Searched refs:has_claws (Results 1 – 14 of 14) sorted by relevance
53 bool has_claws(species_type species);
116 virtual int has_claws(bool allow_tran = true) const = 0;
281 bool has_claws(species_type species) in has_claws() function
280 int has_claws(bool allow_tran = true) const override;
477 else if (you.has_claws(false) >= 3) in fill_doll_equipment()
1000 return base_dam + roll_dice(you.has_claws(), 3); in get_damage()1884 if (dam_type == DVORP_CLAWING && attacker->has_claws() < 3) in attack_chops_heads()
619 int has_claws(bool allow_tran = true) const override;
513 LUARET1(you_has_claws, number, you.has_claws(false)) in LUARET1()
1182 damage += you.has_claws() * 2; in calc_base_unarmed_damage()
1030 if (you.has_claws(false) == 3) in can_wear_armour()
1666 species::has_claws(ng.species) ? "claws" : "unarmed"); in _construct_weapon_menu()
6706 int player::has_claws(bool allow_tran) const in has_claws() function in player6724 return !slot_item(EQ_GLOVES) && has_claws(allow_tran); in has_usable_claws()
418 int monster::has_claws(bool /*allow_tran*/) const in has_claws() function in monster
914 if (attk.type == AT_CLAW && mon.has_claws() >= 3) in main()