Searched refs:hasIntensity (Results 1 – 7 of 7) sorted by relevance
114 …SamplerContainer() :textureUnitState(NULL), status(SS_NOT_ACTIVE), hasIntensity(false), intensity(… in SamplerContainer()127 bool hasIntensity; variable151 hasIntensity = hasIntens;
170 GlfSimpleLight::SetHasIntensity(bool hasIntensity) in SetHasIntensity() argument172 _hasIntensity = hasIntensity; in SetHasIntensity()
136 void SetHasIntensity(bool hasIntensity);
237 void addDefaultToolTip (ViewToolTip& toolTip, bool hasInvertedMode, bool hasIntensity) in addDefaultToolTip()247 if (hasIntensity) in addDefaultToolTip()
373 …bool hasIntensity = false; // the intensity is a strange way to code single channel color used som… in Open() local484 hasIntensity = true; in Open()684 if(hasIntensity) in Open()
411 if (s.hasIntensity) in updateTextureUnits()
388 …bool hasIntensity = false; // the intensity is a strange way to code single channel color used som… in Open() local499 hasIntensity = true; in Open()709 if(hasIntensity) in Open()