Searched refs:hasSceneChanged (Results 1 – 1 of 1) sorted by relevance
126 SbBool hasSceneChanged; member in SoSceneTextureCubeMapP330 PRIVATE(this)->hasSceneChanged = TRUE; // refetch camera and scene in notify()367 this->hasSceneChanged = TRUE; in SoSceneTextureCubeMapP()591 if (this->hasSceneChanged == FALSE) return this->cachedCamera; in ensureCamera()593 this->hasSceneChanged = FALSE; in ensureCamera()