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Searched refs:has_bssrdf_bump (Results 1 – 7 of 7) sorted by relevance

/dports/graphics/blender/blender-2.91.0/intern/cycles/render/
H A Dshader.h119 bool has_bssrdf_bump; variable
H A Dosl.cpp759 current_shader->has_bssrdf_bump = true; /* can't detect yet */ in add()
1061 if (node->has_bssrdf_bump()) in generate_nodes()
1062 current_shader->has_bssrdf_bump = true; in generate_nodes()
1143 shader->has_bssrdf_bump = has_bump; in compile()
H A Dsvm.cpp526 if (node->has_bssrdf_bump()) in generate_closure_node()
527 current_shader->has_bssrdf_bump = true; in generate_closure_node()
862 shader->has_bssrdf_bump = has_bump; in compile()
H A Dgraph.h199 virtual bool has_bssrdf_bump() in has_bssrdf_bump() function
H A Dshader.cpp206 has_bssrdf_bump = false; in Shader()
547 if (shader->has_bssrdf_bump) in device_update_common()
H A Dnodes.h555 bool has_bssrdf_bump();
676 bool has_bssrdf_bump();
H A Dnodes.cpp2974 bool PrincipledBsdfNode::has_bssrdf_bump() in has_bssrdf_bump() function in PrincipledBsdfNode
3083 bool SubsurfaceScatteringNode::has_bssrdf_bump() in has_bssrdf_bump() function in SubsurfaceScatteringNode