Searched refs:has_bump (Results 1 – 8 of 8) sorted by relevance
529 if (node->has_bump()) { in generate_closure_node()530 current_shader->has_bump = true; in generate_closure_node()843 bool has_bump = (shader->displacement_method != DISPLACE_TRUE) && in compile() local850 has_bump, in compile()861 shader->has_bump = has_bump; in compile()862 shader->has_bssrdf_bump = has_bump; in compile()871 if (has_bump) { in compile()884 if (!has_bump) { in compile()
761 current_shader->has_bump = true; /* can't detect yet */ in add()1064 if (node->has_bump()) { in generate_nodes()1065 current_shader->has_bump = true; in generate_nodes()1127 bool has_bump = (shader->displacement_method != DISPLACE_TRUE) && in compile() local1132 has_bump, in compile()1142 shader->has_bump = has_bump; in compile()1143 shader->has_bssrdf_bump = has_bump; in compile()1155 if (has_bump) in compile()
38 if (shader->has_bump) { in aa_samples()
118 bool has_bump; variable
195 virtual bool has_bump() in has_bump() function
205 has_bump = false; in Shader()557 if (shader->has_bump) in device_update_common()
495 virtual bool has_bump();
2224 bool BsdfBaseNode::has_bump() in has_bump() function in BsdfBaseNode2976 return has_surface_bssrdf() && has_bump(); in has_bssrdf_bump()