Searched refs:handledPlayer (Results 1 – 4 of 4) sorted by relevance
239 boolean handledPlayer = false; in updateLighting() local240 for (creatureIterator it = iterateCreatures(monsters); !handledPlayer || hasNextCreature(it);) { in updateLighting()241 creature *monst = !handledPlayer ? &player : nextCreature(&it); in updateLighting()242 handledPlayer = true; in updateLighting()
1711 boolean handledPlayer = false; in updateMonsterState() local1714 handledPlayer = true; in updateMonsterState()2171 boolean handledPlayer = false; in monsterSwarmDirection() local2174 handledPlayer = true; in monsterSwarmDirection()2208 handledPlayer = true; in monsterSwarmDirection()2463 handledPlayer = true; in targetEligibleForCombatBuff()2679 boolean handledPlayer = false; in monstUseBolt() local2682 handledPlayer = true; in monstUseBolt()3261 boolean handledPlayer = false; in monstersTurn() local3264 handledPlayer = true; in monstersTurn()[all …]
2195 boolean handledPlayer = false; in recordCurrentCreatureHealths() local2196 for (creatureIterator it = iterateCreatures(monsters); !handledPlayer || hasNextCreature(it);) { in recordCurrentCreatureHealths()2197 creature *monst = !handledPlayer ? &player : nextCreature(&it); in recordCurrentCreatureHealths()2198 handledPlayer = true; in recordCurrentCreatureHealths()
3026 boolean handledPlayer = false; in displayMonsterFlashes() local3027 for (creatureIterator it = iterateCreatures(monsters); !handledPlayer || hasNextCreature(it);) { in displayMonsterFlashes()3028 creature *monst = !handledPlayer ? &player : nextCreature(&it); in displayMonsterFlashes()3029 handledPlayer = true; in displayMonsterFlashes()