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Searched refs:has_hydra_multi_attack (Results 1 – 7 of 7) sorted by relevance

/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/util/monster/
H A Dmonster-main.cc853 mon.has_hydra_multi_attack() || mon.type == MONS_PANDEMONIUM_LORD in main()
892 if (mon.has_hydra_multi_attack()) in main()
1080 if (x == 0 && mon.has_hydra_multi_attack()) in main()
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dmonster.h172 bool has_hydra_multi_attack() const;
H A Dfight.cc306 const int nrounds = attacker->as_monster()->has_hydra_multi_attack() in fight_melee()
H A Dmonster.cc4923 bool monster::has_hydra_multi_attack() const in has_hydra_multi_attack() function in monster
4931 if (has_hydra_multi_attack()) in heads()
4943 return has_hydra_multi_attack() && !mons_is_zombified(*this); in has_multitargeting()
H A Dmon-info.cc722 const int atk_index = m->has_hydra_multi_attack() ? 0 : i; in monster_info()
H A Dmelee-attack.cc1834 && defender->as_monster()->has_hydra_multi_attack() in actor_can_lose_heads()
H A Dmon-util.cc1982 if (mon.has_hydra_multi_attack()) in mons_attack_spec()