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Searched refs:hasWeapon (Results 1 – 25 of 35) sorted by relevance

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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/
H A Dplayerstats.cpp174 if (!player->weapons[wpn].hasWeapon) in GetWeapon()
180 player->weapons[wpn].hasWeapon = true; in GetWeapon()
197 player->weapons[wpn].hasWeapon = false; in LoseWeapon()
209 if (player->wpnOrder.size() > 0 && player->weapons[player->wpnOrder[0]].hasWeapon) in LoseWeapon()
233 if (!player->weapons[newwpn].hasWeapon) in TradeWeapon()
239 player->weapons[newwpn].hasWeapon = true; in TradeWeapon()
271 if (player->weapons[i].hasWeapon) in RefillAllAmmo()
H A Dprofile.h23 bool hasWeapon = false; member
H A Dprofile.cpp78 file->weapons[type].hasWeapon = true; in profile_load()
172 if (file->weapons[i].hasWeapon) in profile_save()
H A Dp_arms.h26 bool hasWeapon; // true if player has this weapon member
H A Dstatusbar.cpp201 …if (player->weapons[player->wpnOrder[idx]].hasWeapon || player->wpnOrder[idx] == player->curWeapon) in stat_NextWeapon()
230 …if (player->weapons[player->wpnOrder[idx]].hasWeapon || player->wpnOrder[idx] == player->curWeapon) in stat_PrevWeapon()
524 if (player->weapons[player->wpnOrder[idx]].hasWeapon) in DrawStatusBar()
H A Dgame.cpp634 player->weapons[i].hasWeapon = p->weapons[i].hasWeapon; in game_load()
724 p->weapons[i].hasWeapon = player->weapons[i].hasWeapon; in game_save()
H A Dinventory.cpp55 if (!player->weapons[i].hasWeapon) in RefreshInventoryScreen()
151 if (!player->weapons[w].hasWeapon) in DrawInventory()
H A Dobject.cpp892 …bonusType == 2 && (player->weapons[WPN_MISSILE].hasWeapon || player->weapons[WPN_SUPER_MISSILE].ha… in SpawnPowerups()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/
H A Dplayerstats.cpp159 if (!player->weapons[wpn].hasWeapon) in GetWeapon()
165 player->weapons[wpn].hasWeapon = true; in GetWeapon()
180 player->weapons[wpn].hasWeapon = false; in LoseWeapon()
191 if (player->weapons[i].hasWeapon) in LoseWeapon()
233 if (player->weapons[i].hasWeapon) in RefillAllAmmo()
H A Dprofile.h21 bool hasWeapon; member
H A Dstatusbar.cpp168 if (player->weapons[w].hasWeapon) in DrawStatusBar()
296 if (player->weapons[w].hasWeapon || w == player->curWeapon) in stat_NextWeapon()
317 if (player->weapons[w].hasWeapon || w == player->curWeapon) in stat_PrevWeapon()
H A Dprofile.cpp60 file->weapons[type].hasWeapon = true; in profile_load()
148 if (file->weapons[i].hasWeapon) in profile_save()
H A Dgame.cpp438 player->weapons[i].hasWeapon = p->weapons[i].hasWeapon; in game_load()
519 p->weapons[i].hasWeapon = player->weapons[i].hasWeapon; in game_save()
H A Dp_arms.h26 bool hasWeapon; // true if player has this weapon member
H A Dinventory.cpp89 if (!player->weapons[i].hasWeapon) continue; in RefreshInventoryScreen()
151 if (!player->weapons[w].hasWeapon) continue; in DrawInventory()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogsed/
H A Deditor_ui_weapons.c109 const bool hasWeapon = HasWeapon(currentMission, data->Gun); in MissionDrawWeaponStatus() local
111 svec2i_add(pos, o->Pos), data->Gun->name, hasWeapon, in MissionDrawWeaponStatus()
118 bool hasWeapon = false; in MissionChangeWeapon() local
124 hasWeapon = true; in MissionChangeWeapon()
129 if (hasWeapon) in MissionChangeWeapon()
/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dinventory.cpp773 int hasWeapon = 0; in EquipActor() local
788 hasWeapon += PackAmmoAndWeapon(chr, primaryWeapon, 0, ed, maxWeight); in EquipActor()
789 if (hasWeapon) { in EquipActor()
831 hasWeapon += PackAmmoAndWeapon(chr, secondaryWeapon, missedPrimary, ed, maxWeight); in EquipActor()
833 } while (!hasWeapon && repeat--); in EquipActor()
836 if (!hasWeapon) in EquipActor()
872 hasWeapon += PackAmmoAndWeapon(chr, secondaryWeapon, 0, ed, maxWeight); in EquipActor()
879 if (!hasWeapon) { in EquipActor()
894 hasWeapon += PackAmmoAndWeapon(chr, blade, 0, ed, maxWeight); in EquipActor()
897 if (!hasWeapon) in EquipActor()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dmessages.cpp119 gMe->hasWeapon[i] = stat; in SetWeapons()
129 gMe->hasWeapon[1] = 1; in SetWeapons()
897 gMe->hasWeapon[1] = 1; in Process()
H A Dplayer.h133 bool hasWeapon[14]; member
H A Dweapon.cpp1516 pPlayer->hasWeapon[10] = 0; in AltFireVoodoo()
1534 pPlayer->hasWeapon[10] = 0; in DropVoodoo()
1696 pPlayer->hasWeapon[9] = 0; in AltFireLifeLeech()
1745 if (weaponModes[weapon].at0 && pPlayer->hasWeapon[weapon]) in WeaponFindNext()
1791 if (pPlayer->hasWeapon[weapon]) in WeaponFindLoaded()
2179 if (pPlayer->pXSprite->health == 0 || pPlayer->hasWeapon[pPlayer->input.newWeapon] == 0) in WeaponProcess()
H A Dplayer.cpp826 pPlayer->hasWeapon[i] = gInfiniteAmmo; in playerReset()
829 pPlayer->hasWeapon[1] = 1; in playerReset()
1117 if (pAmmoItemData->weaponType) pPlayer->hasWeapon[pAmmoItemData->weaponType] = 1; in PickupAmmo()
1126 …if (!pPlayer->hasWeapon[nWeaponType] || gGameOptions.nWeaponSettings == 2 || gGameOptions.nWeaponS… in PickupWeapon()
1129 pPlayer->hasWeapon[nWeaponType] = 1; in PickupWeapon()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/TextBox/
H A DSaveSelect.cpp211 if (p->weapons[i].hasWeapon) in DrawExtendedInfo()
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/TextBox/
H A DSaveSelect.cpp286 if (p->weapons[i].hasWeapon) in DrawExtendedInfo()
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/npc/
H A Dcurly_ai.cpp93 if (player->weapons[WPN_MGUN].hasWeapon) in ai_curly_ai()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/npc/
H A Dcurly_ai.cpp81 if (player->weapons[WPN_MGUN].hasWeapon) in ai_curly_ai()

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