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Searched refs:has_audio_track (Results 1 – 7 of 7) sorted by relevance

/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Src/
H A Dth_lua_movie.cpp96 lua_pushboolean(L, pMovie->has_audio_track()); in l_movie_has_audio_track()
H A Dth_movie.h278 bool has_audio_track() const;
H A Dth_movie.cpp658 bool movie_player::has_audio_track() const { return (audio_stream_index >= 0); } in has_audio_track() function in movie_player
1038 bool movie_player::has_audio_track() const { return false; } in has_audio_track() function in movie_player
/dports/multimedia/transcode/transcode-1.1.7/src/
H A Dtranscode.h119 int has_audio_track; // Does the requested audio track exist? member
H A Dsocket.c127 SEND(has_audio_track, "%d"); in dump_vob()
H A Dprobe.c524 vob->has_audio_track = 0; in probe_to_vob()
H A Dtranscode.c998 vob->has_audio_track = 1; in new_vob()
2351 if (!vob->has_audio_track && vob->has_audio) { in main()