Searched refs:has_strange_movement (Results 1 – 6 of 6) sorted by relevance
412 !npc->get_info().has_strange_movement()) in handle_event()
847 if (!npc->get_info().has_strange_movement()) in start_strike()1336 if (!npc->get_info().has_strange_movement()) { in now_what()1378 if (!npc->get_info().has_strange_movement()) { in now_what()
401 if (!actor->get_info().has_strange_movement() && actor->can_act()) { in stop()
1093 else if (get_info().has_strange_movement()) { in get_attack_frames()2963 } else if (get_info().has_strange_movement()) { in lay_down()
675 bool has_strange_movement() const { // Slimes, sea monsters. in has_strange_movement() function
2666 set_toggle("shinfo_strange_check", info.has_strange_movement()); in init_shape_notebook()