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Searched refs:has_bump (Results 1 – 8 of 8) sorted by relevance

/dports/graphics/blender/blender-2.91.0/intern/cycles/render/
H A Dsvm.cpp529 if (node->has_bump()) { in generate_closure_node()
530 current_shader->has_bump = true; in generate_closure_node()
843 bool has_bump = (shader->displacement_method != DISPLACE_TRUE) && in compile() local
850 has_bump, in compile()
861 shader->has_bump = has_bump; in compile()
862 shader->has_bssrdf_bump = has_bump; in compile()
871 if (has_bump) { in compile()
884 if (!has_bump) { in compile()
H A Dosl.cpp761 current_shader->has_bump = true; /* can't detect yet */ in add()
1064 if (node->has_bump()) { in generate_nodes()
1065 current_shader->has_bump = true; in generate_nodes()
1127 bool has_bump = (shader->displacement_method != DISPLACE_TRUE) && in compile() local
1132 has_bump, in compile()
1142 shader->has_bump = has_bump; in compile()
1143 shader->has_bssrdf_bump = has_bump; in compile()
1155 if (has_bump) in compile()
H A Dbake.cpp38 if (shader->has_bump) { in aa_samples()
H A Dshader.h118 bool has_bump; variable
H A Dgraph.h195 virtual bool has_bump() in has_bump() function
H A Dshader.cpp205 has_bump = false; in Shader()
557 if (shader->has_bump) in device_update_common()
H A Dnodes.h495 virtual bool has_bump();
H A Dnodes.cpp2224 bool BsdfBaseNode::has_bump() in has_bump() function in BsdfBaseNode
2976 return has_surface_bssrdf() && has_bump(); in has_bssrdf_bump()