/dports/games/julius/julius-1.7.0/src/building/ |
H A D | construction_warning.c | 68 int has_water = 0; in check_water() local 70 has_water = 1; in check_water() 75 has_water = 1; in check_water() 78 if (!has_water) { in check_water()
|
/dports/games/augustus/augustus-3.1.0/src/widget/ |
H A D | city_building_ghost.c | 467 static void draw_single_reservoir(int x, int y, int has_water) in draw_single_reservoir() argument 471 if (has_water) { in draw_single_reservoir() 545 if (!has_water) { in draw_draggable_reservoir() 593 draw_single_reservoir(x, y, has_water); in draw_draggable_reservoir() 599 draw_single_reservoir(x_start, y_start, has_water); in draw_draggable_reservoir() 710 int has_water = 0; in draw_bathhouse() local 715 has_water = 1; in draw_bathhouse() 719 if (has_water) { in draw_bathhouse() 745 int has_water = 0; in draw_pond() local 751 has_water = 1; in draw_pond() [all …]
|
/dports/games/augustus/augustus-3.1.0/src/building/ |
H A D | construction_warning.c | 97 int has_water = 0; in check_water() local 99 has_water = 1; in check_water() 104 has_water = 1; in check_water() 107 if (!has_water) { in check_water()
|
/dports/games/julius/julius-1.7.0/src/widget/ |
H A D | city_building_ghost.c | 310 static void draw_single_reservoir(int x, int y, int has_water) in draw_single_reservoir() argument 314 if (has_water) { in draw_single_reservoir() 362 … int has_water = map_terrain_exists_tile_in_area_with_type(map_x - 1, map_y - 1, 5, TERRAIN_WATER); in draw_draggable_reservoir() local 382 if (!has_water) { in draw_draggable_reservoir() 383 has_water = map_terrain_exists_tile_in_area_with_type( in draw_draggable_reservoir() 407 draw_single_reservoir(x_start, y_start, has_water); in draw_draggable_reservoir() 429 draw_single_reservoir(x, y, has_water); in draw_draggable_reservoir() 431 draw_single_reservoir(x_start, y_start, has_water); in draw_draggable_reservoir() 521 int has_water = 0; in draw_bathhouse() local 526 has_water = 1; in draw_bathhouse() [all …]
|
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Animals.ocd/Shark.ocd/ |
H A D | Script.c | 145 var has_water = false; in Activity() local 149 has_water = true; in Activity() 153 if (has_water) in Activity()
|
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | character_oracle.h | 30 status_t has_water( const std::string & ) const;
|
H A D | behavior_oracle.cpp | 40 { "npc_has_water", make_function( &character_oracle_t::has_water ) },
|
H A D | character_oracle.cpp | 91 status_t character_oracle_t::has_water( const std::string & ) const in has_water() function in behavior::character_oracle_t
|
H A D | basecamp.h | 202 bool has_water();
|
H A D | basecamp.cpp | 292 bool basecamp::has_water() in has_water() function in basecamp
|
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | character_oracle.h | 30 status_t has_water( const std::string & ) const;
|
H A D | behavior_oracle.cpp | 40 { "npc_has_water", make_function( &character_oracle_t::has_water ) },
|
H A D | character_oracle.cpp | 91 status_t character_oracle_t::has_water( const std::string & ) const in has_water() function in behavior::character_oracle_t
|
H A D | basecamp.h | 202 bool has_water();
|
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Animals.ocd/Fish.ocd/ |
H A D | Script.c | 176 var has_water = false; in Activity() local 180 has_water = true; in Activity() 184 if (has_water) in Activity()
|
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Animals.ocd/Squid.ocd/ |
H A D | Script.c | 176 var has_water = false; in Activity() local 180 has_water = true; in Activity() 184 if (has_water) in Activity()
|
/dports/devel/py-Automat/Automat-20.2.0/docs/ |
H A D | index.rst | 32 has_water, has_beans, is_lid_open and so on.
|
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/ |
H A D | behavior_test.cpp | 193 REQUIRE( oracle.has_water( "" ) == behavior::status_t::running );
|
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/ |
H A D | behavior_test.cpp | 193 REQUIRE( oracle.has_water( "" ) == behavior::status_t::running );
|
/dports/games/openttd/openttd-12.1/src/saveload/ |
H A D | afterload.cpp | 101 bool has_water = false; in SetWaterClassDependingOnSurroundings() local 111 has_water = true; in SetWaterClassDependingOnSurroundings() 114 case WATER_CLASS_SEA: has_water = true; break; in SetWaterClassDependingOnSurroundings() 124 has_water |= (GetRailGroundType(neighbour) == RAIL_GROUND_WATER); in SetWaterClassDependingOnSurroundings() 129 has_water |= (GB(_m[neighbour].m2, 4, 2) == TREE_GROUND_SHORE); in SetWaterClassDependingOnSurroundings() 136 if (!has_water && !has_canal && !has_river && include_invalid_water_class) { in SetWaterClassDependingOnSurroundings() 143 } else if (has_canal || !has_water) { in SetWaterClassDependingOnSurroundings()
|
/dports/games/d2x/d2x-0.2.5/main/ |
H A D | game.c | 2575 int has_water,has_lava; 2579 has_water = (Segment2s[ConsoleObject->segnum].s2_flags & S2F_AMBIENT_WATER); 2583 if (has_water && (d_rand() & 1)) //both, pick one 2586 else if (has_water) //just water
|
/dports/devel/py-Automat/Automat-20.2.0/ |
H A D | README.md | 36 a collection of attributes on an object; `has_water`, `has_beans`, 75 if self.has_water and self.has_beans and not self.is_lid_open:
|
H A D | PKG-INFO | 68 a collection of attributes on an object; ``has_water``\ , ``has_beans``\ , 109 if self.has_water and self.has_beans and not self.is_lid_open:
|
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | game.cpp | 1887 const auto has_water = (s2_flags & S2F_AMBIENT_WATER); in do_ambient_sounds() local 1892 if (has_water && (d_rand() & 1)) //both, pick one in do_ambient_sounds() 1895 else if (has_water) //just water in do_ambient_sounds()
|
/dports/devel/py-Automat/Automat-20.2.0/Automat.egg-info/ |
H A D | PKG-INFO | 68 a collection of attributes on an object; ``has_water``\ , ``has_beans``\ , 109 if self.has_water and self.has_beans and not self.is_lid_open:
|