Searched refs:hasCrossed (Results 1 – 6 of 6) sorted by relevance
/dports/games/bzflag-server/bzflag-2.4.22/include/ |
H A D | Teleporter.h | 69 bool hasCrossed(const float* p1, const float* p2,
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/dports/games/bzflag/bzflag-2.4.22/include/ |
H A D | Teleporter.h | 69 bool hasCrossed(const float* p1, const float* p2,
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/dports/games/bzflag-server/bzflag-2.4.22/src/obstacle/ |
H A D | Teleporter.cxx | 422 bool Teleporter::hasCrossed(const float* p1, const float* p2, int& f) const in hasCrossed() function in Teleporter
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/dports/games/bzflag/bzflag-2.4.22/src/obstacle/ |
H A D | Teleporter.cxx | 422 bool Teleporter::hasCrossed(const float* p1, const float* p2, int& f) const in hasCrossed() function in Teleporter
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/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/ |
H A D | World.cxx | 483 if (teleporter->hasCrossed(oldPos, newPos, face)) in crossesTeleporter()
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/dports/games/bzflag/bzflag-2.4.22/src/bzflag/ |
H A D | World.cxx | 483 if (teleporter->hasCrossed(oldPos, newPos, face)) in crossesTeleporter()
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