/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/ |
H A D | elevator.cpp | 195 _imagePicker->handleMouseAction(x, y, false, true, false); in handleMouseUp() 200 _imagePicker->handleMouseAction(x, y, true, false, false); in handleMouseDown() 218 _imagePicker->handleMouseAction(p.x, p.y, false, false, false); in tick()
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H A D | spinner.cpp | 231 _imagePicker->handleMouseAction(x, y, false, true, false); in handleMouseUp() 236 _imagePicker->handleMouseAction(x, y, true, false, false); in handleMouseDown() 252 _imagePicker->handleMouseAction(p.x, p.y, false, false, false); in tick()
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H A D | kia_section_clues.cpp | 171 _buttons->handleMouseAction(mouseX, mouseY, false, false, false); in handleMouseMove() 178 _buttons->handleMouseAction(_mouseX, _mouseY, true, false, false); in handleMouseDown() 185 _buttons->handleMouseAction(_mouseX, _mouseY, false, true, false); in handleMouseUp()
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H A D | kia_section_save.cpp | 254 _buttons->handleMouseAction(_mouseX, _mouseY, false, false, false); in handleMouseMove() 267 _buttons->handleMouseAction(_mouseX, _mouseY, true, false, false); in handleMouseDown() 273 _buttons->handleMouseAction(_mouseX, _mouseY, false, true, false); in handleMouseUp()
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H A D | kia_section_crimes.cpp | 193 _buttons->handleMouseAction(mouseX, mouseY, false, false, false); in handleMouseMove() 199 _buttons->handleMouseAction(_mouseX, _mouseY, true, false, false); in handleMouseDown() 206 _buttons->handleMouseAction(_mouseX, _mouseY, false, true, false); in handleMouseUp()
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H A D | ui_image_picker.h | 94 bool handleMouseAction(int x, int y, bool down, bool up, bool ignore = false);
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H A D | kia_section_suspects.cpp | 229 _buttons->handleMouseAction(mouseX, mouseY, false, false, false); in handleMouseMove() 235 _buttons->handleMouseAction(_mouseX, _mouseY, true, false, false); in handleMouseDown() 242 _buttons->handleMouseAction(_mouseX, _mouseY, false, true, false); in handleMouseUp()
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H A D | kia_section_settings.cpp | 263 _playerAgendaSelector->handleMouseAction(mouseX, mouseY, false, false, false); in handleMouseMove() 269 _playerAgendaSelector->handleMouseAction(_mouseX, _mouseY, true, false, false); in handleMouseDown() 276 _playerAgendaSelector->handleMouseAction(_mouseX, _mouseY, false, true, false); in handleMouseUp()
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H A D | vk.cpp | 190 _buttons->handleMouseAction(mouseX, mouseY, false, false, false); in tick() 219 if (!_buttons->handleMouseAction(mouseX, mouseY, true, false, false)) { in handleMouseDown() 227 _buttons->handleMouseAction(mouseX, mouseY, false, true, false); in handleMouseUp()
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H A D | kia.cpp | 299 _buttons->handleMouseAction(mouse.x, mouse.y, false, false, false); in tick() 406 _buttons->handleMouseAction(mouseX, mouseY, true, false, false); in handleMouseDown() 418 _buttons->handleMouseAction(mouseX, mouseY, false, true, false); in handleMouseUp()
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H A D | ui_image_picker.cpp | 273 bool UIImagePicker::handleMouseAction(int x, int y, bool down, bool up, bool ignore) { in handleMouseAction() function in BladeRunner::UIImagePicker
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/ |
H A D | elevator.cpp | 195 _imagePicker->handleMouseAction(x, y, false, true, false); in handleMouseUp() 200 _imagePicker->handleMouseAction(x, y, true, false, false); in handleMouseDown() 218 _imagePicker->handleMouseAction(p.x, p.y, false, false, false); in tick()
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H A D | spinner.cpp | 231 _imagePicker->handleMouseAction(x, y, false, true, false); in handleMouseUp() 236 _imagePicker->handleMouseAction(x, y, true, false, false); in handleMouseDown() 252 _imagePicker->handleMouseAction(p.x, p.y, false, false, false); in tick()
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H A D | ui_dropdown.cpp | 228 _lineDropdownBtn->handleMouseAction(mouseX, mouseY, false, false, false); in handleMouseMove() 238 _lineDropdownBtn->handleMouseAction(_mouseX, _mouseY, true, false, false); in handleMouseDown() 266 _lineDropdownBtn->handleMouseAction(_mouseX, _mouseY, false, true, false); in handleMouseUp()
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H A D | kia_section_save.cpp | 254 _buttons->handleMouseAction(_mouseX, _mouseY, false, false, false); in handleMouseMove() 267 _buttons->handleMouseAction(_mouseX, _mouseY, true, false, false); in handleMouseDown() 273 _buttons->handleMouseAction(_mouseX, _mouseY, false, true, false); in handleMouseUp()
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H A D | kia_section_clues.cpp | 171 _buttons->handleMouseAction(mouseX, mouseY, false, false, false); in handleMouseMove() 178 _buttons->handleMouseAction(_mouseX, _mouseY, true, false, false); in handleMouseDown() 185 _buttons->handleMouseAction(_mouseX, _mouseY, false, true, false); in handleMouseUp()
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H A D | kia_section_crimes.cpp | 193 _buttons->handleMouseAction(mouseX, mouseY, false, false, false); in handleMouseMove() 199 _buttons->handleMouseAction(_mouseX, _mouseY, true, false, false); in handleMouseDown() 206 _buttons->handleMouseAction(_mouseX, _mouseY, false, true, false); in handleMouseUp()
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H A D | ui_image_picker.h | 99 bool handleMouseAction(int x, int y, bool down, bool up, bool ignore = false);
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H A D | kia_section_suspects.cpp | 229 _buttons->handleMouseAction(mouseX, mouseY, false, false, false); in handleMouseMove() 235 _buttons->handleMouseAction(_mouseX, _mouseY, true, false, false); in handleMouseDown() 242 _buttons->handleMouseAction(_mouseX, _mouseY, false, true, false); in handleMouseUp()
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H A D | kia_section_settings.cpp | 372 _playerAgendaSelector->handleMouseAction(mouseX, mouseY, false, false, false); in handleMouseMove() 379 _playerAgendaSelector->handleMouseAction(_mouseX, _mouseY, true, false, false); in handleMouseDown() 387 _playerAgendaSelector->handleMouseAction(_mouseX, _mouseY, false, true, false); in handleMouseUp()
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H A D | vk.cpp | 190 _buttons->handleMouseAction(mouseX, mouseY, false, false, false); in tick() 219 if (!_buttons->handleMouseAction(mouseX, mouseY, true, false, false)) { in handleMouseDown() 227 _buttons->handleMouseAction(mouseX, mouseY, false, true, false); in handleMouseUp()
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H A D | kia.cpp | 302 _buttons->handleMouseAction(mouse.x, mouse.y, false, false, false); in tick() 409 _buttons->handleMouseAction(mouseX, mouseY, true, false, false); in handleMouseDown() 421 _buttons->handleMouseAction(mouseX, mouseY, false, true, false); in handleMouseUp()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | bladerunner.cpp | 1221 handleMouseAction(event.mouse.x, event.mouse.y, true, false); in handleEvents() 1226 handleMouseAction(event.mouse.x, event.mouse.y, false, false); in handleEvents() 1230 handleMouseAction(event.mouse.x, event.mouse.y, true, true); in handleEvents() 1235 handleMouseAction(event.mouse.x, event.mouse.y, false, true); in handleEvents() 1240 handleMouseAction(event.mouse.x, event.mouse.y, false, false, -1); in handleEvents() 1245 handleMouseAction(event.mouse.x, event.mouse.y, false, false, 1); in handleEvents() 1356 void BladeRunnerEngine::handleMouseAction(int x, int y, bool mainButton, bool buttonDown, int scrol… in handleMouseAction() function in BladeRunner::BladeRunnerEngine
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H A D | bladerunner.h | 286 void handleMouseAction(int x, int y, bool mainButton, bool buttonDown, int scrollDirection = 0);
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | bladerunner.cpp | 1306 handleMouseAction(event.mouse.x, event.mouse.y, true, false); in handleEvents() 1311 handleMouseAction(event.mouse.x, event.mouse.y, false, false); in handleEvents() 1315 handleMouseAction(event.mouse.x, event.mouse.y, true, true); in handleEvents() 1320 handleMouseAction(event.mouse.x, event.mouse.y, false, true); in handleEvents() 1325 handleMouseAction(event.mouse.x, event.mouse.y, false, false, -1); in handleEvents() 1330 handleMouseAction(event.mouse.x, event.mouse.y, false, false, 1); in handleEvents() 1470 void BladeRunnerEngine::handleMouseAction(int x, int y, bool mainButton, bool buttonDown, int scrol… in handleMouseAction() function in BladeRunner::BladeRunnerEngine
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