/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ |
H A D | playerstats.cpp | 174 if (!player->weapons[wpn].hasWeapon) in GetWeapon() 180 player->weapons[wpn].hasWeapon = true; in GetWeapon() 197 player->weapons[wpn].hasWeapon = false; in LoseWeapon() 209 if (player->wpnOrder.size() > 0 && player->weapons[player->wpnOrder[0]].hasWeapon) in LoseWeapon() 233 if (!player->weapons[newwpn].hasWeapon) in TradeWeapon() 239 player->weapons[newwpn].hasWeapon = true; in TradeWeapon() 271 if (player->weapons[i].hasWeapon) in RefillAllAmmo()
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H A D | profile.h | 23 bool hasWeapon = false; member
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H A D | profile.cpp | 78 file->weapons[type].hasWeapon = true; in profile_load() 172 if (file->weapons[i].hasWeapon) in profile_save()
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H A D | p_arms.h | 26 bool hasWeapon; // true if player has this weapon member
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H A D | statusbar.cpp | 201 …if (player->weapons[player->wpnOrder[idx]].hasWeapon || player->wpnOrder[idx] == player->curWeapon) in stat_NextWeapon() 230 …if (player->weapons[player->wpnOrder[idx]].hasWeapon || player->wpnOrder[idx] == player->curWeapon) in stat_PrevWeapon() 524 if (player->weapons[player->wpnOrder[idx]].hasWeapon) in DrawStatusBar()
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H A D | game.cpp | 634 player->weapons[i].hasWeapon = p->weapons[i].hasWeapon; in game_load() 724 p->weapons[i].hasWeapon = player->weapons[i].hasWeapon; in game_save()
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H A D | inventory.cpp | 55 if (!player->weapons[i].hasWeapon) in RefreshInventoryScreen() 151 if (!player->weapons[w].hasWeapon) in DrawInventory()
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H A D | object.cpp | 892 …bonusType == 2 && (player->weapons[WPN_MISSILE].hasWeapon || player->weapons[WPN_SUPER_MISSILE].ha… in SpawnPowerups()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ |
H A D | playerstats.cpp | 159 if (!player->weapons[wpn].hasWeapon) in GetWeapon() 165 player->weapons[wpn].hasWeapon = true; in GetWeapon() 180 player->weapons[wpn].hasWeapon = false; in LoseWeapon() 191 if (player->weapons[i].hasWeapon) in LoseWeapon() 233 if (player->weapons[i].hasWeapon) in RefillAllAmmo()
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H A D | profile.h | 21 bool hasWeapon; member
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H A D | statusbar.cpp | 168 if (player->weapons[w].hasWeapon) in DrawStatusBar() 296 if (player->weapons[w].hasWeapon || w == player->curWeapon) in stat_NextWeapon() 317 if (player->weapons[w].hasWeapon || w == player->curWeapon) in stat_PrevWeapon()
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H A D | profile.cpp | 60 file->weapons[type].hasWeapon = true; in profile_load() 148 if (file->weapons[i].hasWeapon) in profile_save()
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H A D | game.cpp | 438 player->weapons[i].hasWeapon = p->weapons[i].hasWeapon; in game_load() 519 p->weapons[i].hasWeapon = player->weapons[i].hasWeapon; in game_save()
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H A D | p_arms.h | 26 bool hasWeapon; // true if player has this weapon member
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H A D | inventory.cpp | 89 if (!player->weapons[i].hasWeapon) continue; in RefreshInventoryScreen() 151 if (!player->weapons[w].hasWeapon) continue; in DrawInventory()
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogsed/ |
H A D | editor_ui_weapons.c | 109 const bool hasWeapon = HasWeapon(currentMission, data->Gun); in MissionDrawWeaponStatus() local 111 svec2i_add(pos, o->Pos), data->Gun->name, hasWeapon, in MissionDrawWeaponStatus() 118 bool hasWeapon = false; in MissionChangeWeapon() local 124 hasWeapon = true; in MissionChangeWeapon() 129 if (hasWeapon) in MissionChangeWeapon()
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/dports/games/ufoai/ufoai-2.5-source/src/game/ |
H A D | inventory.cpp | 773 int hasWeapon = 0; in EquipActor() local 788 hasWeapon += PackAmmoAndWeapon(chr, primaryWeapon, 0, ed, maxWeight); in EquipActor() 789 if (hasWeapon) { in EquipActor() 831 hasWeapon += PackAmmoAndWeapon(chr, secondaryWeapon, missedPrimary, ed, maxWeight); in EquipActor() 833 } while (!hasWeapon && repeat--); in EquipActor() 836 if (!hasWeapon) in EquipActor() 872 hasWeapon += PackAmmoAndWeapon(chr, secondaryWeapon, 0, ed, maxWeight); in EquipActor() 879 if (!hasWeapon) { in EquipActor() 894 hasWeapon += PackAmmoAndWeapon(chr, blade, 0, ed, maxWeight); in EquipActor() 897 if (!hasWeapon) in EquipActor()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | messages.cpp | 119 gMe->hasWeapon[i] = stat; in SetWeapons() 129 gMe->hasWeapon[1] = 1; in SetWeapons() 897 gMe->hasWeapon[1] = 1; in Process()
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H A D | player.h | 133 bool hasWeapon[14]; member
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H A D | weapon.cpp | 1516 pPlayer->hasWeapon[10] = 0; in AltFireVoodoo() 1534 pPlayer->hasWeapon[10] = 0; in DropVoodoo() 1696 pPlayer->hasWeapon[9] = 0; in AltFireLifeLeech() 1745 if (weaponModes[weapon].at0 && pPlayer->hasWeapon[weapon]) in WeaponFindNext() 1791 if (pPlayer->hasWeapon[weapon]) in WeaponFindLoaded() 2179 if (pPlayer->pXSprite->health == 0 || pPlayer->hasWeapon[pPlayer->input.newWeapon] == 0) in WeaponProcess()
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H A D | player.cpp | 826 pPlayer->hasWeapon[i] = gInfiniteAmmo; in playerReset() 829 pPlayer->hasWeapon[1] = 1; in playerReset() 1117 if (pAmmoItemData->weaponType) pPlayer->hasWeapon[pAmmoItemData->weaponType] = 1; in PickupAmmo() 1126 …if (!pPlayer->hasWeapon[nWeaponType] || gGameOptions.nWeaponSettings == 2 || gGameOptions.nWeaponS… in PickupWeapon() 1129 pPlayer->hasWeapon[nWeaponType] = 1; in PickupWeapon()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/TextBox/ |
H A D | SaveSelect.cpp | 211 if (p->weapons[i].hasWeapon) in DrawExtendedInfo()
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/TextBox/ |
H A D | SaveSelect.cpp | 286 if (p->weapons[i].hasWeapon) in DrawExtendedInfo()
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/npc/ |
H A D | curly_ai.cpp | 93 if (player->weapons[WPN_MGUN].hasWeapon) in ai_curly_ai()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/npc/ |
H A D | curly_ai.cpp | 81 if (player->weapons[WPN_MGUN].hasWeapon) in ai_curly_ai()
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