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Searched refs:hasCrossed (Results 1 – 6 of 6) sorted by relevance

/dports/games/bzflag-server/bzflag-2.4.22/include/
H A DTeleporter.h69 bool hasCrossed(const float* p1, const float* p2,
/dports/games/bzflag/bzflag-2.4.22/include/
H A DTeleporter.h69 bool hasCrossed(const float* p1, const float* p2,
/dports/games/bzflag-server/bzflag-2.4.22/src/obstacle/
H A DTeleporter.cxx422 bool Teleporter::hasCrossed(const float* p1, const float* p2, int& f) const in hasCrossed() function in Teleporter
/dports/games/bzflag/bzflag-2.4.22/src/obstacle/
H A DTeleporter.cxx422 bool Teleporter::hasCrossed(const float* p1, const float* p2, int& f) const in hasCrossed() function in Teleporter
/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/
H A DWorld.cxx483 if (teleporter->hasCrossed(oldPos, newPos, face)) in crossesTeleporter()
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/
H A DWorld.cxx483 if (teleporter->hasCrossed(oldPos, newPos, face)) in crossesTeleporter()