Searched refs:has_draw_buffer (Results 1 – 1 of 1) sorted by relevance
2365 *has_draw_buffer = true; in OptimizePointsToVBO()2776 short has_draw_buffer = false; in CGOOptimizeToVBONotIndexed() local2907 has_draw_buffer = true; in CGOOptimizeToVBONotIndexed()3153 has_draw_buffer = true; in CGOOptimizeToVBONotIndexed()3172 if (has_draw_buffer){ in CGOOptimizeToVBONotIndexed()3193 short has_draw_buffer = false; in CGOOptimizeToVBOIndexed() local3541 has_draw_buffer = true; in CGOOptimizeToVBOIndexed()3794 has_draw_buffer = true; in CGOOptimizeToVBOIndexed()3811 if (has_draw_buffer){ in CGOOptimizeToVBOIndexed()4013 has_draw_buffer = true; in CGOOptimizeSpheresToVBONonIndexed()[all …]