Searched refs:hasSavegames (Results 1 – 9 of 9) sorted by relevance
134 bool hasSavegames = false; in selectSavegame() local141 hasSavegames = true; in selectSavegame()147 return hasSavegames ? dialog.show() : -1; in selectSavegame()
133 bool hasSavegames = false; in selectSavegame() local140 hasSavegames = true; in selectSavegame()146 return hasSavegames ? dialog.show() : -1; in selectSavegame()
48 bool hasSavegames() const;
62 bool Savegame::hasSavegames() const { in hasSavegames() function in Asylum::Savegame
347 bool hasSavegames = !SaveFileManager::list(_targetName).empty(); in run() local349 if (!startup(hasSavegames)) { in run()388 } else if (hasSavegames) { in run()468 bool BladeRunnerEngine::startup(bool hasSavegames) { in startup() argument543 if (hasSavegames) { in startup()
267 bool startup(bool hasSavegames = false);
353 bool hasSavegames = !SaveFileManager::list(getMetaEngine(), _targetName).empty(); in run() local355 if (!startup(hasSavegames)) { in run()400 } else if (hasSavegames) { in run()480 bool BladeRunnerEngine::startup(bool hasSavegames) { in startup() argument560 if (hasSavegames) { in startup()
287 bool startup(bool hasSavegames = false);
361 if (!getSaveLoad()->hasSavegames()) { in init()