Searched refs:hasShip (Results 1 – 11 of 11) sorted by relevance
/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | network_player.cpp | 369 if (stack->hasShip() != action->getHadShip()) in decodeActionMove() 371 printf("expected %d for hadship, but got %d\n", action->getHadShip(), stack->hasShip()); in decodeActionMove() 373 assert (stack->hasShip() == action->getHadShip()); in decodeActionMove() 393 bool on_ship = stack->hasShip(); in decodeActionMove() 405 if (stack->hasShip() != action->getHasShip()) in decodeActionMove() 407 printf("expected %d for ship, but we got %d\n", action->getHasShip(), stack->hasShip()); in decodeActionMove() 409 assert (stack->hasShip() == action->getHasShip()); in decodeActionMove()
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H A D | PathCalculator.cpp | 107 …boat_reset_moves(s->getMaxBoatMoves()), zigzag(zig), on_ship(stack->hasShip()), enemy_city_avoidan… in PathCalculator() 137 on_ship = stack->hasShip(); in PathCalculator() 152 on_ship = stack->hasShip(); in PathCalculator()
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H A D | stack.h | 374 bool hasShip () const;
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H A D | bigmap.cpp | 327 if (s->hasShip()) in draw_stack() 505 else if (stack->hasShip() == true) in draw_buffer_tile()
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H A D | stack.cpp | 169 bool on_ship = hasShip(); in moveToDest() 676 bool Stack::hasShip () const in hasShip() function in Stack
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H A D | AI_Allocation.cpp | 327 if (s->hasShip() != enemy->hasShip()) in attackNearbyEnemies()
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H A D | stacklist.cpp | 618 if ((*it)->hasShip()) in killArmyUnitsInBoats()
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H A D | action.cpp | 355 d_has_ship(s->hasShip()), d_had_ship (s->hasShip()) in Action_Move()
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H A D | player.cpp | 1100 a->setHasShip(s->hasShip()); in stackMoveOneStepOverTooLargeFriendlyStacks() 1202 a->setHasShip(s->hasShip()); in stackMoveOneStep()
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/dports/games/lordsawar/lordsawar-0.3.2/src/gui/ |
H A D | stack-tile-box.cpp | 227 gc->getMoveBonusPic(bonus, s->hasShip(), in fill_in_group_info()
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/dports/games/lordsawar/lordsawar-0.3.2/src/editor/ |
H A D | stack-editor-dialog.cpp | 170 bool ship = stack->hasShip(); in update_armies()
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