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Searched refs:hairNodes (Results 1 – 3 of 3) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DHair.cpp35 hairNodes.resize(nodes); in Hair()
44hairNodes[i].position = hairNodes[i].originalPosition = hairNodes[i].defaultPosition = Vector(0, i… in Hair()
121 h = &hairNodes[idx]; in getHairNode()
141 Vector diffVec = hairNodes[i+1].position - hairNodes[i].position; in onRender()
158 glVertex3f(hairNodes[i].position.x + pl.x, hairNodes[i].position.y + pl.y, 0); in onRender()
242 Vector diff = hairNodes[i].position - hairNodes[i-1].position; in updatePositions()
259 hairNodes[i].position = hairNodes[i-1].position + diff; in updatePositions()
265 hairNodes[i].position = hairNodes[i-1].position + diff; in updatePositions()
447 Vector mov = hairNodes[i].defaultPosition - hairNodes[i].position; in returnToDefaultPositions()
467 hairNodes[i].position += force*dt*hairNodes[i].percent; in exertForce()
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H A DHair.h49 std::vector<HairNode> hairNodes; variable
H A DGame.cpp8302 num = a->hair->hairNodes.size(); in collideHairVsCircle()
8307 c = ((a->hair->hairNodes[i].position) - pos2).isLength2DIn(a->hair->hairWidth*perc + radius); in collideHairVsCircle()