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Searched refs:has_input_sequence_port (Results 1 – 25 of 30) sorted by relevance

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/dports/devel/godot/godot-3.2.3-stable/modules/visual_script/
H A Dvisual_script_nodes.h61 virtual bool has_input_sequence_port() const;
148 virtual bool has_input_sequence_port() const;
184 virtual bool has_input_sequence_port() const;
215 virtual bool has_input_sequence_port() const;
250 virtual bool has_input_sequence_port() const;
284 virtual bool has_input_sequence_port() const;
317 virtual bool has_input_sequence_port() const;
351 virtual bool has_input_sequence_port() const;
386 virtual bool has_input_sequence_port() const;
413 virtual bool has_input_sequence_port() const;
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H A Dvisual_script_flow_control.h48 virtual bool has_input_sequence_port() const;
82 virtual bool has_input_sequence_port() const;
110 virtual bool has_input_sequence_port() const;
138 virtual bool has_input_sequence_port() const;
168 virtual bool has_input_sequence_port() const;
212 virtual bool has_input_sequence_port() const;
244 virtual bool has_input_sequence_port() const;
H A Dvisual_script_func_nodes.h85 virtual bool has_input_sequence_port() const;
198 virtual bool has_input_sequence_port() const;
285 virtual bool has_input_sequence_port() const;
341 virtual bool has_input_sequence_port() const;
H A Dvisual_script_flow_control.cpp46 bool VisualScriptReturn::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptReturn
183 bool VisualScriptCondition::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptCondition
271 bool VisualScriptWhile::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptWhile
356 bool VisualScriptIterator::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptIterator
484 bool VisualScriptSequence::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptSequence
594 bool VisualScriptSwitch::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptSwitch
744 bool VisualScriptTypeCast::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptTypeCast
H A Dvisual_script_yield_nodes.h60 virtual bool has_input_sequence_port() const;
114 virtual bool has_input_sequence_port() const; in VARIANT_ENUM_CAST()
H A Dvisual_script_nodes.cpp178 bool VisualScriptFunction::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptFunction
367 bool VisualScriptLists::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptLists
802 bool VisualScriptOperator::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptOperator
1093 bool VisualScriptSelect::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptSelect
1442 bool VisualScriptConstant::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptConstant
1568 bool VisualScriptPreload::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptPreload
1671 bool VisualScriptIndexGet::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptIndexGet
1743 bool VisualScriptIndexSet::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptIndexSet
2842 bool VisualScriptSelf::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptSelf
3159 bool VisualScriptSubCall::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptSubCall
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H A Dvisual_script_builtin_funcs.h127 virtual bool has_input_sequence_port() const;
H A Dvisual_script_yield_nodes.cpp47 bool VisualScriptYield::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptYield
222 bool VisualScriptYieldSignal::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptYieldSignal
H A Dvisual_script_expression.h271 virtual bool has_input_sequence_port() const;
H A Dvisual_script_func_nodes.cpp52 bool VisualScriptFunctionCall::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptFunctionCall
948 bool VisualScriptPropertySet::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptPropertySet
1714 bool VisualScriptPropertyGet::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptPropertyGet
2327 bool VisualScriptEmitSignal::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptEmitSignal
H A Dvisual_script_editor.cpp453 if (to_node->has_input_sequence_port()) { in _update_graph_connections()
640 if ((node->has_input_sequence_port() || single_seq_output) || has_gnode_text) { in _update_graph()
652 …gnode->set_slot(0, node->has_input_sequence_port(), TYPE_SEQUENCE, mono_color, single_seq_output, … in _update_graph()
2707 if (p_slot == 0 && p_node->has_input_sequence_port()) { in _get_in_slot()
2713 r_real_slot = p_slot - (p_node->has_input_sequence_port() ? 1 : 0); in _get_in_slot()
3710 if (vnode_operator != NULL && !vnode_operator->has_input_sequence_port()) { in connect_seq()
3720 if (!vnode_new->has_input_sequence_port()) { in connect_seq()
4233 if (nd.is_valid() && nd->has_input_sequence_port()) in _menu_option()
4251 if (nd.is_valid() && nd->has_input_sequence_port()) { in _menu_option()
4264 if (nd.is_valid() && nd->has_input_sequence_port()) in _menu_option()
H A Dvisual_script_builtin_funcs.cpp130 return has_input_sequence_port() ? 1 : 0; in get_output_sequence_port_count()
133 bool VisualScriptBuiltinFunc::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptBuiltinFunc
H A Dvisual_script.h64 virtual bool has_input_sequence_port() const = 0;
/dports/devel/godot-tools/godot-3.2.3-stable/modules/visual_script/
H A Dvisual_script_nodes.h61 virtual bool has_input_sequence_port() const;
148 virtual bool has_input_sequence_port() const;
184 virtual bool has_input_sequence_port() const;
215 virtual bool has_input_sequence_port() const;
250 virtual bool has_input_sequence_port() const;
284 virtual bool has_input_sequence_port() const;
317 virtual bool has_input_sequence_port() const;
351 virtual bool has_input_sequence_port() const;
386 virtual bool has_input_sequence_port() const;
413 virtual bool has_input_sequence_port() const;
[all …]
H A Dvisual_script_flow_control.h48 virtual bool has_input_sequence_port() const;
82 virtual bool has_input_sequence_port() const;
110 virtual bool has_input_sequence_port() const;
138 virtual bool has_input_sequence_port() const;
168 virtual bool has_input_sequence_port() const;
212 virtual bool has_input_sequence_port() const;
244 virtual bool has_input_sequence_port() const;
H A Dvisual_script_func_nodes.h85 virtual bool has_input_sequence_port() const;
198 virtual bool has_input_sequence_port() const;
285 virtual bool has_input_sequence_port() const;
341 virtual bool has_input_sequence_port() const;
H A Dvisual_script_flow_control.cpp46 bool VisualScriptReturn::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptReturn
183 bool VisualScriptCondition::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptCondition
271 bool VisualScriptWhile::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptWhile
356 bool VisualScriptIterator::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptIterator
484 bool VisualScriptSequence::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptSequence
594 bool VisualScriptSwitch::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptSwitch
744 bool VisualScriptTypeCast::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptTypeCast
H A Dvisual_script_yield_nodes.h60 virtual bool has_input_sequence_port() const;
114 virtual bool has_input_sequence_port() const; in VARIANT_ENUM_CAST()
H A Dvisual_script_nodes.cpp178 bool VisualScriptFunction::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptFunction
367 bool VisualScriptLists::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptLists
802 bool VisualScriptOperator::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptOperator
1093 bool VisualScriptSelect::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptSelect
1442 bool VisualScriptConstant::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptConstant
1568 bool VisualScriptPreload::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptPreload
1671 bool VisualScriptIndexGet::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptIndexGet
1743 bool VisualScriptIndexSet::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptIndexSet
2842 bool VisualScriptSelf::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptSelf
3159 bool VisualScriptSubCall::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptSubCall
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H A Dvisual_script_builtin_funcs.h127 virtual bool has_input_sequence_port() const;
H A Dvisual_script_yield_nodes.cpp47 bool VisualScriptYield::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptYield
222 bool VisualScriptYieldSignal::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptYieldSignal
H A Dvisual_script_expression.h271 virtual bool has_input_sequence_port() const;
H A Dvisual_script_func_nodes.cpp52 bool VisualScriptFunctionCall::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptFunctionCall
948 bool VisualScriptPropertySet::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptPropertySet
1714 bool VisualScriptPropertyGet::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptPropertyGet
2327 bool VisualScriptEmitSignal::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptEmitSignal
H A Dvisual_script_editor.cpp453 if (to_node->has_input_sequence_port()) { in _update_graph_connections()
640 if ((node->has_input_sequence_port() || single_seq_output) || has_gnode_text) { in _update_graph()
652 …gnode->set_slot(0, node->has_input_sequence_port(), TYPE_SEQUENCE, mono_color, single_seq_output, … in _update_graph()
2707 if (p_slot == 0 && p_node->has_input_sequence_port()) { in _get_in_slot()
2713 r_real_slot = p_slot - (p_node->has_input_sequence_port() ? 1 : 0); in _get_in_slot()
3710 if (vnode_operator != NULL && !vnode_operator->has_input_sequence_port()) { in connect_seq()
3720 if (!vnode_new->has_input_sequence_port()) { in connect_seq()
4233 if (nd.is_valid() && nd->has_input_sequence_port()) in _menu_option()
4251 if (nd.is_valid() && nd->has_input_sequence_port()) { in _menu_option()
4264 if (nd.is_valid() && nd->has_input_sequence_port()) in _menu_option()
H A Dvisual_script_builtin_funcs.cpp130 return has_input_sequence_port() ? 1 : 0; in get_output_sequence_port_count()
133 bool VisualScriptBuiltinFunc::has_input_sequence_port() const { in has_input_sequence_port() function in VisualScriptBuiltinFunc

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