/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | player-act.cc | 336 hands_reqd_type player::hands_reqd(const item_def &item, bool base) const in hands_reqd() function in player 341 return actor::hands_reqd(item, base); in hands_reqd() 356 || hands_reqd(item) == HANDS_TWO; in can_wield() 425 && you.hands_reqd(item) == HANDS_TWO) in could_wield()
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H A D | god-blessing.cc | 403 || mon->hands_reqd(*melee_weap) != HANDS_TWO) in _beogh_bless_armour() 405 || mon->hands_reqd(*launcher) != HANDS_TWO); in _beogh_bless_armour()
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H A D | monster.cc | 527 hands_reqd_type monster::hands_reqd(const item_def &item, bool base) const in hands_reqd() function in monster 531 return actor::hands_reqd(item, base); in hands_reqd() 566 if (!weap1 || hands_reqd(*weap1) != HANDS_TWO) in can_wield() 580 || hands_reqd(item) == HANDS_TWO; in can_wield() 1144 && hands_reqd(item) == HANDS_TWO) in pickup() 1156 if (wpn && hands_reqd(*wpn) == HANDS_TWO) in pickup() 1158 if (alt && hands_reqd(*alt) == HANDS_TWO) in pickup() 1395 return mons->hands_reqd(weapon) == HANDS_ONE; in _is_signature_weapon() 1568 && hands_reqd(weap) == HANDS_TWO) in wants_weapon() 1601 && hands_reqd(*mslot_item(MSLOT_WEAPON)) in wants_armour() [all …]
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H A D | item-prop.h | 130 hands_reqd_type hands_reqd(const actor* ac, object_class_type base_type, int sub_type);
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H A D | actor.h | 128 virtual hands_reqd_type hands_reqd(const item_def &item,
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H A D | item-prop.cc | 1585 hands_reqd_type hands_reqd(const actor* ac, object_class_type base_type, int sub_type) in hands_reqd() function 1592 return ac->hands_reqd(item, true); in hands_reqd() 2721 hands_reqd_type hand = you.hands_reqd(weapon); in is_shield_incompatible()
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H A D | artefact.cc | 1380 || hands_reqd(&you, entry->base_type, in find_okay_unrandart() 1382 hands_reqd(&you, entry->base_type, in find_okay_unrandart()
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H A D | monster.h | 301 hands_reqd_type hands_reqd(const item_def &item,
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H A D | mon-gear.cc | 1547 if (main_weap && mon->hands_reqd(*main_weap) == HANDS_TWO in _give_shield() 1548 || alt_weap && mon->hands_reqd(*alt_weap) == HANDS_TWO) in _give_shield()
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H A D | actor.cc | 57 hands_reqd_type actor::hands_reqd(const item_def &item, bool base) const in hands_reqd() function in actor
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H A D | l-item.cc | 741 int hands = you.hands_reqd(*item) == HANDS_TWO ? 2 : 1; in IDEF()
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H A D | player.h | 663 hands_reqd_type hands_reqd(const item_def &item,
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H A D | acquire.cc | 472 const bool two_handed = you.hands_reqd(item_considered) == HANDS_TWO; in _acquirement_weapon_subtype()
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H A D | god-passive.cc | 566 hands_reqd_type wep_type = you.hands_reqd(*wpn, true); in _two_handed()
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H A D | god-abil.cc | 1555 && (mons_weapon && mons->hands_reqd(*mons_weapon) == HANDS_TWO in beogh_gift_item() 1557 && mons->hands_reqd(*mons_alt_weapon) == HANDS_TWO)) in beogh_gift_item() 4407 if (you.hands_reqd(*weapon) == HANDS_TWO) in _extra_sacrifice_code()
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H A D | item-use.cc | 431 && you.hands_reqd(*weapon) == HANDS_TWO) in can_wield()
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H A D | player.cc | 6810 return !wp || hands_reqd(*wp) != HANDS_TWO; in has_usable_offhand() 6833 hands_reqd_type hands_req = hands_reqd(*wp); in usable_tentacles()
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H A D | describe.cc | 1233 switch (you.hands_reqd(item)) in _handedness_string()
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/dports/games/dungeoncrawl/dc400b26-src/source/ |
H A D | fight.cc | 232 int hands_reqd = HANDS_ONE_HANDED; in you_attack() local 239 hands_reqd = hands_reqd_for_weapon( you.inv[weapon].base_type, in you_attack() 247 && hands_reqd == HANDS_ONE_OR_TWO_HANDED) in you_attack() 516 if ((hands_reqd == HANDS_TWO_HANDED || use_hand_and_a_half_bonus) in you_attack() 1679 || (ur_armed && hands_reqd == HANDS_TWO_HANDED)) in you_attack() 3856 const int hands_reqd = hands_reqd_for_weapon( wpn_class, wpn_type ); in weapon_str_weight() local 3897 if (hands_reqd == HANDS_TWO_HANDED) in weapon_str_weight() 3928 const int hands_reqd = hands_reqd_for_weapon( you.inv[weapon].base_type, in player_weapon_str_weight() local 3931 if (hands_reqd == HANDS_ONE_OR_TWO_HANDED && !shield) in player_weapon_str_weight()
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