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Searched refs:has_water (Results 1 – 25 of 32) sorted by relevance

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/dports/games/julius/julius-1.7.0/src/building/
H A Dconstruction_warning.c68 int has_water = 0; in check_water() local
70 has_water = 1; in check_water()
75 has_water = 1; in check_water()
78 if (!has_water) { in check_water()
/dports/games/augustus/augustus-3.1.0/src/widget/
H A Dcity_building_ghost.c467 static void draw_single_reservoir(int x, int y, int has_water) in draw_single_reservoir() argument
471 if (has_water) { in draw_single_reservoir()
545 if (!has_water) { in draw_draggable_reservoir()
593 draw_single_reservoir(x, y, has_water); in draw_draggable_reservoir()
599 draw_single_reservoir(x_start, y_start, has_water); in draw_draggable_reservoir()
710 int has_water = 0; in draw_bathhouse() local
715 has_water = 1; in draw_bathhouse()
719 if (has_water) { in draw_bathhouse()
745 int has_water = 0; in draw_pond() local
751 has_water = 1; in draw_pond()
[all …]
/dports/games/augustus/augustus-3.1.0/src/building/
H A Dconstruction_warning.c97 int has_water = 0; in check_water() local
99 has_water = 1; in check_water()
104 has_water = 1; in check_water()
107 if (!has_water) { in check_water()
/dports/games/julius/julius-1.7.0/src/widget/
H A Dcity_building_ghost.c310 static void draw_single_reservoir(int x, int y, int has_water) in draw_single_reservoir() argument
314 if (has_water) { in draw_single_reservoir()
362 … int has_water = map_terrain_exists_tile_in_area_with_type(map_x - 1, map_y - 1, 5, TERRAIN_WATER); in draw_draggable_reservoir() local
382 if (!has_water) { in draw_draggable_reservoir()
383 has_water = map_terrain_exists_tile_in_area_with_type( in draw_draggable_reservoir()
407 draw_single_reservoir(x_start, y_start, has_water); in draw_draggable_reservoir()
429 draw_single_reservoir(x, y, has_water); in draw_draggable_reservoir()
431 draw_single_reservoir(x_start, y_start, has_water); in draw_draggable_reservoir()
521 int has_water = 0; in draw_bathhouse() local
526 has_water = 1; in draw_bathhouse()
[all …]
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Animals.ocd/Shark.ocd/
H A DScript.c145 var has_water = false; in Activity() local
149 has_water = true; in Activity()
153 if (has_water) in Activity()
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dcharacter_oracle.h30 status_t has_water( const std::string & ) const;
H A Dbehavior_oracle.cpp40 { "npc_has_water", make_function( &character_oracle_t::has_water ) },
H A Dcharacter_oracle.cpp91 status_t character_oracle_t::has_water( const std::string & ) const in has_water() function in behavior::character_oracle_t
H A Dbasecamp.h202 bool has_water();
H A Dbasecamp.cpp292 bool basecamp::has_water() in has_water() function in basecamp
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dcharacter_oracle.h30 status_t has_water( const std::string & ) const;
H A Dbehavior_oracle.cpp40 { "npc_has_water", make_function( &character_oracle_t::has_water ) },
H A Dcharacter_oracle.cpp91 status_t character_oracle_t::has_water( const std::string & ) const in has_water() function in behavior::character_oracle_t
H A Dbasecamp.h202 bool has_water();
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Animals.ocd/Fish.ocd/
H A DScript.c176 var has_water = false; in Activity() local
180 has_water = true; in Activity()
184 if (has_water) in Activity()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Animals.ocd/Squid.ocd/
H A DScript.c176 var has_water = false; in Activity() local
180 has_water = true; in Activity()
184 if (has_water) in Activity()
/dports/devel/py-Automat/Automat-20.2.0/docs/
H A Dindex.rst32 has_water, has_beans, is_lid_open and so on.
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/
H A Dbehavior_test.cpp193 REQUIRE( oracle.has_water( "" ) == behavior::status_t::running );
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/
H A Dbehavior_test.cpp193 REQUIRE( oracle.has_water( "" ) == behavior::status_t::running );
/dports/games/openttd/openttd-12.1/src/saveload/
H A Dafterload.cpp101 bool has_water = false; in SetWaterClassDependingOnSurroundings() local
111 has_water = true; in SetWaterClassDependingOnSurroundings()
114 case WATER_CLASS_SEA: has_water = true; break; in SetWaterClassDependingOnSurroundings()
124 has_water |= (GetRailGroundType(neighbour) == RAIL_GROUND_WATER); in SetWaterClassDependingOnSurroundings()
129 has_water |= (GB(_m[neighbour].m2, 4, 2) == TREE_GROUND_SHORE); in SetWaterClassDependingOnSurroundings()
136 if (!has_water && !has_canal && !has_river && include_invalid_water_class) { in SetWaterClassDependingOnSurroundings()
143 } else if (has_canal || !has_water) { in SetWaterClassDependingOnSurroundings()
/dports/games/d2x/d2x-0.2.5/main/
H A Dgame.c2575 int has_water,has_lava;
2579 has_water = (Segment2s[ConsoleObject->segnum].s2_flags & S2F_AMBIENT_WATER);
2583 if (has_water && (d_rand() & 1)) //both, pick one
2586 else if (has_water) //just water
/dports/devel/py-Automat/Automat-20.2.0/
H A DREADME.md36 a collection of attributes on an object; `has_water`, `has_beans`,
75 if self.has_water and self.has_beans and not self.is_lid_open:
H A DPKG-INFO68 a collection of attributes on an object; ``has_water``\ , ``has_beans``\ ,
109 if self.has_water and self.has_beans and not self.is_lid_open:
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dgame.cpp1887 const auto has_water = (s2_flags & S2F_AMBIENT_WATER); in do_ambient_sounds() local
1892 if (has_water && (d_rand() & 1)) //both, pick one in do_ambient_sounds()
1895 else if (has_water) //just water in do_ambient_sounds()
/dports/devel/py-Automat/Automat-20.2.0/Automat.egg-info/
H A DPKG-INFO68 a collection of attributes on an object; ``has_water``\ , ``has_beans``\ ,
109 if self.has_water and self.has_beans and not self.is_lid_open:

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