/dports/devel/godot/godot-3.2.3-stable/modules/visual_script/ |
H A D | visual_script_nodes.h | 61 virtual bool has_input_sequence_port() const; 148 virtual bool has_input_sequence_port() const; 184 virtual bool has_input_sequence_port() const; 215 virtual bool has_input_sequence_port() const; 250 virtual bool has_input_sequence_port() const; 284 virtual bool has_input_sequence_port() const; 317 virtual bool has_input_sequence_port() const; 351 virtual bool has_input_sequence_port() const; 386 virtual bool has_input_sequence_port() const; 413 virtual bool has_input_sequence_port() const; [all …]
|
H A D | visual_script_flow_control.h | 48 virtual bool has_input_sequence_port() const; 82 virtual bool has_input_sequence_port() const; 110 virtual bool has_input_sequence_port() const; 138 virtual bool has_input_sequence_port() const; 168 virtual bool has_input_sequence_port() const; 212 virtual bool has_input_sequence_port() const; 244 virtual bool has_input_sequence_port() const;
|
H A D | visual_script_func_nodes.h | 85 virtual bool has_input_sequence_port() const; 198 virtual bool has_input_sequence_port() const; 285 virtual bool has_input_sequence_port() const; 341 virtual bool has_input_sequence_port() const;
|
H A D | visual_script_flow_control.cpp | 46 bool VisualScriptReturn::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptReturn 183 bool VisualScriptCondition::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptCondition 271 bool VisualScriptWhile::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptWhile 356 bool VisualScriptIterator::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptIterator 484 bool VisualScriptSequence::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptSequence 594 bool VisualScriptSwitch::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptSwitch 744 bool VisualScriptTypeCast::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptTypeCast
|
H A D | visual_script_yield_nodes.h | 60 virtual bool has_input_sequence_port() const; 114 virtual bool has_input_sequence_port() const; in VARIANT_ENUM_CAST()
|
H A D | visual_script_nodes.cpp | 178 bool VisualScriptFunction::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptFunction 367 bool VisualScriptLists::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptLists 802 bool VisualScriptOperator::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptOperator 1093 bool VisualScriptSelect::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptSelect 1442 bool VisualScriptConstant::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptConstant 1568 bool VisualScriptPreload::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptPreload 1671 bool VisualScriptIndexGet::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptIndexGet 1743 bool VisualScriptIndexSet::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptIndexSet 2842 bool VisualScriptSelf::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptSelf 3159 bool VisualScriptSubCall::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptSubCall [all …]
|
H A D | visual_script_builtin_funcs.h | 127 virtual bool has_input_sequence_port() const;
|
H A D | visual_script_yield_nodes.cpp | 47 bool VisualScriptYield::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptYield 222 bool VisualScriptYieldSignal::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptYieldSignal
|
H A D | visual_script_expression.h | 271 virtual bool has_input_sequence_port() const;
|
H A D | visual_script_func_nodes.cpp | 52 bool VisualScriptFunctionCall::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptFunctionCall 948 bool VisualScriptPropertySet::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptPropertySet 1714 bool VisualScriptPropertyGet::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptPropertyGet 2327 bool VisualScriptEmitSignal::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptEmitSignal
|
H A D | visual_script_editor.cpp | 453 if (to_node->has_input_sequence_port()) { in _update_graph_connections() 640 if ((node->has_input_sequence_port() || single_seq_output) || has_gnode_text) { in _update_graph() 652 …gnode->set_slot(0, node->has_input_sequence_port(), TYPE_SEQUENCE, mono_color, single_seq_output, … in _update_graph() 2707 if (p_slot == 0 && p_node->has_input_sequence_port()) { in _get_in_slot() 2713 r_real_slot = p_slot - (p_node->has_input_sequence_port() ? 1 : 0); in _get_in_slot() 3710 if (vnode_operator != NULL && !vnode_operator->has_input_sequence_port()) { in connect_seq() 3720 if (!vnode_new->has_input_sequence_port()) { in connect_seq() 4233 if (nd.is_valid() && nd->has_input_sequence_port()) in _menu_option() 4251 if (nd.is_valid() && nd->has_input_sequence_port()) { in _menu_option() 4264 if (nd.is_valid() && nd->has_input_sequence_port()) in _menu_option()
|
H A D | visual_script_builtin_funcs.cpp | 130 return has_input_sequence_port() ? 1 : 0; in get_output_sequence_port_count() 133 bool VisualScriptBuiltinFunc::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptBuiltinFunc
|
H A D | visual_script.h | 64 virtual bool has_input_sequence_port() const = 0;
|
/dports/devel/godot-tools/godot-3.2.3-stable/modules/visual_script/ |
H A D | visual_script_nodes.h | 61 virtual bool has_input_sequence_port() const; 148 virtual bool has_input_sequence_port() const; 184 virtual bool has_input_sequence_port() const; 215 virtual bool has_input_sequence_port() const; 250 virtual bool has_input_sequence_port() const; 284 virtual bool has_input_sequence_port() const; 317 virtual bool has_input_sequence_port() const; 351 virtual bool has_input_sequence_port() const; 386 virtual bool has_input_sequence_port() const; 413 virtual bool has_input_sequence_port() const; [all …]
|
H A D | visual_script_flow_control.h | 48 virtual bool has_input_sequence_port() const; 82 virtual bool has_input_sequence_port() const; 110 virtual bool has_input_sequence_port() const; 138 virtual bool has_input_sequence_port() const; 168 virtual bool has_input_sequence_port() const; 212 virtual bool has_input_sequence_port() const; 244 virtual bool has_input_sequence_port() const;
|
H A D | visual_script_func_nodes.h | 85 virtual bool has_input_sequence_port() const; 198 virtual bool has_input_sequence_port() const; 285 virtual bool has_input_sequence_port() const; 341 virtual bool has_input_sequence_port() const;
|
H A D | visual_script_flow_control.cpp | 46 bool VisualScriptReturn::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptReturn 183 bool VisualScriptCondition::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptCondition 271 bool VisualScriptWhile::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptWhile 356 bool VisualScriptIterator::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptIterator 484 bool VisualScriptSequence::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptSequence 594 bool VisualScriptSwitch::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptSwitch 744 bool VisualScriptTypeCast::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptTypeCast
|
H A D | visual_script_yield_nodes.h | 60 virtual bool has_input_sequence_port() const; 114 virtual bool has_input_sequence_port() const; in VARIANT_ENUM_CAST()
|
H A D | visual_script_nodes.cpp | 178 bool VisualScriptFunction::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptFunction 367 bool VisualScriptLists::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptLists 802 bool VisualScriptOperator::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptOperator 1093 bool VisualScriptSelect::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptSelect 1442 bool VisualScriptConstant::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptConstant 1568 bool VisualScriptPreload::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptPreload 1671 bool VisualScriptIndexGet::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptIndexGet 1743 bool VisualScriptIndexSet::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptIndexSet 2842 bool VisualScriptSelf::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptSelf 3159 bool VisualScriptSubCall::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptSubCall [all …]
|
H A D | visual_script_builtin_funcs.h | 127 virtual bool has_input_sequence_port() const;
|
H A D | visual_script_yield_nodes.cpp | 47 bool VisualScriptYield::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptYield 222 bool VisualScriptYieldSignal::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptYieldSignal
|
H A D | visual_script_expression.h | 271 virtual bool has_input_sequence_port() const;
|
H A D | visual_script_func_nodes.cpp | 52 bool VisualScriptFunctionCall::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptFunctionCall 948 bool VisualScriptPropertySet::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptPropertySet 1714 bool VisualScriptPropertyGet::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptPropertyGet 2327 bool VisualScriptEmitSignal::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptEmitSignal
|
H A D | visual_script_editor.cpp | 453 if (to_node->has_input_sequence_port()) { in _update_graph_connections() 640 if ((node->has_input_sequence_port() || single_seq_output) || has_gnode_text) { in _update_graph() 652 …gnode->set_slot(0, node->has_input_sequence_port(), TYPE_SEQUENCE, mono_color, single_seq_output, … in _update_graph() 2707 if (p_slot == 0 && p_node->has_input_sequence_port()) { in _get_in_slot() 2713 r_real_slot = p_slot - (p_node->has_input_sequence_port() ? 1 : 0); in _get_in_slot() 3710 if (vnode_operator != NULL && !vnode_operator->has_input_sequence_port()) { in connect_seq() 3720 if (!vnode_new->has_input_sequence_port()) { in connect_seq() 4233 if (nd.is_valid() && nd->has_input_sequence_port()) in _menu_option() 4251 if (nd.is_valid() && nd->has_input_sequence_port()) { in _menu_option() 4264 if (nd.is_valid() && nd->has_input_sequence_port()) in _menu_option()
|
H A D | visual_script_builtin_funcs.cpp | 130 return has_input_sequence_port() ? 1 : 0; in get_output_sequence_port_count() 133 bool VisualScriptBuiltinFunc::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptBuiltinFunc
|