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Searched refs:hasAliveUnits (Results 1 – 3 of 3) sorted by relevance

/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/type_instances/
H A Dfaction.h208 bool hasAliveUnits(bool filterMobileUnits, bool filterBuiltUnits) const;
H A Dfaction.cpp601 bool Faction::hasAliveUnits(bool filterMobileUnits, bool filterBuiltUnits) const { in hasAliveUnits() function in Glest::Game::Faction
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/world/
H A Dworld.cpp2522 if(faction->hasAliveUnits(true,false) == true) { in showWorldForPlayer()