Searched refs:has_bssrdf_bump (Results 1 – 7 of 7) sorted by relevance
119 bool has_bssrdf_bump; variable
759 current_shader->has_bssrdf_bump = true; /* can't detect yet */ in add()1061 if (node->has_bssrdf_bump()) in generate_nodes()1062 current_shader->has_bssrdf_bump = true; in generate_nodes()1143 shader->has_bssrdf_bump = has_bump; in compile()
526 if (node->has_bssrdf_bump()) in generate_closure_node()527 current_shader->has_bssrdf_bump = true; in generate_closure_node()862 shader->has_bssrdf_bump = has_bump; in compile()
199 virtual bool has_bssrdf_bump() in has_bssrdf_bump() function
206 has_bssrdf_bump = false; in Shader()547 if (shader->has_bssrdf_bump) in device_update_common()
555 bool has_bssrdf_bump();676 bool has_bssrdf_bump();
2974 bool PrincipledBsdfNode::has_bssrdf_bump() in has_bssrdf_bump() function in PrincipledBsdfNode3083 bool SubsurfaceScatteringNode::has_bssrdf_bump() in has_bssrdf_bump() function in SubsurfaceScatteringNode