Searched refs:handleSuccessfulKill (Results 1 – 2 of 2) sorted by relevance
966 void handleSuccessfulKill(Actor *target);
420 enactorPtr->handleSuccessfulKill(a); in acceptDamageAction()2825 void Actor::handleSuccessfulKill(Actor *target) { in handleSuccessfulKill() function in Saga2::Actor