/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | aa.cpp | 222 if(!hasTRG) opts[optslen++] = 'a'; in loadsmaashaders() 525 …createtexture(smaaareatex, SMAA_AREATEX_WIDTH, SMAA_AREATEX_HEIGHT, smaaareadata, 3, 1, hasTRG ? G… in setupsmaa() 526 …htex, SMAA_SEARCHTEX_WIDTH, SMAA_SEARCHTEX_HEIGHT, smaasearchdata, 3, 0, hasTRG ? GL_R8 : GL_LUMIN… in setupsmaa() 541 case 1: format = hasTRG ? GL_RG8 : GL_RGBA8; break; in setupsmaa()
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H A D | explosion.h | 109 createtexture(tex, size, size, data, 3, 2, hasTRG ? GL_R8 : GL_LUMINANCE8); in createexpmodtex()
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H A D | blend.cpp | 593 createtexture(tex, w, h, buf, 3, 1, hasTRG ? GL_R8 : GL_LUMINANCE8); in gentex() 656 format = hasTRG ? GL_RED : GL_LUMINANCE; in setup() 657 createtexture(tex, size, size, NULL, 3, 1, hasTRG ? GL_R8 : GL_LUMINANCE8); in setup()
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H A D | texture.h | 581 …int swizzle() const { extern bool hasTRG, hasTSW; return hasTRG && !hasTSW ? (bpp==1 ? 0 : (bpp==2… in swizzle()
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H A D | renderlights.cpp | 63 …glBufferData_(GL_PIXEL_PACK_BUFFER, 4*(hasTF ? sizeof(GLfloat) : sizeof(GLushort))*(hasTRG ? 1 : 3… in setupbloom() 69 …(const void *)grayf : (const void *)gray, 3, 1, hasTF ? (hasTRG ? GL_R16F : GL_RGB16F) : (hasTRG ?… in setupbloom() 180 GLenum format = aoprec && hasTRG ? GL_R8 : GL_RGBA8, in setupao() 254 aodepthformat = aofloatdepth && hasTRG && hasTF ? aofloatdepth : 0; in initao() 531 if(lineardepth > 1 && (!hasAFBO || !hasTF || !hasTRG)) gdepthformat = 1; in initgbuffer() 1119 … glReadPixels(0, 0, 4, 1, hasTRG ? GL_RED : GL_RGB, hasTF ? GL_FLOAT : GL_UNSIGNED_SHORT, NULL); in processhdr()
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H A D | texture.cpp | 685 if(swizzle && hasTRG && hasTSW) in setuptexparameters() 870 case 1: return hasTRG ? GL_RED : GL_LUMINANCE; in texformat() 871 case 2: return hasTRG ? GL_RG : GL_LUMINANCE_ALPHA; in texformat() 2460 if(hasTRG && !hasTSW && swizzlemask(format)) in cubemaploadwildcard()
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | aa.cpp | 222 if(!hasTRG) opts[optslen++] = 'a'; in loadsmaashaders() 525 …createtexture(smaaareatex, SMAA_AREATEX_WIDTH, SMAA_AREATEX_HEIGHT, smaaareadata, 3, 1, hasTRG ? G… in setupsmaa() 526 …htex, SMAA_SEARCHTEX_WIDTH, SMAA_SEARCHTEX_HEIGHT, smaasearchdata, 3, 0, hasTRG ? GL_R8 : GL_LUMIN… in setupsmaa() 541 case 1: format = hasTRG ? GL_RG8 : GL_RGBA8; break; in setupsmaa()
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H A D | explosion.h | 109 createtexture(tex, size, size, data, 3, 2, hasTRG ? GL_R8 : GL_LUMINANCE8); in createexpmodtex()
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H A D | blend.cpp | 593 createtexture(tex, w, h, buf, 3, 1, hasTRG ? GL_R8 : GL_LUMINANCE8); in gentex() 656 format = hasTRG ? GL_RED : GL_LUMINANCE; in setup() 657 createtexture(tex, size, size, NULL, 3, 1, hasTRG ? GL_R8 : GL_LUMINANCE8); in setup()
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H A D | texture.h | 581 …int swizzle() const { extern bool hasTRG, hasTSW; return hasTRG && !hasTSW ? (bpp==1 ? 0 : (bpp==2… in swizzle()
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H A D | renderlights.cpp | 63 …glBufferData_(GL_PIXEL_PACK_BUFFER, 4*(hasTF ? sizeof(GLfloat) : sizeof(GLushort))*(hasTRG ? 1 : 3… in setupbloom() 69 …(const void *)grayf : (const void *)gray, 3, 1, hasTF ? (hasTRG ? GL_R16F : GL_RGB16F) : (hasTRG ?… in setupbloom() 180 GLenum format = aoprec && hasTRG ? GL_R8 : GL_RGBA8, in setupao() 254 aodepthformat = aofloatdepth && hasTRG && hasTF ? aofloatdepth : 0; in initao() 531 if(lineardepth > 1 && (!hasAFBO || !hasTF || !hasTRG)) gdepthformat = 1; in initgbuffer() 1119 … glReadPixels(0, 0, 4, 1, hasTRG ? GL_RED : GL_RGB, hasTF ? GL_FLOAT : GL_UNSIGNED_SHORT, NULL); in processhdr()
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H A D | texture.cpp | 685 if(swizzle && hasTRG && hasTSW) in setuptexparameters() 870 case 1: return hasTRG ? GL_RED : GL_LUMINANCE; in texformat() 871 case 2: return hasTRG ? GL_RG : GL_LUMINANCE_ALPHA; in texformat() 2460 if(hasTRG && !hasTSW && swizzlemask(format)) in cubemaploadwildcard()
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | aa.cpp | 205 if(!hasTRG) opts[optslen++] = 'a'; in loadsmaashaders() 508 …createtexture(smaaareatex, SMAA_AREATEX_WIDTH, SMAA_AREATEX_HEIGHT, smaaareadata, 3, 1, hasTRG ? G… in setupsmaa() 509 …htex, SMAA_SEARCHTEX_WIDTH, SMAA_SEARCHTEX_HEIGHT, smaasearchdata, 3, 0, hasTRG ? GL_R8 : GL_LUMIN… in setupsmaa() 524 case 1: format = hasTRG ? GL_RG8 : GL_RGBA8; break; in setupsmaa()
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H A D | blend.cpp | 593 createtexture(tex, w, h, buf, 3, 1, hasTRG ? GL_R8 : GL_LUMINANCE8); in gentex() 656 format = hasTRG ? GL_RED : GL_LUMINANCE; in setup() 657 createtexture(tex, size, size, NULL, 3, 1, hasTRG ? GL_R8 : GL_LUMINANCE8); in setup()
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H A D | renderlights.cpp | 65 …glBufferData_(GL_PIXEL_PACK_BUFFER, 4*(hasTF ? sizeof(GLfloat) : sizeof(GLushort))*(hasTRG ? 1 : 3… in setupbloom() 71 …(const void *)grayf : (const void *)gray, 3, 1, hasTF ? (hasTRG ? GL_R16F : GL_RGB16F) : (hasTRG ?… in setupbloom() 187 GLenum format = aoprec && hasTRG ? GL_R8 : GL_RGBA8, in setupao() 280 aodepthformat = aofloatdepth && hasTRG && hasTF ? aofloatdepth : 0; in initao() 535 if(lineardepth > 1 && (!hasAFBO || !hasTF || !hasTRG)) gdepthformat = 1; in initgbuffer() 1175 … glReadPixels(0, 0, 4, 1, hasTRG ? GL_RED : GL_RGB, hasTF ? GL_FLOAT : GL_UNSIGNED_SHORT, NULL); in processhdr()
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H A D | rendergl.cpp | 5 …B2 = false, hasDBB = false, hasTG = false, hasTQ = false, hasPF = false, hasTRG = false, hasTI = f… variable 585 hasTF = hasTRG = hasRGTC = hasPF = hasHFV = hasHFP = true; in gl_checkextensions() 635 hasTRG = true; in gl_checkextensions()
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H A D | texture.cpp | 936 if(swizzle && hasTRG && hasTSW) in setuptexparameters() 1144 case 1: return hasTRG && (hasTSW || !glcompat || !swizzle) ? GL_RED : GL_LUMINANCE; in texformat() 1145 case 2: return hasTRG && (hasTSW || !glcompat || !swizzle) ? GL_RG : GL_LUMINANCE_ALPHA; in texformat() 1228 if(swizzle && hasTRG && !hasTSW && swizzlemask(format)) in newtexture() 3010 if(hasTRG && !hasTSW && swizzlemask(format)) in cubemaploadwildcard()
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | depthfx.h | 32 return &colorfmts[fpdepthfx && hasTF ? (hasTRG ? 0 : 1) : 2]; in colorformats()
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H A D | rendergl.cpp | 5 bool hasVAO = false, hasFBO = false, hasAFBO = false, hasDS = false, hasTF = false, hasTRG = false,… variable 395 hasTRG = true; in gl_checkextensions() 453 if(hasTF && hasTRG) fpdepthfx = 1; in gl_checkextensions() 464 if(hasTF && hasTRG) fpdepthfx = 1; in gl_checkextensions()
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H A D | engine.h | 129 extern bool hasVAO, hasFBO, hasAFBO, hasDS, hasTF, hasTRG, hasTSW, hasS3TC, hasFXT1, hasLATC, hasRG…
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H A D | texture.cpp | 872 if(swizzle && hasTRG && hasTSW) in setuptexparameters() 1009 case 1: return hasTRG && (hasTSW || !glcompat || !swizzle) ? GL_RED : GL_LUMINANCE; in texformat() 1010 case 2: return hasTRG && (hasTSW || !glcompat || !swizzle) ? GL_RG : GL_LUMINANCE_ALPHA; in texformat() 1072 if(swizzle && hasTRG && !hasTSW && swizzlemask(format)) in newtexture() 2591 if(hasTRG && !hasTSW && swizzlemask(format)) in cubemaploadwildcard()
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | depthfx.h | 32 return &colorfmts[fpdepthfx && hasTF ? (hasTRG ? 0 : 1) : 2]; in colorformats()
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H A D | rendergl.cpp | 5 bool hasVAO = false, hasFBO = false, hasAFBO = false, hasDS = false, hasTF = false, hasTRG = false,… variable 403 hasTRG = true; in gl_checkextensions() 460 if(hasTF && hasTRG) setvar("fpdepthfx", 1, false, true); in gl_checkextensions() 470 if(hasTF && hasTRG) setvar("fpdepthfx", 1, false, true); in gl_checkextensions()
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H A D | texture.cpp | 795 if(swizzle && hasTRG && hasTSW) in setuptexparameters() 959 case 1: return hasTRG && (hasTSW || !glcompat || !swizzle) ? GL_RED : GL_LUMINANCE; in texformat() 960 case 2: return hasTRG && (hasTSW || !glcompat || !swizzle) ? GL_RG : GL_LUMINANCE_ALPHA; in texformat() 1025 if(swizzle && hasTRG && !hasTSW && swizzlemask(format)) in newtexture() 2653 if(hasTRG && !hasTSW && swizzlemask(format)) in cubemaploadwildcard()
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H A D | engine.h | 209 extern bool hasVAO, hasFBO, hasAFBO, hasDS, hasTF, hasTRG, hasTSW, hasS3TC, hasFXT1, hasLATC, hasRG…
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