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Searched refs:has_strange_movement (Results 1 – 6 of 6) sorted by relevance

/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dnpctime.cc412 !npc->get_info().has_strange_movement()) in handle_event()
H A Dcombat.cc847 if (!npc->get_info().has_strange_movement()) in start_strike()
1336 if (!npc->get_info().has_strange_movement()) { in now_what()
1378 if (!npc->get_info().has_strange_movement()) { in now_what()
H A Dactions.cc401 if (!actor->get_info().has_strange_movement() && actor->can_act()) { in stop()
H A Dactors.cc1093 else if (get_info().has_strange_movement()) { in get_attack_frames()
2963 } else if (get_info().has_strange_movement()) { in lay_down()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/shapes/
H A Dshapeinf.h675 bool has_strange_movement() const { // Slimes, sea monsters. in has_strange_movement() function
/dports/games/exult/exult-snapshot-v1.7.0.20211128/mapedit/
H A Dshapeedit.cc2666 set_toggle("shinfo_strange_check", info.has_strange_movement()); in init_shape_notebook()