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Searched refs:hasenemy (Results 1 – 4 of 4) sorted by relevance

/dports/games/bloodfrontier/bloodfrontier/src/game/
H A Dai.cpp313 bool hasenemy = enemy(d, b, pos, wander, false, false); in defend() local
314 if(!aistyle[d->aitype].maxspeed) { b.idle = hasenemy ? 2 : 1; return true; } in defend()
319 b.idle = hasenemy ? 2 : 1; in defend()
/dports/games/tesseract-data/tesseract/src/game/
H A Dai.cpp327 bool hasenemy = enemy(d, b, pos, wander); in defend() local
332 b.idle = hasenemy ? 2 : 1; in defend()
/dports/games/tesseract/tesseract/src/game/
H A Dai.cpp327 bool hasenemy = enemy(d, b, pos, wander); in defend() local
332 b.idle = hasenemy ? 2 : 1; in defend()
/dports/games/sauerbraten/sauerbraten/src/fpsgame/
H A Dai.cpp320 bool hasenemy = enemy(d, b, pos, wander, d->gunselect == GUN_FIST ? 1 : 0); in defend() local
325 b.idle = hasenemy ? 2 : 1; in defend()