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Searched refs:handledPlayer (Results 1 – 4 of 4) sorted by relevance

/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DLight.c239 boolean handledPlayer = false; in updateLighting() local
240 for (creatureIterator it = iterateCreatures(monsters); !handledPlayer || hasNextCreature(it);) { in updateLighting()
241 creature *monst = !handledPlayer ? &player : nextCreature(&it); in updateLighting()
242 handledPlayer = true; in updateLighting()
H A DMonsters.c1711 boolean handledPlayer = false; in updateMonsterState() local
1714 handledPlayer = true; in updateMonsterState()
2171 boolean handledPlayer = false; in monsterSwarmDirection() local
2174 handledPlayer = true; in monsterSwarmDirection()
2208 handledPlayer = true; in monsterSwarmDirection()
2463 handledPlayer = true; in targetEligibleForCombatBuff()
2679 boolean handledPlayer = false; in monstUseBolt() local
2682 handledPlayer = true; in monstUseBolt()
3261 boolean handledPlayer = false; in monstersTurn() local
3264 handledPlayer = true; in monstersTurn()
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H A DTime.c2195 boolean handledPlayer = false; in recordCurrentCreatureHealths() local
2196 for (creatureIterator it = iterateCreatures(monsters); !handledPlayer || hasNextCreature(it);) { in recordCurrentCreatureHealths()
2197 creature *monst = !handledPlayer ? &player : nextCreature(&it); in recordCurrentCreatureHealths()
2198 handledPlayer = true; in recordCurrentCreatureHealths()
H A DIO.c3026 boolean handledPlayer = false; in displayMonsterFlashes() local
3027 for (creatureIterator it = iterateCreatures(monsters); !handledPlayer || hasNextCreature(it);) { in displayMonsterFlashes()
3028 creature *monst = !handledPlayer ? &player : nextCreature(&it); in displayMonsterFlashes()
3029 handledPlayer = true; in displayMonsterFlashes()