Searched refs:hasTextureCube (Results 1 – 2 of 2) sorted by relevance
77 } else if (attachment.hasTextureCube()) { in releaseAttachment()174 if (theRelTarget == QSSGRenderTextureTargetType::TextureCube && !buffer.hasTextureCube()) { in attachFace()241 Q_ASSERT(hasTextureCube()); in textureCube()
73 bool hasTextureCube() const { return m_textureCube != nullptr; } in hasTextureCube() function