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Searched refs:hands_tex_save (Results 1 – 4 of 4) sorted by relevance

/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dtextures.c1356 el_file_ptr hands_tex_save; in load_enhanced_actor_threaded() local
1387 hands_tex_save = 0; in load_enhanced_actor_threaded()
1440 files->hands_tex_save, files->hands_mask, &hands_tex, in load_enhanced_actor_threaded()
1441 &hands_tex_save, &hands_mask, 16, 16, &sizes, in load_enhanced_actor_threaded()
1570 alpha += load_to_coordinates_mask2(hands_tex, hands_tex_save, in load_enhanced_actor_threaded()
1673 copy_enhanced_actor_file_name(files.hands_tex_save, actor->hands_tex_save); in load_enhanced_actor()
2082 copy_enhanced_actor_file_name(files.hands_tex_save, actor->hands_tex_save); in change_enhanced_actor()
H A Dtextures.h192 char hands_tex_save[MAX_FILE_PATH]; member
H A Dnew_actors.c225 actors_list[i]->body_parts->hands_tex_save, in unwear_item_from_actor()
882 …safe_strncpy(this_actor->hands_tex_save,actors_defs[actor_type].skin[skin].hands_name,sizeof(this_… in add_enhanced_actor_from_server()
932 custom_path(this_actor->hands_tex_save, playerpath, guildpath); in add_enhanced_actor_from_server()
H A Dactors.h150 char hands_tex_save[MAX_FILE_PATH]; member