Searched refs:has_hydra_multi_attack (Results 1 – 7 of 7) sorted by relevance
853 mon.has_hydra_multi_attack() || mon.type == MONS_PANDEMONIUM_LORD in main()892 if (mon.has_hydra_multi_attack()) in main()1080 if (x == 0 && mon.has_hydra_multi_attack()) in main()
172 bool has_hydra_multi_attack() const;
306 const int nrounds = attacker->as_monster()->has_hydra_multi_attack() in fight_melee()
4923 bool monster::has_hydra_multi_attack() const in has_hydra_multi_attack() function in monster4931 if (has_hydra_multi_attack()) in heads()4943 return has_hydra_multi_attack() && !mons_is_zombified(*this); in has_multitargeting()
722 const int atk_index = m->has_hydra_multi_attack() ? 0 : i; in monster_info()
1834 && defender->as_monster()->has_hydra_multi_attack() in actor_can_lose_heads()
1982 if (mon.has_hydra_multi_attack()) in mons_attack_spec()