
64 tie=#%color
70 vest=#%color
72 bill=#%color
89 tube=#%color
[all …]
/dports/textproc/xlnt/xlnt-1.5.0-92-g20f3dac2/include/xlnt/styles/
H A Dborder.hpp63 hair, enumerator
106 optional<class color> color() const;
111 border_property &color(const xlnt::color &c);
137 optional<class color> color_;
/dports/x11/grabc/grabc1.1/
H A DREADME1 A simple program to determine the color string in hex by clicking on a pixel.
4 a cross hair and when the mouse is clicked, the color of the clicked
7 This program can be useful when you see a color and want to use the
8 color in xterm or your window manager's border but no clue what the
9 name of the color is. It's silly to use a image processing software
/dports/math/R/R-4.1.2/src/library/graphics/man/
H A Dmosaicplot.Rd19 color = NULL, shade = FALSE, margin = NULL,
48 \item{color}{logical or (recycling) vector of colors for color
91 loglinear model for the table by color and outline of the mosaic's
159 mosaicplot(~ Sex + Age + Survived, data = Titanic, color = TRUE)
162 ## Independence model of hair and eye color and sex. Indicates that
170 ## Model of joint independence of sex from hair and eye color. Males
171 ## are underrepresented among people with brown hair and eyes, and are
172 ## overrepresented among people with brown hair and blue eyes.
179 mosaicplot(~ gear + carb, data = mtcars, color = TRUE, las = 1)
180 # color recycling
[all …]
/dports/math/libRmath/R-4.1.1/src/library/graphics/man/
H A Dmosaicplot.Rd19 color = NULL, shade = FALSE, margin = NULL,
48 \item{color}{logical or (recycling) vector of colors for color
91 loglinear model for the table by color and outline of the mosaic's
159 mosaicplot(~ Sex + Age + Survived, data = Titanic, color = TRUE)
162 ## Independence model of hair and eye color and sex. Indicates that
170 ## Model of joint independence of sex from hair and eye color. Males
171 ## are underrepresented among people with brown hair and eyes, and are
172 ## overrepresented among people with brown hair and blue eyes.
179 mosaicplot(~ gear + carb, data = mtcars, color = TRUE, las = 1)
180 # color recycling
[all …]
/dports/devel/py-twisted/Twisted-22.1.0/docs/core/howto/
H A Dcomponents.rst67 color = None
68 def setColor(self, color):
69 self.color = color
72 return self.color
80 …is nice, because conceivably an object could have a color but not an area, or an area but not a co…
81 The problem, though, is that Square is not really an Area or a Color, but has an area and color.
91 Let's imagine another example. We have an electric appliance, say a hair dryer.
92 The hair dryer is American voltage.
95 …ng the hair dryer to support both ``plug120Volt`` and ``plug240Volt`` methods would be tedious, an…
106 print("now you have no hair dryer any more.")
[all …]
/dports/biology/p5-Bio-NEXUS/Bio-NEXUS-0.78/t/data/compliant/
H A D04_charactersblock_methods_05.nex12 charstatelabels 1 hair/absent present, 2 color/red blue, 3 size/small big;
/dports/graphics/blender/blender-2.91.0/source/blender/draw/intern/
H A Ddraw_cache_impl_particles.c102 float color; member
644 const HairKey *hkeys = part->hair; in particle_key_weight()
680 seg_data->color = (weight < 1.0f) ? weight : 1.0f; in particle_batch_cache_fill_segments_edit()
684 seg_data->color = path[j].col[0]; in particle_batch_cache_fill_segments_edit()
1447 if (cache->hair.hairs == NULL) { in DRW_particles_batch_cache_get_hair()
1453 cache->hair.hairs = GPU_batch_create( in DRW_particles_batch_cache_get_hair()
1454 GPU_PRIM_LINE_STRIP, cache->hair.pos, cache->hair.indices); in DRW_particles_batch_cache_get_hair()
1456 return cache->hair.hairs; in DRW_particles_batch_cache_get_hair()
1566 float color = (key->flag & PEK_SELECT) ? 1.0f : 0.0f; in particle_batch_cache_ensure_edit_inner_pos() local
1623 float color = (key->flag & PEK_SELECT) ? 1.0f : 0.0f; in particle_batch_cache_ensure_edit_tip_pos() local
[all …]
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/workbench/shaders/
H A Dworkbench_prepass_hair_vert.glsl8 uniform samplerBuffer ac; /* active color layer */
21 /* To "simulate" anisotropic shading, randomize hair normal per strand. */
31 inout vec3 color,
41 /* Modulate by color intensity to reduce very high contrast when color is dark. */
42 color = clamp(color + rand * (color + 0.05), 0.0, 1.0);
/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/shaders/
H A Dnode_principled_hair_bsdf.osl19 color log3(color a)
21 return color(log(a[0]), log(a[1]), log(a[2]));
24 color sigma_from_concentration(float eumelanin, float pheomelanin)
26 return eumelanin * color(0.506, 0.841, 1.653) + pheomelanin * color(0.343, 0.733, 1.924);
29 color sigma_from_reflectance(color c, float azimuthal_roughness)
34 color sigma = log3(c) / roughness_fac;
38 shader node_principled_hair_bsdf(color Color = color(0.017513, 0.005763, 0.002059),
42 color Tint = 1.0,
43 color AbsorptionCoefficient = color(0.245531, 0.52, 1.365),
74 color sigma;
[all …]
/dports/textproc/p5-XML-Mini/XML-Mini-1.38/t/
H A D06getelem.t19 Chomsky </last> </name> <hair color="brown" /> </person>

12345678910>>...53