Searched refs:hasSaveGame (Results 1 – 1 of 1) sorted by relevance
284 bool hasSaveGame = pfile_archive_contains_game(archive, i); in pfile_ui_set_hero_infos() local285 if (hasSaveGame) in pfile_ui_set_hero_infos()295 game_2_ui_player(plr, &uihero, hasSaveGame); in pfile_ui_set_hero_infos()